oolite/Resources/Shaders
AnotherCommander a3fbbe7e07 Changed atmosphere desnity rendering to something that looks more similar to what we had before its initial implementation, at the same time widening the atmosphere densities envelope that can be represented in the 0.0 ... 1.0 range. 2020-12-01 17:19:44 +01:00
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oolite-default-atmosphere.fragment Changed atmosphere desnity rendering to something that looks more similar to what we had before its initial implementation, at the same time widening the atmosphere densities envelope that can be represented in the 0.0 ... 1.0 range. 2020-12-01 17:19:44 +01:00
oolite-default-atmosphere.vertex Minor nit in atmo vertex shader. 2016-09-17 12:00:19 +02:00
oolite-default-planet.fragment Use correct reflectivity at normal incidence values for water (0.02) and land masses (standard dielectric material F0 of 0.04) during the fresnel calculations in the planet fragment shader. 2020-08-14 07:48:12 +02:00
oolite-default-planet.vertex remove unused uniform from planet vertex shader 2014-08-17 16:15:55 +01:00
oolite-default-shader.fragment Fixed potential default shader compile error. 2020-07-29 09:28:12 +03:00
oolite-dust.fragment Here goes another year. Happy 2013. The Reference Sheet and the Readme still need to have year references bumped. 2012-12-31 09:00:28 +00:00
oolite-dust.vertex Modify vertex shaders to use new uniforms 2014-07-09 09:40:26 +01:00
oolite-standard-vertex.vertex Modify vertex shaders to use new uniforms 2014-07-09 09:40:26 +01:00
oolite-tangent-space-vertex.vertex Modify vertex shaders to use new uniforms 2014-07-09 09:40:26 +01:00