b8359a110b
- Characters in character.plist now always do a basic setup. That way there is always a valid pilot when not using all character keys. This allows for partial randomisation of pilots for the unused keys. - Added a JS script for the constrictor-pilot. - Added default pilots to be used by oxps. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3841 127b21dd-08f5-0310-b4b7-95ae10353056
45 lines
933 B
Plaintext
45 lines
933 B
Plaintext
{
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"constrictor-mission-thief" =
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{
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"random_seed" = "1 3 5 7 11 13"; // fix the name and details, but use the key to keep it secret
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bounty = 1000; // not actually used, we do the reward in the script
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origin = 7; // system number seven (Lave in Galaxy 0)
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script = "oolite-constrictor-pilot.js";
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};
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/*
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For ships added in custom roles, Oolite will always add a randomised pilot.
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When you want control over the bounty and insurance of the pilot, you can define
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a specific pilot for your ship by using one of the following character keys as pilot
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in shipdata.plist. e.g.: "pilot" = "oolite-trader";
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*/
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"oolite-hunter" =
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{
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role = "hunter";
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};
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"oolite-miner" =
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{
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role = "miner";
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};
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"oolite-passenger" =
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{
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role = "passenger";
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};
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"oolite-pirate" =
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{
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role = "pirate";
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};
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"oolite-police" =
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{
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role = "police";
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};
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"oolite-slave" =
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{
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role = "slave";
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};
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"oolite-trader" =
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{
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role = "trader";
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};
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}
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