oolite/Resources/Scripts/oolite-tutorial.js
cim d8760f676f Include bounty resetting in tutorial reset function
Otherwise it can become impossible to complete stage 9
2015-05-01 17:40:28 +01:00

1778 lines
41 KiB
JavaScript

/*
oolite-tutorial.js
World script for tutorial.
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
/*global worldScripts, player, missionVariables */
"use strict";
this.name = "oolite-tutorial";
this.author = "cim";
this.copyright = "© 2008-2013 the Oolite team.";
this.startUp = function()
{
if (!missionVariables.oolite_tutorial)
{
return;
}
log(this.name,"Tutorial mode active");
// define rest of script now, otherwise it's pointless as it never
// gets used in normal play
this.$tutorialSound = new SoundSource;
this.$tutorialSpeech = new SoundSource;
this.$fcb = null;
this.$tutorialStage = 0;
this.$tutorialSubstage = 0;
this.$advanceByEquipment = true;
/* Number of substages in each stage */
this.$tutorialStages = [
3, // stage 0: mission screen, post-launch cleanup, intro message
25, // stage 1: HUD displays
12, // stage 2: scanner and views
6, // stage 3: basic flight challenge
8, // stage 4: targeting + lasers
12, // stage 5: missiles + avoidance
11, // stage 6: combat
15, // stage 7: docking
25, // stage 8: status screens
15 // stage 9: system navigation
];
this.$shipList = [];
missionVariables.oolite_tutorial_deaths = 0;
missionVariables.oolite_tutorial_asteroids = 0;
missionVariables.oolite_tutorial_asteroids_win = 0;
missionVariables.oolite_tutorial_asteroids_result = expandMissionText("oolite-tutorial-end-notry");
missionVariables.oolite_tutorial_combat_stage = 0;
missionVariables.oolite_tutorial_combat_duration = 0;
missionVariables.oolite_tutorial_combat_result = expandMissionText("oolite-tutorial-end-notry");
// alternative populator
this.ooliteTutorialWillPopulate = function()
{
system.setPopulator("oolite-nav-buoy",
{
priority: 5,
location: "COORDINATES",
coordinates: system.mainStation.position.add(system.mainStation.vectorForward.multiply(10E3)),
callback: function(pos) {
var nb = system.addShips("buoy",1,pos,0)[0];
nb.scanClass = "CLASS_BUOY";
nb.reactToAIMessage("START_TUMBLING");
},
deterministic: true
});
system.setPopulator("oolite-witch-buoy",
{
priority: 10,
location: "COORDINATES",
coordinates: [0,0,0],
callback: function(pos) {
var wb = system.addShips("buoy-witchpoint",1,pos,0)[0];
wb.scanClass = "CLASS_BUOY";
wb.reactToAIMessage("START_TUMBLING");
},
deterministic: true
});
var addTutorialStation = function(pos)
{
system.addShips("oolite-tutorial-station",1,pos,0);
}
system.setPopulator("oolite-tutorial-station",
{
priority: 5,
/* location: "OUTER_SYSTEM_OFFPLANE",
locationSeed: 600, */
location: "COORDINATES",
coordinates: new Vector3D(-1294672.125,-7577498,3605521.5),
callback: addTutorialStation,
deterministic: true
});
}
this.ooliteTutorialWillRepopulate = function()
{
// nothing yet
}
this.missionScreenOpportunity = function()
{
if (this.$tutorialStage == 0 && this.$tutorialSubstage == 0)
{
player.ship.targetSystem = 55;
player.ship.hudHidden = true;
player.ship.hideHUDSelector("drawPrimedEquipment:");
mission.runScreen(
{
titleKey: "oolite-tutorial-0-0-title",
messageKey: "oolite-tutorial-0-0-message",
choicesKey: "oolite-tutorial-0-0-choices",
screenID: "oolite-tutorial-0-0"
},function()
{
player.ship.hudHidden = false;
player.ship.launch();
this._nextItem();
});
}
else if (this.$tutorialStage == 7 && this.$tutorialSubstage <= 13)
{
this._setFrameCallback("");
mission.runScreen(
{
titleKey: "oolite-tutorial-7-13-title",
messageKey: "oolite-tutorial-7-13-message",
choicesKey: "oolite-tutorial-7-13-choices",
screenID: "oolite-tutorial-7-13"
},function(choice)
{
this.$advanceByEquipment = true;
player.ship.launch();
// in case the player docked early
this.$tutorialSubstage = 13;
if (choice != "01_AGAIN")
{
this._nextItem();
}
});
}
else if (this.$tutorialStage >= 9)
{
this._endTutorial();
}
}
this.shipWillDockWithStation = function(station)
{
this._setFrameCallback("");
player.ship.setMultiFunctionText("oolite-tutorial",null);
this._resetShips(station);
}
this.shipLaunchedFromStation = function(station)
{
if (this.$tutorialStage == 0 && this.$tutorialSubstage == 1)
{
station.position = station.position.add([0,0,1E7]);
station.remove(true);
this._nextItem();
}
else if (this.$tutorialStage == 7)
{
station.position = station.position.add([0,0,1E7]);
station.remove(true);
if (this.$tutorialSubstage != 14)
{
this._restartSection();
}
else
{
this._nextSection();
}
}
}
this.shipTakingDamage = function(amount, whom, type)
{
if (amount >= player.ship.energy)
{
player.ship.position = system.locationFromCode("OUTER_SYSTEM_OFFPLANE");
player.ship.dealEnergyDamage(1,10000,0);
