oolite/tools/resource-management/copy-game-resources

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#! /bin/sh
if [ $# -lt 2 ]; then
echo "error: usage: copy_game_resources <source directory> <destination directory>"
exit 1
fi
SOURCE_DIR=$1
DESTINATION_DIR=$2
if [ ! $COPY_HELPER ]; then
COPY_HELPER="$(dirname $0)/copy-resources"
fi
function perform_copy_base {
"$COPY_HELPER" "$SOURCE_DIR/$1" "$DESTINATION_DIR/$2" "$3"
if [ $? -ne 0 ]; then
exit $?
fi
}
# Usage: perform_copy <directory name> <file suffix>
# Copies modified files from src/<directory name> to dst/<directory name>
function perform_copy {
perform_copy_base "$1" "$1" "$2"
}
# Usage: perform_copy_binary <directory name> <file suffix>
# Copies modified files from src/Binary/<directory name> to dst/<directory name>
function perform_copy_binary {
perform_copy_base "Binary/$1" "$1" "$2"
}
perform_copy AIs .plist
perform_copy AIs .js
perform_copy Config .plist
perform_copy Scenarios .oolite-save
perform_copy Scripts .js
perform_copy Shaders .vertex
perform_copy Shaders .fragment
perform_copy_binary Images .png
# N.b.: Images .bmp deliberately excluded, being Windows-specific
perform_copy_binary Models .dat
perform_copy_binary Music .ogg
perform_copy_binary Sounds .ogg
perform_copy_binary Textures .png