356 lines
7.1 KiB
Plaintext
356 lines
7.1 KiB
Plaintext
{
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crosshair_scale = 32.0;
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crosshair_width = 1.5;
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crosshair_color = "greenColor";
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dials = //these are drawn, in order, after the legends
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(
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{ // Targeting enhancement
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equipment_required = "EQ_SCANNER_SHOW_MISSILE_TARGET";
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selector = "drawTargetReticle:";
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// reticle_scale = 0.015625 /* 1/64 is default */
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},
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{ // Waypoint display
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equipment_required = "EQ_ADVANCED_COMPASS";
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selector = "drawWaypoints:";
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},
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{ // scanner
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alpha = 1.0;
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selector = "drawScanner:";
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x = 0;
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y = 68;
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y_origin = -1;
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height = 64.0;
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width = 288.0;
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rgb_color = (1.0, 0.0, 0.0);
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},
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{ // scanner zoom indicator
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alpha = 1.0;
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selector = "drawScannerZoomIndicator:";
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x = 108;
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y = 32;
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y_origin = -1;
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},
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//{ // stick sensitivity indicator
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// alpha = 1.0;
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// selector = "drawStickSensitivityIndicator:";
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// x = 151;
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// y = -165;
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// height = 12;
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// width = 12;
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//},
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{ // compass
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alpha = 1.0;
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selector = "drawCompass:";
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x = 132;
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y = 32;
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y_origin = -1;
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rgb_color = (0.0, 0.0, 1.0);
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},
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{ // station aegis
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alpha = 1.0;
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selector = "drawAegis:";
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x = -132;
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y = 32;
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y_origin = -1;
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},
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{ // fuel scoop status
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alpha = 0.75;
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selector = "drawScoopStatus:";
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x = -132;
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y = 92;
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y_origin = -1;
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},
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{ // speed bar, can draw a surround 2 units out from the dial size specified
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draw_surround = yes;
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height = 8;
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selector = "drawSpeedBar:";
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width = 80;
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x = 200;
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y = 95;
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y_origin = -1;
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},
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{ // roll bar, can draw a surround 2 units out from the dial size specified
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draw_surround = yes;
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height = 6;
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selector = "drawRollBar:";
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width = 80;
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x = 200;
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y = 80;
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y_origin = -1;
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},
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{ // pitch bar, can draw a surround 2 units out from the dial size specified
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draw_surround = yes;
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height = 6;
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selector = "drawPitchBar:";
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width = 80;
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x = 200;
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y = 70;
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y_origin = -1;
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},
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//{ // yaw bar, can draw a surround 2 units out from the dial size specified
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// // this is disabled by default, uncomment as required to enable
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// draw_surround = yes;
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// height = 8;
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// selector = "drawYawBar:";
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// width = 80;
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// x = 200;
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// y = -130;
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//},
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{ // energy gauge, can draw a surround 2 units out from the dial size specified
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draw_surround = yes;
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height = 48;
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selector = "drawEnergyGauge:";
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width = 80;
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x = 200;
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y = 35;
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y_origin = -1;
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labelled = yes;
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},
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{ // forward shield bar, can draw a surround 2 units out from the dial size specified
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draw_surround = yes;
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height = 8;
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selector = "drawForwardShieldBar:";
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width = 80;
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x = -200;
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y = 94;
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y_origin = -1;
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},
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{ // aft shield bar, can draw a surround 2 units out from the dial size specified
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draw_surround = yes;
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height = 8;
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selector = "drawAftShieldBar:";
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width = 80;
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x = -200;
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y = 78;
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y_origin = -1;
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},
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{ // just draws a surround 2 units around the selected size, you could also use drawGreenSurround:
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height = 40;
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selector = "drawYellowSurround:";
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width = 80;
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x = -200;
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y = 46;
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y_origin = -1;
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},
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{ // fuel bar
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height = 8;
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selector = "drawFuelBar:";
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width = 80;
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x = -200;
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y = 61;
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y_origin = -1;
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},
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{ // cabin temperature bar
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height = 8;
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selector = "drawCabinTempBar:";
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width = 80;
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x = -200;
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y = 51;
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y_origin = -1;
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},
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{ // weapon temperature bar
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height = 8;
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selector = "drawWeaponTempBar:";
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width = 80;
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x = -200;
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y = 41;
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y_origin = -1;
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},
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{ // altitude bar
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height = 8;
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selector = "drawAltitudeBar:";
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width = 80;
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x = -200;
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y = 31;
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y_origin = -1;
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},
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{ // missile display, x and y give the location, the x-spacing is given by spacing, the size defines the icon size
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height = 12;
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selector = "drawMissileDisplay:";
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spacing = 16;
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width = 12;