this._playSound("bigbang.ogg");
player.consoleMessage(expandMissionText("oolite-tutorial-no-death"));
missionVariables.oolite_tutorial_deaths++;
this._restartSection(); // will reset energy
}
}
this.shipEnteredPlanetaryVicinity = function(planet)
{
if (this.$tutorialStage < 9)
{
// you shouldn't be here
player.ship.position = system.locationFromCode("OUTER_SYSTEM_OFFPLANE");
this._restartSection();
}
else
{
if (planet == system.mainPlanet && this.$tutorialSubstage <= 7)
{
this.$tutorialSubstage = 7;
this._nextItem();
}
else if (planet == system.sun)
{
player.consoleMessage("oolite-tutorial-9-7-sun");
}
}
}
this.shipEnteredStationAegis = function(station)
{
if (this.$tutorialStage < 9)
{
// you shouldn't be here
player.ship.position = system.locationFromCode("OUTER_SYSTEM_OFFPLANE");
this._restartSection();
}
else
{
if (this.$tutorialSubstage <= 9)
{
this.$tutorialSubstage = 9;
this._nextItem();
}
}
}
this.playerStartedJumpCountdown = function()
{
player.ship.cancelHyperspaceCountdown();
player.consoleMessage(expandMissionText("oolite-tutorial-no-witchspace"));
}
this.$blockTorus = true;
this.$blockTorusObj = null;
this.$blockTorusFCB = addFrameCallback(function(delta)
{
if ($blockTorus)
{
// doesn't help with injectors, but the player doesn't
// have those here
if (player.ship.speed > player.ship.maxSpeed)
{
if (!this.$blockTorusObj || !this.$blockTorusObj.isInSpace)
{
this.$blockTorusObj = system.addShips("[adder]",1,player.ship.position.add(player.ship.vectorUp.multiply(10000)),0)[0];
this.$blockTorusObj.scannerDisplayColor1 = [0,0,0,0];
this.$blockTorusObj.scannerDisplayColor2 = [0,0,0,0];
this.$blockTorusObj.setAI("nullAI.plist");
player.consoleMessage(expandMissionText("oolite-tutorial-no-torus"));
}
}
else if (this.$blockTorusObj)
{
this.$blockTorusObj.remove(true);
this.$blockTorusObj = null;
}
}
}.bind(this));
this._playSound = function(snd)
{
this.$tutorialSound.stop();
this.$tutorialSound.sound = snd;
this.$tutorialSound.play();
}
this._nextItemEquip = function()
{
if (this.$advanceByEquipment)
{
this._nextItem();
}
else
{
player.consoleMessage(expandMissionText("oolite-tutorial-no-advance"));
}
}
// move to the next item in the current tutorial
this._nextItem = function()
{
this.$tutorialSubstage++;
if (this.$tutorialSubstage >= this.$tutorialStages[this.$tutorialStage])
{
this._nextSection();
}
else
{
var fn = "__stage"+this.$tutorialStage+"sub"+this.$tutorialSubstage;
if (this[fn])
{
this[fn]();
}
}
}
// restart this section of the tutorial
this._restartSection = function()
{
this.$tutorialStage--;
this._nextSection();
}
// move to the next section of the tutorial
this._nextSection = function()
{
this._resetPlayerShip();
this.$tutorialStage++;
this.$tutorialSubstage = 0;
var fn = "__stage"+this.$tutorialStage+"sub"+this.$tutorialSubstage;
if (this[fn])
{
this[fn]();
}
else
{
this._endTutorial();
}
}
this._setFrameCallback = function(fn)
{
if (this.$fcb)
{
removeFrameCallback(this.$fcb);
this.$fcb = null;
}
if (fn)
{
this.$fcb = addFrameCallback(fn.bind(this));
}
}
this._setInstructions = function(key)
{
if (player.ship.multiFunctionDisplays == 0)
{
log(this.name,"Installed HUD does not support multi-function displays - unable to show instructions");
}
else
{
player.ship.setMultiFunctionText("oolite-tutorial",expandMissionText(key),true);
player.ship.setMultiFunctionDisplay(0,"oolite-tutorial");
this.$tutorialSpeech.stop();
this.$tutorialSpeech.sound = key+".ogg";
this.$tutorialSpeech.play();
}
}
this._scoreTry = function(key)
{
missionVariables["oolite_tutorial_"+key] = expandMissionText("oolite-tutorial-end-try");
}
this._scoreWin = function(key)
{
missionVariables["oolite_tutorial_"+key] = expandMissionText("oolite-tutorial-end-win");
}
this._scoreBonus = function(key)
{
missionVariables["oolite_tutorial_"+key] = expandMissionText("oolite-tutorial-end-bonus");
}
this.$HUDSelectors = ["drawEnergyGauge:","drawForwardShieldBar:","drawAftShieldBar:","drawSpeedBar:","drawRollBar:","drawPitchBar:","drawSurround:","drawFuelBar:","drawCabinTempBar:","drawWeaponTempBar:","drawAltitudeBar:","drawMissileDisplay:","drawStatusLight:","drawClock:","drawCompass:","drawScanner:","drawScannerZoomIndicator:"];
this.$HUDHighlighter = null;
this.$HUDHighlighterSelector = null;
this.$HUDHighlighterCycles = 10;
this._showHUDItem = function(selector)
{
player.ship.showHUDSelector(selector);
if (this.$HUDHighlighterSelector)
{
player.ship.showHUDSelector(this.$HUDHighlighterSelector);
}
this.$HUDHighlighterSelector = selector;
if (this.$HUDHighlighter)
{
this.$HUDHighlighter.stop();
}
if (selector == "")
{
return;
}
this.$HUDHighlighterCycles = 6;
this.$HUDHighlighter = new Timer
(this,
function()
{
