oolite/Resources/Config/hud-small.plist
2010-10-21 10:16:48 +00:00

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{
/* these are drawn, in order, after the legends */
dials =
(
{ /* Targeting enhancement */
"equipment_required" = "EQ_SCANNER_SHOW_MISSILE_TARGET";
selector = "drawTargetReticle:";
},
{ /* station aegis, uses Images/aegis.png as indicator */
alpha = 0.8;
selector = "drawAegis:";
x = -116;
y = -228;
width = 16;
height = 16;
},
{ /* scanner */
alpha = 1;
selector = "drawScanner:";
x = 0;
y = -206;
height = 60;
width = 240;
},
{ /* scanner zoom indicator, uses Images/zoom.png to provide 5 levels */
alpha = 1;
selector = "drawScannerZoomIndicator:";
x = 108;
y = -231;
},
{ /* missile display, x and y give the location, the x-spacing is given by spacing, the size defines the icon size */
height = 9;
selector = "drawMissileDisplay:";
spacing = 12;
width = 9;
x = -112;
y = -164;
},
{ /* status indicator light, x and y give the location, the size defines the icon size */
height = 8;
selector = "drawStatusLight:";
width = 8;
x = -116;
y = -184;
},
{ /* ship's clock, x and y give the location, the size defines the character size */
height = 12;
selector = "drawClock:";
width = 12;
x = -48;
y = -172;
},
{ // weapons systems offline text, x and y give the location, the size defines the character size
height = 8;
selector = "drawWeaponsOfflineText:";
width = 8;
x = -200;
y = -170;
},
{ /* speed bar, can draw a surround 2 units out from the dial size specified */
draw_surround = true;
height = 5;
selector = "drawSpeedBar:";
width = 42;
x = 68;
y = -166;
},
{ /* compass, uses Images/compass.png as background and Images/reddot.png and Images/greendot.png */
alpha = 1;
selector = "drawCompass:";
x = 108;
y = -172;
},
{ /* roll bar, can draw a surround 2 units out from the dial size specified */
draw_surround = true;
height = 6;
selector = "drawRollBar:";
width = 48;
x = -152;
y = -175;
},
{ /* pitch bar, can draw a surround 2 units out from the dial size specified */
draw_surround = true;
height = 6;
selector = "drawPitchBar:";
width = 48;
x = -152;
y = -187;
},
{ /* just draws a surround 2 units around the selected size, you could also use drawGreenSurround: */
height = 40;
selector = "drawYellowSurround:";
width = 48;
x = -152;
y = -216;
},
{ /* fuel bar */
height = 8;
selector = "drawFuelBar:";
width = 48;
x = -152;
y = -201;
},
{ /* cabin temperature bar */
height = 8;
selector = "drawCabinTempBar:";
width = 48;
x = -152;
y = -211;
},
{ /* weapon temperature bar */
height = 8;
selector = "drawWeaponTempBar:";
width = 48;
x = -152;
y = -221;
},
{ /* altitude bar */
height = 8;
selector = "drawAltitudeBar:";
width = 48;
x = -152;
y = -231;
},
{ /* forward shield bar, can draw a surround 2 units out from the dial size specified */
draw_surround = true;
height = 8;
selector = "drawForwardShieldBar:";
width = 48;
x = 152;
y = -172;
},
{ /* aft shield bar, can draw a surround 2 units out from the dial size specified */
draw_surround = true;
height = 8;
selector = "drawAftShieldBar:";
width = 48;
x = 152;
y = -186;
},
{ /* energy gauge, can draw a surround 2 units out from the dial size specified */
draw_surround = true;
height = 40;
selector = "drawEnergyGauge:";
width = 48;
x = 152;
y = -216;
labelled = true;
},
{ /* fps counter, x and y give the location, the size defines the character size */
height = 18;
selector = "drawFPSInfoCounter:";
width = 18;
x = -300;
y = 220;
},
);
/* these are drawn, in order, before the dials, add any other images you want here */
legends =
(
{
text = "SPD";
x = 78;
y = -178;
height = 8;
width = 8;
},
{
text = "Roll";
x = -192;
y = -180;
height = 8;
width = 8;
},
{
text = "Pitch";
x = -196;
y = -192;
height = 8;
width = 8;
},
{
text = "FUEL";
x = -197;
y = -206;
height = 8;
width = 8;
},
{
text = "CT";
x = -189;
y = -216;
height = 8;
width = 8;
},
{
text = "LT";
x = -188;
y = -226;
height = 8;
width = 8;
},
{
text = "ALT";
x = -193;
y = -236;
height = 8;
width = 8;
},
{
text = "Fwd";
x = 178;
y = -176;
height = 8;
width = 8;
},
{
text = "Aft";
x = 178;
y = -190;
height = 8;
width = 8;
}
);
overall_alpha = 0.75;
reticle_target_sensitive = no;
cloak_indicator_on_status_light = yes;
}