oolite/Resources/AIs/pirateAI.plist

102 lines
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{
GLOBAL =
{
ENTER = ("setStateTo: TRAVEL_TO_LURK_AREA");
};
"ATTACK_SHIP" =
{
ENTER = (performAttack);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"ENERGY_LOW" = ("setStateTo: FLEE");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: COLLECT_LOOT");
"TARGET_LOST" = ("setStateTo: COLLECT_LOOT");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
};
"COLLECT_LOOT" =
{
ENTER = ("setSpeedTo: 0.0", performIdle);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"HOLD_FULL" = ("setStateTo: EXIT_SYSTEM");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: LOOT");
"NOTHING_FOUND" = ("setStateTo: CONSIDER_DOCKING");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
UPDATE = (scanForLoot, "pauseAI: 5.0");
};
"EXIT_SYSTEM" =
{
"WITCHSPACE OKAY" = (wormholeEscorts, wormholeGroup);
"WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
"WITCHSPACE UNAVAILABLE" = ("setStateTo: DOCK_WITH_STATION");
UPDATE = (performHyperSpaceExit);
};
FLEE =
{
ENTER = ("setDesiredRangeTo: 25600", performFlee);
"ENERGY_FULL" = (performIdle, "setStateTo: LURK");
"TARGET_LOST" = (performIdle, "setStateTo: LURK");
"DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: LURK");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle, "pauseAI: 10.0");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
};
LOOT =
{
ENTER = (performCollect);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"CARGO_SCOOPED" = (checkForFullHold, "setStateTo: COLLECT_LOOT");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"HOLD_FULL" = ("setStateTo: CONSIDER_DOCKING");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_LOST" = ("setStateTo: COLLECT_LOOT");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
};
LURK =
{
ENTER = ("setSpeedTo: 0.0", performIdle);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"NOTHING_FOUND" = ("setStateTo: COLLECT_LOOT");
"TARGET_FOUND" = (setTargetToFoundTarget, checkGroupOddsVersusTarget);
"ODDS_GOOD" = (groupAttackTarget);
"ODDS_LEVEL" = (groupAttackTarget);
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
UPDATE = (scanForRandomMerchantmen, "pauseAI: 5.0");
};
"TRAVEL_TO_LURK_AREA" =
{
ENTER =
(setDestinationToCurrentLocation, "setDesiredRangeTo: 1500.0", performFlyToRangeFromDestination);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LURK");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
"EXITED WITCHSPACE" = ("switchAITo: enteringPirateAI.plist"); // Unreachable? If so, enteringPirateAI and enteringTraderAI are unused.
};
"CONSIDER_DOCKING" =
{
ENTER = (checkForMotherStation);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"NOTHING_FOUND" = ("setStateTo: LURK");
"STATION_FOUND" = ("setAITo: dockingAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
};
"DOCK_WITH_STATION" =
{
ENTER = (checkForMotherStation);
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"NOTHING_FOUND" = ("setAITo: route1traderAI.plist");
"STATION_FOUND" = ("setAITo: dockingAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
};
"ENTER_WORMHOLE" =
{
ENTER = (setDestinationToTarget, "setDesiredRangeTo: 1.0", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"PLAYER WITCHSPACE" = (enterTargetWormhole);
};
}