if (this.$HUDHighlighterCycles == 0)
{
this.$HUDHighlighter.stop();
}
else if (this.$HUDHighlighterCycles % 2 == 0)
{
player.ship.hideHUDSelector(this.$HUDHighlighterSelector);
}
else
{
player.ship.showHUDSelector(this.$HUDHighlighterSelector);
}
--this.$HUDHighlighterCycles;
},0.5,0.5);
}
this._resetHUDItems = function()
{
this._showHUDItem("");
for (var i=0; i<this.$HUDSelectors.length; i++)
{
player.ship.showHUDSelector(this.$HUDSelectors[i]);
}
player.ship.resetScannerZoom();
}
this._hideHUDItems = function()
{
for (var i=0; i<this.$HUDSelectors.length; i++)
{
player.ship.hideHUDSelector(this.$HUDSelectors[i]);
}
}
this._resetPlayerShip = function()
{
this.$advanceByEquipment = true;
player.ship.fuel = 2.0;
player.ship.energy = 256;
player.ship.forwardShield = 128;
player.ship.aftShield = 128;
player.bounty = 0;
player.ship.forwardWeapon = "EQ_WEAPON_PULSE_LASER";
for (var i=0;i<4;i++)
{
player.ship.removeEquipment("EQ_MISSILE");
}
for (i=0;i<3;i++)
{
player.ship.awardEquipment("EQ_MISSILE");
}
this._resetHUDItems();
this._resetShips();
this._setFrameCallback(null);
player.ship.hideHUDSelector("drawPrimedEquipment:");
player.ship.hudHidden = false;
var fc = addFrameCallback(function(delta)
{
player.ship.velocity = player.ship.thrustVector;
removeFrameCallback(fc);
});
}
// exception parameter used to avoid removing the station the
// player is docked with
this._resetShips = function(exception)
{
for (var i=this.$shipList.length-1;i>=0;i--)
{
if (this.$shipList[i] && this.$shipList[i].isShip)
{
if (!exception || exception != this.$shipList[i])
{
this.$shipList[i].remove(true);
}
}
}
}
// just in case a role has been defined out by OXP
this.$roleFallbacks = {
"asteroid" : "[asteroid]",
"boulder" : "[boulder]",
"splinter" : "[splinter]",
"police" : "[viper]",
"missile" : "[missile]",
"energy-bomb" : "[qbomb]"
};
this._addShips = function(role,num,pos,rad)
{
var arr = system.addGroup(role,num,pos,rad);
if (!arr || arr.ships.length == 0)
{
role = this.$roleFallbacks[role];
if (role)
{
arr = system.addGroup(role,num,pos,rad);
}
}
if (!arr || arr.ships.length == 0)
{
return [];
}
this.$shipList = this.$shipList.concat(arr.ships);
return arr.ships;
}
/* Tutorial stages */
// __stage0sub1 not needed
this.__stage0sub2 = function()
{
this._setInstructions("oolite-tutorial-0-2");
}
this.__stage1sub0 = function()
{
this._setInstructions("oolite-tutorial-1-0");
}
this.__stage1sub1 = function()
{
this._hideHUDItems();
this._setInstructions("oolite-tutorial-1-1");
this._showHUDItem("drawEnergyGauge:");
}
this.__stage1sub2 = function()
{
this._setInstructions("oolite-tutorial-1-2");
this._showHUDItem("");
}
this.__stage1sub3 = function()
{
this._setInstructions("oolite-tutorial-1-3");
player.ship.energy = 1;
}
this.__stage1sub4 = function()
{
this._setInstructions("oolite-tutorial-1-4");
this._showHUDItem("drawForwardShieldBar:");
}
this.__stage1sub5 = function()
{
this._setInstructions("oolite-tutorial-1-5");
this._showHUDItem("drawAftShieldBar:");
}
this.__stage1sub6 = function()
{
this._setInstructions("oolite-tutorial-1-6");
this._showHUDItem("");
player.ship.energy = 256;
player.ship.forwardShield = 0;
player.ship.aftShield = 0;
}
this.__stage1sub7 = function()
{
player.ship.fuel = 5;
this._setInstructions("oolite-tutorial-1-7");
this._showHUDItem("drawSurround:");
this._showHUDItem("drawFuelBar:");
}
this.__stage1sub8 = function()
{
this._setInstructions("oolite-tutorial-1-8");
this._showHUDItem("");
player.ship.fuelLeakRate = 5;
}
this.__stage1sub9 = function()
{
this._setInstructions("oolite-tutorial-1-9");
this._showHUDItem("drawCabinTempBar:");
}
this.__stage1sub10 = function()
{
this._setInstructions("oolite-tutorial-1-10");
this._showHUDItem("");
player.ship.temperature = 0.999;
}
this.__stage1sub11 = function()
{
this._setInstructions("oolite-tutorial-1-11");
this._showHUDItem("drawWeaponTempBar:");
}
this.__stage1sub12 = function()
{
this._setInstructions("oolite-tutorial-1-12");
this._showHUDItem("");
}
this.__stage1sub13 = function()
{
this._setInstructions("oolite-tutorial-1-13");
this._showHUDItem("drawAltitudeBar:");
}
this.__stage1sub14 = function()
{
this._setInstructions("oolite-tutorial-1-14");
this._showHUDItem("drawSpeedBar:");
}
this.__stage1sub15 = function()
{
this._setInstructions("oolite-tutorial-1-15");
this._showHUDItem("drawRollBar:");
}
this.__stage1sub16 = function()
{
this._setInstructions("oolite-tutorial-1-16");
this._showHUDItem("drawPitchBar:");
}
this.__stage1sub17 = function()
{
this._setInstructions("oolite-tutorial-1-17");
this._showHUDItem("drawMissileDisplay:");
}
this.__stage1sub18 = function()
{
this._setInstructions("oolite-tutorial-1-18");
this._showHUDItem("drawScannerZoomIndicator:");
