06f072b100
(This should make releases a bit easier...)
109 lines
3.1 KiB
JavaScript
109 lines
3.1 KiB
JavaScript
/*
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oolite-cloaking-device-mission.js
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Script for cloaking device mission.
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
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/*global galaxyNumber, missionVariables, system*/
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"use strict";
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this.name = "oolite-cloaking-device";
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this.author = "Jens Ayton";
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this.copyright = "© 2007-2013 the Oolite team.";
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this.description = "Cloaking device mission in galaxy 5.";
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this.startUp = function ()
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{
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if (missionVariables.cloak !== null)
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{
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// save time by deleting unused handlers
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delete this.systemWillPopulate;
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}
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}
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this.systemWillPopulate = function ()
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{
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// If we're in galaxy 5...
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if (galaxyNumber === 4)
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{
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// ...and the asp-cloaked's death_actions haven't triggered...
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if (missionVariables.cloak === null)
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{
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// ...then we count of jumps...
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if (!missionVariables.cloakcounter)
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{
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missionVariables.cloakcounter = 1;
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}
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else
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{
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missionVariables.cloakcounter++;
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}
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// ...until we reach six or more.
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if (missionVariables.cloakcounter > 6 && system.countShipsWithRole("asp-cloaked") === 0)
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{
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// Then trigger the ambush!
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// ensure all normal system population is set up first
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worldScripts["oolite-populator"].systemWillPopulate();
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system.setPopulator("oolite-cloaking-device-mission",
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{
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priority: 50,
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location: "WITCHPOINT",
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callback: function(pos)
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{
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var asp = system.addShips("asp-cloaked", 1, pos, 0)[0];
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if (asp.escortGroup.count != 3)
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{
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var helpers = system.addShips("asp-pirate", 2, pos, 2E3);
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asp.group = new ShipGroup("asps",asp);
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for (var i = 0; i < 3; i++)
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{
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helpers[i].group = asp.group;
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asp.group.addShip(helpers[i]);
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}
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}
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}
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});
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/* Then remove most ships from the default populator which
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* might attack the cloaked group. The repopulator will add more
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* later. */
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system.setPopulator("oolite-interceptors-witchpoint",null);
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system.setPopulator("oolite-hunters-route1",null);
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system.setPopulator("oolite-hunters-medium-route1",null);
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system.setPopulator("oolite-hunters-medium-route3",null);
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system.setPopulator("oolite-hunters-heavy-route1",null);
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system.setPopulator("oolite-hunters-heavy-route3",null);
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system.setPopulator("oolite-police-route1",null);
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}
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}
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}
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};
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