oolite/Resources
Jens Ayton 30bce0b115 Great big lump o' stuff to deal with ship types and related things more cleanly.
OOShipRegistry parses shipdata.plist, shipyard.plist, demoships.plist and new shipdata-overrides.plist and shipyard-overrides.plist, resolves like_ship inheritance, does some sanity checking, filters out various sorts of invalid shipdata and shipyard entries and manages role->ship key mapping with probability weighting.

The latter is managed by OOProbabilitySet, which should probably be used by OORoleSet and OOProbabilisticTextureManager too. OOProbabilitySet is O(log n) for random selection instead of O(n) like the current linear-search code.

The next step is to start using OOShipRegistry everywhere.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1607 127b21dd-08f5-0310-b4b7-95ae10353056
2008-05-03 00:58:21 +00:00
..

oolite-data
===========

This contains all the data that oolite needs when you run it - sounds,
textures etc. It is distributed separately to the source since
the source is changing MUCH more frequently than the data, and it makes
for massive source downloads if the data is included.

Unpack this directory in your oolite source dir before you build.