this._showHUDItem("drawScanner:");
}
this.__stage1sub19 = function()
{
this._setInstructions("oolite-tutorial-1-19");
this._showHUDItem("drawCompass:");
}
this.__stage1sub20 = function()
{
this._setInstructions("oolite-tutorial-1-20");
this._showHUDItem("drawStatusLight:");
}
this.__stage1sub21 = function()
{
this._setInstructions("oolite-tutorial-1-21");
this._showHUDItem("");
}
this.__stage1sub22 = function()
{
this._setInstructions("oolite-tutorial-1-22");
this._showHUDItem("drawClock:");
}
this.__stage1sub23 = function()
{
this._setInstructions("oolite-tutorial-1-23");
this._showHUDItem("");
clock.addSeconds(7200);
}
this.__stage1sub24 = function()
{
this._setInstructions("oolite-tutorial-1-24");
}
this.__stage2sub0 = function()
{
this._setInstructions("oolite-tutorial-2-0");
}
this.__stage2sub1 = function()
{
if (player.ship.speed > 0.1)
{
player.consoleMessage(expandMissionText("oolite-tutorial-2-1-error"));
this._setInstructions("oolite-tutorial-2-0");
--this.$tutorialSubstage;
}
else
{
this._setInstructions("oolite-tutorial-2-1");
this._addShips("asteroid",10,player.ship.position,25E3);
}
}
this.__stage2sub2 = function()
{
this._setInstructions("oolite-tutorial-2-2");
}
this.__stage2sub3 = function()
{
this._setInstructions("oolite-tutorial-2-3");
}
this.__stage2sub4 = function()
{
this._setInstructions("oolite-tutorial-2-4");
}
this.__stage2sub5 = function()
{
this._setInstructions("oolite-tutorial-2-5");
this._showHUDItem("drawScannerZoomIndicator:");
}
this.__stage2sub6 = function()
{
this._setInstructions("oolite-tutorial-2-6");
}
this.__stage2sub7 = function()
{
this._setInstructions("oolite-tutorial-2-7");
}
this.__stage2sub8 = function()
{
this._setInstructions("oolite-tutorial-2-8");
var yellow = this._addShips("[adder]",1,player.ship.position,5E3)[0];
yellow.setAI("nullAI.plist");
var red = this._addShips("[adder]",1,player.ship.position,5E3)[0];
red.setAI("nullAI.plist");
red.target = player.ship;
red.thrust = 0;
red.performFlee();
var purple = this._addShips("police",1,player.ship.position,5E3)[0];
purple.setAI("nullAI.plist");
}
this.__stage2sub9 = function()
{
this._setInstructions("oolite-tutorial-2-9");
this._addShips("oolite-tutorial-buoy",1,player.ship.position,10E3);
var miss = this._addShips("missile",1,player.ship.position,10E3)[0];
miss.setAI("nullAI.plist");
var mine = this._addShips("energy-bomb",1,player.ship.position,10E3)[0];
mine.setAI("nullAI.plist");
}
this.__stage2sub10 = function()
{
this._setInstructions("oolite-tutorial-2-10");
}
this.__stage2sub11 = function()
{
this._setInstructions("oolite-tutorial-2-11");
}
this.__stage3sub0 = function()
{
// restart;
var rocks = system.entitiesWithScanClass("CLASS_ROCK");
for (var i=rocks.length-1;i>=0;--i)
{
rocks[i].remove();
}
rocks = system.entitiesWithScanClass("CLASS_CARGO");
for (i=rocks.length-1;i>=0;--i)
{
rocks[i].remove();
}
player.ship.forwardWeapon = "EQ_WEAPON_NONE";
for (i=0;i<3;i++) {
player.ship.removeEquipment("EQ_MISSILE");
}
this._setInstructions("oolite-tutorial-3-0");
}
this.__stage3sub1 = function()
{
this._setInstructions("oolite-tutorial-3-1");
}
this.__stage3sub2 = function()
{
var centre = player.ship.position;
centre.z += 15000;
var buoy = this._addShips("oolite-tutorial-buoy",1,centre,0)[0];
this._addShips("asteroid",50,centre,7500);
this._setInstructions("oolite-tutorial-3-2");
this._setFrameCallback(function()
{
if (player.ship.speed < 1 && centre.distanceTo(player.ship) <= 500)
{
this._nextItem();
}
});
}
this.__stage3sub3 = function()
{
var buoy = system.shipsWithPrimaryRole("oolite-tutorial-buoy")[0];
if (!buoy)
{
buoy = this._addShips("oolite-tutorial-buoy",1,player.ship.position.add([0,0,500]),0)[0];
}
if (player.ship.speed > 1 || buoy.position.distanceTo(player.ship) > 500)
{
player.consoleMessage(expandMissionText("oolite-tutorial-3-3-error"));
this._setInstructions("oolite-tutorial-3-2");
--this.$tutorialSubstage;
return;
}
this._setInstructions("oolite-tutorial-3-3");
this.$advanceByEquipment = false;
var time = 0;
var nexttime = 5;
var atonce = 1;
buoy.script.shipTakingDamage = function(amount,whom,type)
{
buoy.energy = 100000;
if (!whom.isPlayer)
{
whom.explode();
}
};
this._setFrameCallback(function(delta)
{
time += delta;
if (time > nexttime)
{
nexttime += 15;
var asteroids = system.shipsWithPrimaryRole("asteroid",player.ship,10000);
for (var i=0;i<atonce;++i)
{
var asteroid = asteroids[Math.floor(Math.random()*asteroids.length)];
if (asteroid)
{
asteroid.velocity = player.ship.position.subtract(asteroid.position).direction().multiply(200+(20*atonce));
// not on the hard difficulty
if (missionVariables.oolite_tutorial_asteroids_win == 0)
{
asteroid.scannerDisplayColor1 = "whiteColor";
