oolite/Resources/Config/characters.plist
Marc 116d83f955 missionScreen RFC part III
* yet more RFC bugfixes, there were quite a few not-quite-right bits, I _think_ I got all of them now...
* added titleKey as a mission.runScreen parameter, for use with missiontext.plist
* updated all internal missions to use the new mission API, some mission keys normalisation.
* fully tested & fixed both nova & trumbles missions.
* proper fix: no save when the sun is going nova!

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2759 127b21dd-08f5-0310-b4b7-95ae10353056
2009-11-18 21:58:32 +00:00

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{
"constrictor-mission-thief" =
{
"random_seed" = "1 3 5 7 11 13"; // fix the name and details, but use the key to keep it secret
bounty = 1000; // not actually used, we do the reward in the script
origin = 7; // system number seven (Lave in Galaxy 0)
"script_actions" =
(
/*
check if docked
print congratulatory message from the Imperial Navy
award a special bounty
*/
{
conditions =
(
"status_string equal STATUS_DOCKED"
);
do =
(
{
conditions =
(
"gui_screen_string notequal GUI_SCREEN_MISSION"
);
do = (
"setMissionMusic: none",
"setMissionImage: none",
"showShipModel: none",
"setGuiToMissionScreen"
);
},
"awardCredits: 1000",
"addMissionText: constrictor_hunt_thief_captured"
);
}
);
};
}