4ecd779536
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76 lines
2.0 KiB
JavaScript
76 lines
2.0 KiB
JavaScript
/*
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oolite-ship-library.js
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World script handling launching of the ship library
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
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/*global worldScripts*/
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"use strict";
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this.name = "Oolite Ship Library";
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this.description = "This script allows in-game access to the ship library.";
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this.author = "cim";
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this.copyright = "© 2015 the Oolite team.";
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this.startUpComplete = this.shipDockedWithStation = this.playerBoughtNewShip = function()
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{
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this._initialiseInterface();
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}
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this._initialiseInterface = function()
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{
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if (player.ship.dockedStation)
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{
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var definition = {
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title: expandMissionText("oolite-shiplibrary-interface-title"),
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category: expandMissionText("oolite-shiplibrary-interface-category"),
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summary: expandMissionText("oolite-shiplibrary-interface-summary"),
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callback: this._launchShipLibrary.bind(this)
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};
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player.ship.dockedStation.setInterface("oolite-ship-library",definition);
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}
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}
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this._launchShipLibrary = function()
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{
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this.$hudHidden = player.ship.hudHidden; // save HUD state
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player.ship.hudHidden = true;
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mission.runShipLibrary();
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}
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this.guiScreenChanged = function(to, from)
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{
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if (from == "GUI_SCREEN_SHIPLIBRARY")
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{
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player.ship.hudHidden = this.$hudHidden; // restore HUD state
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}
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} |