asteroid.scannerDisplayColor2 = "redColor";
}
}
}
++atonce;
if (buoy.position.distanceTo(player.ship) > 5000)
{
player.consoleMessage(expandMissionText("oolite-tutorial-3-3-toofar"),5);
missionVariables.oolite_tutorial_asteroids = Math.floor(time);
this._nextItem();
}
}
else if (Math.random() < delta)
{
var boulders = system.shipsWithPrimaryRole("boulder",player.ship,10000);
if (boulders.length > 1)
{
boulders[0].explode();
if (boulders.length > 5)
{
boulders[2].explode();
boulders[1].explode();
}
}
var splinters = system.shipsWithPrimaryRole("splinter",player.ship,10000);
if (splinters.length > 1)
{
splinters[0].explode();
if (splinters.length > 5)
{
splinters[2].explode();
splinters[1].explode();
}
}
if (buoy.position.distanceTo(player.ship) > 5000)
{
player.consoleMessage(expandMissionText("oolite-tutorial-3-3-toofar"),5);
missionVariables.oolite_tutorial_asteroids = Math.floor(time);
this._nextItem();
}
}
if (time > 150)
{
player.consoleMessage(expandMissionText("oolite-tutorial-3-3-win"),5);
missionVariables.oolite_tutorial_asteroids = Math.floor(time);
this._nextItem();
}
});
}
this.__stage3sub4 = function()
{
this._setFrameCallback(function(delta)
{
if (Math.random() < delta)
{
var boulders = system.shipsWithPrimaryRole("boulder",player.ship,10000);
if (boulders.length > 1)
{
boulders[0].explode();
if (boulders.length > 5)
{
boulders[2].explode();
boulders[1].explode();
}
}
var splinters = system.shipsWithPrimaryRole("splinter",player.ship,10000);
if (splinters.length > 1)
{
splinters[0].explode();
if (splinters.length > 5)
{
splinters[2].explode();
splinters[1].explode();
}
}
}
});
if (missionVariables.oolite_tutorial_asteroids >= 150)
{
if (missionVariables.oolite_tutorial_asteroids_win >= 1)
{
missionVariables.oolite_tutorial_asteroids_win = 2;
this._setInstructions("oolite-tutorial-3-4b");
}
else
{
this._setInstructions("oolite-tutorial-3-4a");
missionVariables.oolite_tutorial_asteroids_win = 1;
}
}
else
{
this._setInstructions("oolite-tutorial-3-4");
}
this.$advanceByEquipment = true;
}
this.__stage3sub5 = function()
{
this._setFrameCallback("");
if (missionVariables.oolite_tutorial_asteroids_win == 2 || player.ship.speed > 1)
{
this._nextSection();
}
else
{
this._restartSection();
}
}
this.__stage4sub0 = function()
{
if (missionVariables.oolite_tutorial_asteroids_win == 1)
{
this._scoreWin("asteroids_result");
}
else if (missionVariables.oolite_tutorial_asteroids_win >= 2)
{
this._scoreBonus("asteroids_result");
}
else if (missionVariables.oolite_tutorial_asteroids > 0)
{
this._scoreTry("asteroids_result");
}
var rocks = system.entitiesWithScanClass("CLASS_ROCK");
for (var i=rocks.length-1;i>=0;--i)
{
rocks[i].remove();
}
rocks = system.entitiesWithScanClass("CLASS_CARGO");
for (i=rocks.length-1;i>=0;--i)
{
rocks[i].remove();
}
//... move this line to later when there are more sections
this._setInstructions("oolite-tutorial-4-0");
}
this.__stage4sub1 = function()
{
this._setInstructions("oolite-tutorial-4-1");
this._addShips("asteroid",3,player.ship.position,20E3);
}
this.__stage4sub2 = function()
{
this._setInstructions("oolite-tutorial-4-2");
this._addShips("splinter",3,player.ship.position,20E3);
}
this.__stage4sub3 = function()
{
this._setInstructions("oolite-tutorial-4-3");
this._resetShips();
}
this.__stage4sub4 = function()
{
this._setInstructions("oolite-tutorial-4-4");
}
this.__stage4sub5 = function()
{
this._setInstructions("oolite-tutorial-4-5");
this._addShips("asteroid",5,player.ship.position,20E3);
}
this.__stage4sub6 = function()
{
this._setInstructions("oolite-tutorial-4-6");
var ships = this._addShips("boulder",5,player.ship.position,10E3);
for (var i=0;i<5;i++)
{
ships[i].velocity = Vector3D.random(150);
}
}
this.__stage4sub7 = function()
{
this._setInstructions("oolite-tutorial-4-7");
var ships = this._addShips("splinter",5,player.ship.position,10E3);
for (var i=0;i<5;i++)
{
ships[i].velocity = Vector3D.random(150);
}
}
this.__stage5sub0 = function()
{
this._setInstructions("oolite-tutorial-5-0");
}
this.__stage5sub1 = function()
{
this._setInstructions("oolite-tutorial-5-1");
}
this.__stage5sub2 = function()
{
this._setInstructions("oolite-tutorial-5-2");
this._addShips("tutorial-asteroid",2,player.ship.position,20E3);
}
this.__stage5sub3 = function()
{
this._setInstructions("oolite-tutorial-5-3");
}
this.__stage5sub4 = function()
{
this._setInstructions("oolite-tutorial-5-4");
}
this.__stage5sub5 = function()
{
this._setInstructions("oolite-tutorial-5-5");
}
this.__stage5sub6 = function()
{
this._setInstructions("oolite-tutorial-5-6");
}
this.__stage5sub7 = function()
{
this._setInstructions("oolite-tutorial-5-7");
}
this.__stage5sub8 = function()
{
this._setInstructions("oolite-tutorial-5-8");
