oolite/Resources/AIs/policeInterceptAI.plist
2005-06-08 10:22:59 +00:00

30 lines
1.2 KiB
Plaintext

{
"ATTACK_SHIP" = {
"ENERGY_LOW" = ("setStateTo: FLEE");
ENTER = (performAttack);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: DOCK_WITH_STATION");
"TARGET_LOST" = ("setStateTo: DOCK_WITH_STATION");
UPDATE = ();
};
"DOCK_WITH_STATION" = {
"ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, "setAITo: interceptAI.plist");
ATTACKED = (switchLightsOn, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = (switchLightsOff, setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = ();
};
FLEE = {
"ENERGY_FULL" = ("setStateTo: ATTACK_SHIP");
"TARGET_LOST" = ("setStateTo: DOCK_WITH_STATION");
"TARGET_DESTROYED" = ("setStateTo: DOCK_WITH_STATION");
ENTER = (performFlee);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = ();
};
GLOBAL = {ENTER = (switchLightsOn, "setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (); };
}