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x = -228;
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y = 16;
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y_origin = -1;
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},
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{ // status indicator light, x and y give the location, the size defines the icon size
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height = 8;
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selector = "drawStatusLight:";
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width = 8;
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x = -108;
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y = 32;
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y_origin = -1;
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},
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{ // ship's clock, x and y give the location, the size defines the character size
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height = 12;
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selector = "drawClock:";
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width = 12;
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x = -48;
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y = 18;
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y_origin = -1;
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},
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{ // primed equipment, x and y give the location, the size defines the character size, n_bars is the number of items to show (default 1)
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selector = "drawPrimedEquipment:";
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y_origin = -1;
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x = 156;
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y = -2;
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width = 10;
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height = 10;
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},
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{ // compass beacon/waypoint ID, x and y give the location, the size defines the character size
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equipment_required = "EQ_ADVANCED_COMPASS";
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selector = "drawASCTarget:";
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height = 12;
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width = 12;
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x = 144;
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y = 4;
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y_origin = -1;
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align = 1;
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},
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{ // weapons systems offline text, x and y give the location, the size defines the character size
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height = 8;
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selector = "drawWeaponsOfflineText:";
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width = 8;
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x = -175;
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y = 2;
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y_origin = -1;
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},
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{ // fps counter, x and y give the location, the size defines the character size
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height = 18;
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selector = "drawFPSInfoCounter:";
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width = 18;
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x = -300;
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y = -20;
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y_origin = 1;
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}
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);
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legends = // these are drawn, in order, before the dials, add any other images you want here
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(
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{ // LHS
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text = "FWD";
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x = -264;
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y = 82;
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y_origin = -1;
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height = 20;
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width = 10;
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},
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{ text = "AFT";
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x = -262;
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y = 66;
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y_origin = -1;
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height = 20;
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width = 10;
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},
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{
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text = "FUEL";
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x = -264;
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y = 52;
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y_origin = -1;
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height = 14;
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width = 9;
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},
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{
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text = "CT";
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x = -255;
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y = 42;
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y_origin = -1;
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height = 14;
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width = 9;
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},
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{
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text = "LT";
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x = -254;
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y = 32;
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y_origin = -1;
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height = 14;
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width = 9;
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},
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{
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text = "ALT";
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x = -260;
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y = 22;
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y_origin = -1;
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height = 14;
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width = 9;
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},
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{
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text = "MISS";
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x = -266;
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y = 4;
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y_origin = -1;
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height = 16;
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width = 10;
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},
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{ // RHS
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text = "SPD";
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x = 241;
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y = 82;
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y_origin = -1;
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height = 20;
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width = 10;
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},
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{
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text = "ROLL";
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x = 241;
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y = 72;
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y_origin = -1;
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height = 12;
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width = 9;
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},
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//{ // yaw bar legend, disabled by default
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// // uncomment as required to enable
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// text = "YAW";
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// x = 241;
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// y = -138;
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// height = 12;
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// width = 9;
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//},
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{
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text = "PITCH";
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x = 241;
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y = 62;
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y_origin = -1;
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height = 12;
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width = 9;
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}
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);
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multi_function_displays = (
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{
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width = 198;
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height = 132;
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x = -156;
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y = -72;
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y_origin = 1;
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},
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{
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width = 198;
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height = 132;
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x = 156;
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y = -72;
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y_origin = 1;
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}
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);
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message_gui = {
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width = 252;
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height = 140;
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x = 128;
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y = -60;
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row_height = 14;
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};
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comm_log_gui = {
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alpha = "0.75";
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width = 216;
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height = 132;
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x = -156;
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y = -68;
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row_height = 12;
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permanent = no;
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automatic = yes;
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background_rgba = "0.0 0.05 0.45 0.5";
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};
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overall_alpha = 0.75;
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reticle_target_sensitive = no;
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cloak_indicator_on_status_light = yes;
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}
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