}
this.__stage5sub9 = function()
{
this._setInstructions("oolite-tutorial-5-9");
}
this.__stage5sub10 = function()
{
this._setInstructions("oolite-tutorial-5-10");
}
this.__stage5sub11 = function()
{
this._setInstructions("oolite-tutorial-5-11");
var adder = this._addShips("[adder]",1,player.ship.position.add([6E3,6E3,6E3]),0)[0];
adder.target = player.ship;
adder.fireMissile();
adder.remove();
}
this.__stage6sub0 = function()
{
this._setInstructions("oolite-tutorial-6-0");
}
this.__stage6sub1 = function()
{
this._setInstructions("oolite-tutorial-6-1");
}
this._stage6scorer = function()
{
missionVariables.oolite_tutorial_combat_stage = this.$tutorialSubstage;
missionVariables.oolite_tutorial_combat_duration = Math.floor(clock.seconds - this.$combatClock);
}
this.__stage6sub2 = function()
{
this.$advanceByEquipment = false;
this._setInstructions("oolite-tutorial-6-2");
var buoy = this._addShips("oolite-tutorial-buoy",1,player.ship.position,3E3)[0];
this.$combatClock = clock.seconds;
buoy.script.shipTakingDamage = function()
{
this._stage6scorer();
this._nextSection();
}.bind(this);
/* force buoy to be within scanner range */
buoy.script.$timer = new Timer (buoy.script,function() {
if (this.ship.position.distanceTo(player.ship) > 25E3)
{
this.ship.position = player.ship.position.add([0,0,10E3]);
}
},5,5);
var target = this._addShips("oolite-tutorial-fighter-wave1",1,player.ship.position,10E3);
target[0].forwardWeapon = "EQ_WEAPON_NONE";
target[0].accuracy = 5;
}
this.__stage6sub3 = function()
{
this._setInstructions("oolite-tutorial-6-3");
var target = this._addShips("oolite-tutorial-fighter-wave1",1,player.ship.position,10E3);
target[0].accuracy = -5;
this._stage6scorer();
}
this.__stage6sub4 = function()
{
this._setInstructions("oolite-tutorial-6-4");
var target = this._addShips("oolite-tutorial-fighter-wave1",2,player.ship.position,10E3);
target[0].accuracy = -5;
target[1].accuracy = -5;
this._stage6scorer();
}
this.__stage6sub5 = function()
{
this.$advanceByEquipment = true;
this._setInstructions("oolite-tutorial-6-5");
this._stage6scorer();
}
this.__stage6sub6 = function()
{
this.$advanceByEquipment = false;
this._setInstructions("oolite-tutorial-6-6");
var target = this._addShips("oolite-tutorial-fighter",1,player.ship.position,10E3)
target[0].accuracy = 0;
target[0].forwardWeapon = "EQ_WEAPON_BEAM_LASER";
this._stage6scorer();
}
this.__stage6sub7 = function()
{
this._setInstructions("oolite-tutorial-6-7");
var target = this._addShips("oolite-tutorial-fighter",2,player.ship.position,10E3)
target[0].accuracy = 0;
target[0].forwardWeapon = "EQ_WEAPON_BEAM_LASER";
target[1].accuracy = 0;
target[1].forwardWeapon = "EQ_WEAPON_BEAM_LASER";
this._stage6scorer();
}
this.__stage6sub8 = function()
{
this.$advanceByEquipment = true;
this._setInstructions("oolite-tutorial-6-8");
this._stage6scorer();
}
this.__stage6sub9 = function()
{
this.$advanceByEquipment = false;
this._setInstructions("oolite-tutorial-6-9");
var target = this._addShips("oolite-tutorial-fighter",1,player.ship.position,10E3)
target[0].accuracy = 6;
target[0].forwardWeapon = "EQ_WEAPON_BEAM_LASER";
target[0].awardEquipment("EQ_ECM");
target[0].awardEquipment("EQ_FUEL_INJECTION");
target[0].awardEquipment("EQ_SHIELD_BOOSTER");
this._stage6scorer();
}
this.__stage6sub10 = function()
{
this.$advanceByEquipment = true;
this._setInstructions("oolite-tutorial-6-10");
this._stage6scorer();
}
this.__stage7sub0 = function()
{
if (missionVariables.oolite_tutorial_combat_stage > 0)
{
if (missionVariables.oolite_tutorial_combat_stage > 9)
{
this._scoreBonus("combat_result");
}
else if (missionVariables.oolite_tutorial_combat_stage > 7)
{
this._scoreWin("combat_result");
}
else if (missionVariables.oolite_tutorial_combat_stage > 4)
{
this._scoreTry("combat_result");
}
}
this._setInstructions("oolite-tutorial-7-0");
}
this.__stage7sub1 = function()
{
this._setInstructions("oolite-tutorial-7-1");
}
this.__stage7sub2 = function()
{
this._setInstructions("oolite-tutorial-7-2");
var station = this._addShips("oolite-tutorial-station",1,player.ship.position,15E3)[0];
var buoy = this._addShips("oolite-tutorial-buoy",1,station.position.add(station.vectorForward.multiply(10E3)),0)[0];
}
this.__stage7sub3 = function()
{
this._setInstructions("oolite-tutorial-7-3");
}
this.__stage7sub4 = function()
{
this._setInstructions("oolite-tutorial-7-4");
}
this.__stage7sub5 = function()
{
this._setInstructions("oolite-tutorial-7-5");
}
this.__stage7sub6 = function()
{
this._setInstructions("oolite-tutorial-7-6");
}
this.__stage7sub7 = function()
{
this._setInstructions("oolite-tutorial-7-7");
}
this.__stage7sub8 = function()
{
this._setInstructions("oolite-tutorial-7-8");
