116d83f955
* yet more RFC bugfixes, there were quite a few not-quite-right bits, I _think_ I got all of them now... * added titleKey as a mission.runScreen parameter, for use with missiontext.plist * updated all internal missions to use the new mission API, some mission keys normalisation. * fully tested & fixed both nova & trumbles missions. * proper fix: no save when the sun is going nova! git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2759 127b21dd-08f5-0310-b4b7-95ae10353056
40 lines
850 B
Plaintext
40 lines
850 B
Plaintext
{
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"constrictor-mission-thief" =
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{
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"random_seed" = "1 3 5 7 11 13"; // fix the name and details, but use the key to keep it secret
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bounty = 1000; // not actually used, we do the reward in the script
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origin = 7; // system number seven (Lave in Galaxy 0)
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"script_actions" =
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(
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/*
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check if docked
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print congratulatory message from the Imperial Navy
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award a special bounty
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*/
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{
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conditions =
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(
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"status_string equal STATUS_DOCKED"
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);
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do =
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(
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{
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conditions =
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(
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"gui_screen_string notequal GUI_SCREEN_MISSION"
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);
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do = (
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"setMissionMusic: none",
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"setMissionImage: none",
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"showShipModel: none",
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"setGuiToMissionScreen"
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);
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},
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"awardCredits: 1000",
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"addMissionText: constrictor_hunt_thief_captured"
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);
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}
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);
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};
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}
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