b37cb50804
fast_affinity_defensive, fast_affinity_offensive, both boolean. If set and that fast activation slot (defensive = 0, offensive = tab) has nothing in it (or what it had in it is no longer installed), assign that slot. As suggested in comments on db8f3ed More cleanup of old energy bomb code.
69 lines
2.1 KiB
JavaScript
69 lines
2.1 KiB
JavaScript
/*
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oolite-cloaking-device-pod.js
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Ship script for cloaking device cargo pod.
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
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/*global player*/
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"use strict";
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this.name = "oolite-cloaking-device-pod";
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this.author = "Jens Ayton";
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this.copyright = "© 2007-2013 the Oolite team.";
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this.version = "1.79";
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this.shipWasScooped = function (scooper)
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{
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if (scooper.equipmentStatus("EQ_CLOAKING_DEVICE") !== "EQUIPMENT_OK")
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{
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scooper.awardEquipment("EQ_CLOAKING_DEVICE");
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if (scooper.isPlayer)
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{
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// gives it the defensive key if it's not already set
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worldScripts["oolite-primable-equipment-register"]._updatePrimableEquipmentSettings("EQ_CLOAKING_DEVICE",true);
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// true as second parameter means this is not reported
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// without OXPs it will already be set to this
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}
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}
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else if (scooper.isPlayer)
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{
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// Should probably award 100 gold to non-player ships too, but they don’t have a manifest at the moment.
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player.ship.manifest.gold += 100;
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}
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// now handled by condition script
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/* if (scooper.isPlayer)
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{
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// effectiveTechLevel 15 makes it repairable at a level 15 system.
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// Level 15 systems only exist in G1 (1x), G2 (1x), G5 (1x), G6 (1x) and G7 (2x)
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EquipmentInfo.infoForKey("EQ_CLOAKING_DEVICE").effectiveTechLevel = 15;
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} */
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};
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