oolite/Resources
Marc b2e41a0306 * 2 deployment fixes:
- '*' creates a snapshot, as per 1.65 - fixed SDL inconsistency, so numpad '*' also works.
 - 'o' switches the HUD on & off - its js equivalent also works. Inexplicably that key was left hardcoded while all other keys were moved to keyconfig.plist - fixed that too.
* hopefully finished fixing windows' UK keymapping.
* fixed intro inconsistency between game startup, and restart (now the cobra 3 caption shows for exactly the same amount of time in both cases).
* Fixed minor autosave glitch - no more unnecessary autosaves immediately after saving a game manually.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4617 127b21dd-08f5-0310-b4b7-95ae10353056
2011-10-14 13:49:27 +00:00
..
2011-10-14 13:49:27 +00:00
2011-07-12 07:32:26 +00:00
2011-07-12 07:32:26 +00:00
2011-05-07 13:21:54 +00:00

oolite-data
===========

This resources folder contains all the data that oolite needs when you run it - sounds,
textures, default settings, etc.

To modify sounds, textures and settings, use the AddOns directory, rather than modify
these files directly. For more information on how to do so, follow the guidelines found
at the following URL:

http://wiki.alioth.net/index.php/OXP_howto

Or ask on Oolite's Bulletin Board:

http://aegidian.org/bb/