}
this.__stage7sub9 = function()
{
this._setInstructions("oolite-tutorial-7-9");
}
this.__stage7sub10 = function()
{
this._setInstructions("oolite-tutorial-7-10");
}
this.__stage7sub11 = function()
{
this._setInstructions("oolite-tutorial-7-11");
}
this.__stage7sub12 = function()
{
this._setInstructions("oolite-tutorial-7-12");
}
this.__stage7sub13 = function()
{
this.$advanceByEquipment = false;
this._setFrameCallback(this._dockingMonitor.bind(this));
}
this.__stage8sub0 = function()
{
this._setInstructions("oolite-tutorial-8-0");
}
this.__stage8sub1 = function()
{
this._setInstructions("oolite-tutorial-8-1");
}
this.__stage8sub2 = function()
{
this._setInstructions("oolite-tutorial-8-2");
}
this.__stage8sub3 = function()
{
this._setInstructions("oolite-tutorial-8-3");
player.ship.awardEquipment("EQ_HEAT_SHIELD");
player.ship.awardEquipment("EQ_ENERGY_UNIT");
}
this.__stage8sub4 = function()
{
this._setInstructions("oolite-tutorial-8-4");
player.ship.setEquipmentStatus("EQ_HEAT_SHIELD","EQUIPMENT_DAMAGED");
}
this.__stage8sub5 = function()
{
this._setInstructions("oolite-tutorial-8-5");
}
this.__stage8sub6 = function()
{
player.ship.manifest.food = 5;
player.ship.manifest.minerals = 3;
player.ship.manifest.gold = 13;
mission.setInstructionsKey("oolite-tutorial-8-6-info",this.name);
this._setInstructions("oolite-tutorial-8-6");
}
this.__stage8sub7 = function()
{
this._setInstructions("oolite-tutorial-8-7");
}
this.__stage8sub8 = function()
{
mission.markSystem(55);
this._setInstructions("oolite-tutorial-8-8");
}
this.__stage8sub9 = function()
{
this._setInstructions("oolite-tutorial-8-9");
}
this.__stage8sub10 = function()
{
this._setInstructions("oolite-tutorial-8-10");
}
this.__stage8sub11 = function()
{
this._setInstructions("oolite-tutorial-8-11");
}
this.__stage8sub12 = function()
{
this._setInstructions("oolite-tutorial-8-12");
}
this.__stage8sub13 = function()
{
this._setInstructions("oolite-tutorial-8-13");
}
this.__stage8sub14 = function()
{
this._setInstructions("oolite-tutorial-8-14");
}
this.__stage8sub15 = function()
{
this._setInstructions("oolite-tutorial-8-15");
}
this.__stage8sub16 = function()
{
this._setInstructions("oolite-tutorial-8-16");
}
this.__stage8sub17 = function()
{
this._setInstructions("oolite-tutorial-8-17");
}
this.__stage8sub18 = function()
{
this._setInstructions("oolite-tutorial-8-18");
}
this.__stage8sub19 = function()
{
this._setInstructions("oolite-tutorial-8-19");
}
this.__stage8sub20 = function()
{
this._setInstructions("oolite-tutorial-8-20");
}
this.__stage8sub21 = function()
{
this._setInstructions("oolite-tutorial-8-21");
}
this.__stage8sub22 = function()
{
this._setInstructions("oolite-tutorial-8-22");
}
this.__stage8sub23 = function()
{
this._setInstructions("oolite-tutorial-8-23");
}
this.__stage8sub24 = function()
{
this._setInstructions("oolite-tutorial-8-24");
}
this.__stage9sub0 = function()
{
player.ship.removeEquipment("EQ_HEAT_SHIELD");
player.ship.removeEquipment("EQ_ENERGY_UNIT");
this._setInstructions("oolite-tutorial-9-0");
}
this.__stage9sub1 = function()
{
this._setInstructions("oolite-tutorial-9-1");
this.$blockTorus = false;
player.ship.position = [0,0,-8E3];
}
this.__stage9sub2 = function()
{
this._setInstructions("oolite-tutorial-9-2");
this._showHUDItem("drawCompass:");
}
this.__stage9sub3 = function()
{
this._setInstructions("oolite-tutorial-9-3");
this._setFrameCallback(function(delta)
{
if (player.ship.speed > player.ship.maxSpeed * 10)
{
this._nextItem();
}
}.bind(this));
}
this.__stage9sub4 = function()
{
var accum = 0;
this._setFrameCallback(function(delta)
{
accum += delta;
if (accum > 20)
{
this._nextItem();
}
}.bind(this));
this._setInstructions("oolite-tutorial-9-4");
}
this.__stage9sub5 = function()
{
this._setFrameCallback("");
var t = this._addShips("[moray]",1,player.ship.position.add(player.ship.vectorForward.multiply(26E3)),0)[0];
t.homeSystem = 55;
t.destinationSystem = 7;
t.setCargoType("SCARCE_GOODS");
t.primaryRole = "trader";
t.setAI("oolite-traderAI.js");
this._setInstructions("oolite-tutorial-9-5");
}
this.__stage9sub6 = function()
{
this._setInstructions("oolite-tutorial-9-6");
player.ship.manifest.textiles = 2;
player.ship.manifest.radioactives = 3;
}
this.__stage9sub7 = function()
{
this._setInstructions("oolite-tutorial-9-7");
}
this.__stage9sub8 = function()
{
this._resetShips();
this._setInstructions("oolite-tutorial-9-8");
this._showHUDItem("drawAltitudeBar:");
}
this.__stage9sub9 = function()
{
if (system.mainPlanet.position.distanceTo(player.ship) > system.mainPlanet.radius * 3)
{
player.consoleMessage(expandMissionText("oolite-tutorial-9-8-toofar"));
--this.$tutorialSubstage;
}
else
{
