cim
6d1932fa0b
Make populator use autoAI, add assassin roles to map
2014-03-14 14:37:56 +00:00
cim
3a9656141f
renovationFactor -> renovationMultiplier to match shipyard
2014-03-14 14:06:49 +00:00
cim
8bd9144083
player.ship.renovationCost / player.ship.renovationFactor
2014-03-14 14:01:42 +00:00
cim
8eaa403398
Add crew names to comms data
2014-03-14 14:00:04 +00:00
cim
1ea9df93a6
Reverse equipment order on F5 screen compared with purchasing - closes #70
2014-03-14 13:07:26 +00:00
cim
a520385b9c
Sort equipment by TL and price by default; allow sort_order to customise - issue #70
2014-03-14 13:02:35 +00:00
cim
63f23b7629
Adjust Thargoid appearance in IS space
2014-03-14 13:02:21 +00:00
cim
e03fbbb03a
Deal with some friendly fire cases
...
Mainly between police and stations
2014-03-14 12:05:56 +00:00
cim
1bf86f07ed
Update description text
...
(Now save file name and commander name are not the same, prompting with 'Commander name' here is misleading)
2014-03-13 21:24:42 +00:00
cim
eddecfc91e
Add ship.setCrew method - closes #44
2014-03-13 20:46:31 +00:00
cim
3f433dba2c
Make ship.crew readable in JS
...
Starts on issue #44
2014-03-11 22:04:09 +00:00
cim
e57bac0c92
Check acceptDockingRequestFrom ship event for player manual docking
2014-03-08 20:57:32 +00:00
cim
b82db62594
Temporarily suppress certain bits of normal population during missions
...
(avoids giving the player potentially powerful assistance)
2014-03-02 20:15:36 +00:00
cim
dbe6cb109e
Reduce chances of large assassin packs hanging around
2014-03-01 21:52:13 +00:00
cim
476751e056
Temporarily disable planet texture preloading
...
May solve occasional white planets: needs more testing.
2014-03-01 17:53:09 +00:00
cim
f3d1180b28
Better fleeing to witchspace for grouped ships
2014-03-01 16:39:47 +00:00
cim
632bec9918
Check that leader is not null in mothership attack checks
2014-02-28 20:59:41 +00:00
cim
4b59d85e94
Expand description properly in OXZ manager
2014-02-27 07:54:52 +00:00
AnotherCommander
87b6dcb6a2
Define OOLITE_64_BIT macro for the Windows 64-bit builds.
2014-02-23 18:42:41 +01:00
cim
6552c3d8a1
NPCs now affected by sun glare as well
2014-02-23 15:00:03 +00:00
cim
e608bcb8c3
Add sun glare to player external views
2014-02-22 17:37:05 +00:00
AnotherCommander
128f485026
Unbreak deployment build.
2014-02-21 08:41:54 +01:00
AnotherCommander
683b81ada0
Rename hud plist key from nonlinear_scanner to scanner_non_linear for consistency with the equivalent JS properties naming.
2014-02-18 15:28:59 +01:00
AnotherCommander
026bb9daf0
Some minor cleanup of non linear scanner code. Made non linear scanner and scanner ultra zoom JS player ship boolean read/write properties, namely 'scannerNonLinear' and 'scannerUltraZoom' respectively. Updated hud plists to default to both false.
2014-02-18 15:08:16 +01:00
AnotherCommander
7e9e8d7d33
Merge pull request #73 from kanthoney/nonlinear_scanner
...
Nonlinear scanner
2014-02-18 14:38:52 +01:00
Kevin Anthoney
e1c0dd1b47
Stop gui row jumping when setting joystick buttons
2014-02-18 13:22:22 +00:00
cim
cdb9004646
Fix interstellar space AI bug
2014-02-17 18:10:13 +00:00
AnotherCommander
be054a4ebf
Fix bug with key controlling short range chart right movement being always set to right arrow.
2014-02-16 13:26:19 +01:00
AnotherCommander
6af30bfc8f
Switched on sun-stare glare effect.
2014-02-16 12:13:19 +01:00
cim
ac70b5c94c
Remove buoys from thargoid priority target list
2014-02-16 10:04:24 +00:00
cim
433763a829
Adjustments to try to take angular size of sun into account for glare:
...
- adjust glare attentuation to be based on radius rather than wp distance
- make glare intensity somewhat proportional to angular size of sun
- increase existing "star glare" radius 3x
Mostly looks as before but transition out when pulling up at sun-skim heights no longer fades to black quickly.
2014-02-16 00:29:01 +00:00
cim
8a93775a1d
Point to right commit hash
2014-02-15 20:43:04 +00:00
cim
c381351356
Updated textures and alloy model from CaptSolo
2014-02-15 18:09:28 +00:00
AnotherCommander
3aa39579c5
Introduced distance reduction factor for sun-stare glare. Reduction is linear with base distance being the distance sun-witchpoint. At really long distances glare is practically zero.
2014-02-15 16:52:20 +01:00
AnotherCommander
8abc903dca
Rewrite atmospheric influence to sun stare glare. The semantics of -lookingAtSunWithThresholdAngleCos: imply that no reduction factors should be employed within. Also, percentage of entry in atmosphere is now calculated accurately.
2014-02-15 11:28:18 +01:00
AnotherCommander
c6377eaae5
As per mailing list discussion, reduce sun stare glare effect when in planetary atmosphere. The reduction becomes greater as the altitude decreases.
2014-02-15 01:56:15 +01:00
AnotherCommander
68b49de8a6
Fixed an incorrect comment re sun-stare glare.
2014-02-14 15:22:23 +01:00
AnotherCommander
baf88431f8
No sun-stare glare when player ship is in shadow.
2014-02-14 10:59:12 +01:00
AnotherCommander
63ebac3758
Fix bug where glare was lost when looking dead straight at sun. Change effect from being linear to logarithmic and increase the threshold angle value to 30 degrees, I believe it looks more 'real' now.
2014-02-14 10:28:30 +01:00
AnotherCommander
9559d48d34
Slight improvement to sun-stare glare effect: do not go to full white-out.
2014-02-13 10:59:32 +01:00
AnotherCommander
b53ad5e645
Minor cleanup of previous commit.
2014-02-12 17:46:44 +01:00
AnotherCommander
d2c5cec125
Experimental sun glare effect when directly looking at the sun. Disabled for now, define SUN_DIRECT_VISION_GLARE in OOSunEntity.h to 1 to activate it. Actual direct viewing angle threshold can be maybe adjusted further.
2014-02-12 17:15:30 +01:00
cim
748d3a8039
Fix player laser drifting out of position at high speeds
2014-02-11 21:46:50 +00:00
cim
d000bbb1db
Update launch-to-witchspace AI to avoid collision with stations
2014-02-11 21:31:40 +00:00
AnotherCommander
e6e129f77d
Reduce confusion in gamesettings detailLevel property by reporting actual detail level rather than shaders setting.
2014-02-11 12:07:46 +01:00
AnotherCommander
62b4ac4316
Fixed compiler warning and a bug when trying to set detail level to normal from the console.
2014-02-11 09:40:28 +01:00
cim
098d18778a
Adjust logging on detail level changes
2014-02-09 22:26:05 +00:00
cim
cd07052abe
Fix type definition
2014-02-09 22:21:29 +00:00
cim
e3a0852928
Tweak to OXZ manager documentation
2014-02-09 21:59:45 +00:00
cim
319e17a3c8
Fix shader compilation problem
2014-02-09 21:59:05 +00:00