oolite/Resources/Scripts/oolite-cloaking-device-mission.js
2014-03-14 15:09:41 +00:00

109 lines
3.1 KiB
JavaScript

/*
oolite-cloaking-device-mission.js
Script for cloaking device mission.
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
/*global galaxyNumber, missionVariables, system*/
"use strict";
this.name = "oolite-cloaking-device";
this.author = "Jens Ayton";
this.copyright = "© 2007-2013 the Oolite team.";
this.description = "Cloaking device mission in galaxy 5.";
this.startUp = function ()
{
if (missionVariables.cloak !== null)
{
// save time by deleting unused handlers
delete this.systemWillPopulate;
}
}
this.systemWillPopulate = function ()
{
// If we're in galaxy 5...
if (galaxyNumber === 4)
{
// ...and the asp-cloaked's death_actions haven't triggered...
if (missionVariables.cloak === null)
{
// ...then we count of jumps...
if (!missionVariables.cloakcounter)
{
missionVariables.cloakcounter = 1;
}
else
{
missionVariables.cloakcounter++;
}
// ...until we reach six or more.
if (missionVariables.cloakcounter > 6 && system.countShipsWithRole("asp-cloaked") === 0)
{
// Then trigger the ambush!
// ensure all normal system population is set up first
worldScripts["oolite-populator"].systemWillPopulate();
system.setPopulator("oolite-cloaking-device-mission",
{
priority: 50,
location: "WITCHPOINT",
callback: function(pos)
{
var asp = system.addShips("asp-cloaked", 1, pos, 0)[0];
if (asp.escortGroup.count != 3)
{
var helpers = system.addShips("asp-pirate", 2, pos, 2E3);
asp.group = new ShipGroup("asps",asp);
for (var i = 0; i < 3; i++)
{
helpers[i].group = asp.group;
asp.group.addShip(helpers[i]);
}
}
}
});
/* Then remove most ships from the default populator which
* might attack the cloaked group. The repopulator will add more
* later. */
system.setPopulator("oolite-interceptors-witchpoint",null);
system.setPopulator("oolite-hunters-route1",null);
system.setPopulator("oolite-hunters-medium-route1",null);
system.setPopulator("oolite-hunters-medium-route3",null);
system.setPopulator("oolite-hunters-heavy-route1",null);
system.setPopulator("oolite-hunters-heavy-route3",null);
system.setPopulator("oolite-police-route1",null);
}
}
}
};