this._setInstructions("oolite-tutorial-9-9");
this._showHUDItem("drawCompass:");
}
}
this.__stage9sub10 = function()
{
this._setInstructions("oolite-tutorial-9-10");
}
this.__stage9sub11 = function()
{
if (system.mainStation.position.distanceTo(player.ship) > 51200)
{
player.consoleMessage(expandMissionText("oolite-tutorial-9-10-toofar"));
--this.$tutorialSubstage;
}
else
{
this._setInstructions("oolite-tutorial-9-11");
this._showHUDItem("drawAegis");
}
}
this.__stage9sub12 = function()
{
this.$advanceByEquipment = false;
this._setInstructions("oolite-tutorial-9-12");
}
this._endTutorial = function()
{
player.ship.hudHidden = true;
mission.runScreen(
{
titleKey: "oolite-tutorial-end-title",
messageKey: "oolite-tutorial-end-message",
choicesKey: "oolite-tutorial-end-choices",
screenID: "oolite-tutorial-end"
},function()
{
player.endScenario("oolite-tutorial");
}
);
}
}
/* Define this outside the tutorial - it might be useful! */
this._dockingMonitor = function(delta)
{
var report = "";
if (!player.ship.target || !player.ship.target.isStation)
{
report += "[oolite-tutorial-dock-notarget]";
}
else
{
// check weapons
report += "[oolite-tutorial-dock-weapons]";
if (player.ship.weaponsOnline)
{
report += "[oolite-tutorial-dock-weapons-bad]";
}
else
{
report += "[oolite-tutorial-dock-weapons-good]";
}
// check clearance
report += "[oolite-tutorial-dock-clearance]";
switch (player.dockingClearanceStatus)
{
case "DOCKING_CLEARANCE_STATUS_NONE":
report += "[oolite-tutorial-dock-clearance-bad]";
break;
case "DOCKING_CLEARANCE_STATUS_REQUESTED":
report += "[oolite-tutorial-dock-clearance-wait]";
break;
case "DOCKING_CLEARANCE_STATUS_NOT_REQUIRED":
case "DOCKING_CLEARANCE_STATUS_GRANTED":
report += "[oolite-tutorial-dock-clearance-good]";
break;
case "DOCKING_CLEARANCE_STATUS_TIMING_OUT":
report += "[oolite-tutorial-dock-clearance-expiring]";
break;
}
// find dock
var station = player.ship.target;
var docks = station.subEntities;
var dock = null;
for (var i=0;i<docks.length;i++)
{
if (docks[i].isDock && docks[i].isQueued(player.ship))
{
dock = docks[i];
break;
}
}
if (dock != null)
{
// absolute position of dock
var dpos = station.position.add(station.vectorRight.multiply(dock.position.x)).add(station.vectorUp.multiply(dock.position.y)).add(station.vectorForward.multiply(dock.position.z));
// basis vectors in worldspace for dock
var dor = station.orientation.multiply(dock.orientation);
var dfwd = dor.vectorForward();
var dhoriz; var dvert; var shoriz; var svert; var dsize;
if (dock.boundingBox.y > dock.boundingBox.x)
{
// dock basis vectors
dhoriz = dor.vectorUp();
dvert = dor.vectorRight();
// safety margins
shoriz = (dock.boundingBox.y - player.ship.boundingBox.x)/2;
svert = (dock.boundingBox.x - player.ship.boundingBox.y)/2;
dsize = dock.boundingBox.x / 2;
}
else
{
dvert = dor.vectorUp();
dhoriz = dor.vectorRight();
// safety margins
shoriz = (dock.boundingBox.x - player.ship.boundingBox.x)/2
svert = (dock.boundingBox.y - player.ship.boundingBox.y)/2;
dsize = dock.boundingBox.y / 2;
}
// check approach direction and course
report += "[oolite-tutorial-dock-approach]";
var relpos = dpos.subtract(player.ship.position);
var distance = relpos.magnitude();
if (player.ship.vectorForward.dot(relpos.direction()) < Math.cos(Math.atan(dsize/distance)) && distance > dock.boundingBox.z)
{
report += "[oolite-tutorial-dock-approach-bad]";
}
else
{
var x = Math.abs(dhoriz.dot(relpos));
var y = Math.abs(dvert.dot(relpos));
if (x < shoriz && y < svert)
{
report += "[oolite-tutorial-dock-approach-good]";
}
else if (Math.abs(dfwd.dot(relpos)) > 0.999 && distance > 750)
{
report += "[oolite-tutorial-dock-approach-okay]";
}
else if (x < shoriz+50 && y < svert+50)
{
report += "[oolite-tutorial-dock-approach-okay]";
}
else
{
report += "[oolite-tutorial-dock-approach-off]";
}
}
// check speed
report += "[oolite-tutorial-dock-speed]";
var target = 40;
if (distance > 1000)
{
target = 75;
if (distance > 2000)
{
target = 120;
if (distance > 4000)
{
target = 200;
}
}
}
if (player.ship.speed > target * 1.5)
{
report += "[oolite-tutorial-dock-speed-fast]";
}
else if (player.ship.speed < target * 0.5)
{
report += "[oolite-tutorial-dock-speed-slow]";
}
else
{
report += "[oolite-tutorial-dock-speed-good]";
}
// check roll
report += "[oolite-tutorial-dock-roll]";
var roll = Math.abs(player.ship.vectorRight.dot(dhoriz));
if (roll > 0.99)
{
report += "[oolite-tutorial-dock-roll-good]";
}
else if (roll > 0.95)
{
report += "[oolite-tutorial-dock-roll-okay]";
}
else
{
report += "[oolite-tutorial-dock-roll-bad]";
}
}
}
var result = expandDescription(report);
player.ship.setMultiFunctionText("oolite-tutorial",result,true);
player.ship.setMultiFunctionDisplay(0,"oolite-tutorial");
}