5719 Commits

Author SHA1 Message Date
cim
6d1932fa0b Make populator use autoAI, add assassin roles to map 2014-03-14 14:37:56 +00:00
cim
3a9656141f renovationFactor -> renovationMultiplier to match shipyard 2014-03-14 14:06:49 +00:00
cim
8bd9144083 player.ship.renovationCost / player.ship.renovationFactor 2014-03-14 14:01:42 +00:00
cim
8eaa403398 Add crew names to comms data 2014-03-14 14:00:04 +00:00
cim
1ea9df93a6 Reverse equipment order on F5 screen compared with purchasing - closes #70 2014-03-14 13:07:26 +00:00
cim
a520385b9c Sort equipment by TL and price by default; allow sort_order to customise - issue #70 2014-03-14 13:02:35 +00:00
cim
63f23b7629 Adjust Thargoid appearance in IS space 2014-03-14 13:02:21 +00:00
cim
e03fbbb03a Deal with some friendly fire cases
Mainly between police and stations
2014-03-14 12:05:56 +00:00
cim
1bf86f07ed Update description text
(Now save file name and commander name are not the same, prompting with 'Commander name' here is misleading)
2014-03-13 21:24:42 +00:00
cim
eddecfc91e Add ship.setCrew method - closes #44 2014-03-13 20:46:31 +00:00
cim
3f433dba2c Make ship.crew readable in JS
Starts on issue #44
2014-03-11 22:04:09 +00:00
cim
e57bac0c92 Check acceptDockingRequestFrom ship event for player manual docking 2014-03-08 20:57:32 +00:00
cim
b82db62594 Temporarily suppress certain bits of normal population during missions
(avoids giving the player potentially powerful assistance)
2014-03-02 20:15:36 +00:00
cim
dbe6cb109e Reduce chances of large assassin packs hanging around 2014-03-01 21:52:13 +00:00
cim
476751e056 Temporarily disable planet texture preloading
May solve occasional white planets: needs more testing.
2014-03-01 17:53:09 +00:00
cim
f3d1180b28 Better fleeing to witchspace for grouped ships 2014-03-01 16:39:47 +00:00
cim
632bec9918 Check that leader is not null in mothership attack checks 2014-02-28 20:59:41 +00:00
cim
4b59d85e94 Expand description properly in OXZ manager 2014-02-27 07:54:52 +00:00
AnotherCommander
87b6dcb6a2 Define OOLITE_64_BIT macro for the Windows 64-bit builds. 2014-02-23 18:42:41 +01:00
cim
6552c3d8a1 NPCs now affected by sun glare as well 2014-02-23 15:00:03 +00:00
cim
e608bcb8c3 Add sun glare to player external views 2014-02-22 17:37:05 +00:00
AnotherCommander
128f485026 Unbreak deployment build. 2014-02-21 08:41:54 +01:00
AnotherCommander
683b81ada0 Rename hud plist key from nonlinear_scanner to scanner_non_linear for consistency with the equivalent JS properties naming. 2014-02-18 15:28:59 +01:00
AnotherCommander
026bb9daf0 Some minor cleanup of non linear scanner code. Made non linear scanner and scanner ultra zoom JS player ship boolean read/write properties, namely 'scannerNonLinear' and 'scannerUltraZoom' respectively. Updated hud plists to default to both false. 2014-02-18 15:08:16 +01:00
AnotherCommander
7e9e8d7d33 Merge pull request #73 from kanthoney/nonlinear_scanner
Nonlinear scanner
2014-02-18 14:38:52 +01:00
Kevin Anthoney
e1c0dd1b47 Stop gui row jumping when setting joystick buttons 2014-02-18 13:22:22 +00:00
cim
cdb9004646 Fix interstellar space AI bug 2014-02-17 18:10:13 +00:00
AnotherCommander
be054a4ebf Fix bug with key controlling short range chart right movement being always set to right arrow. 2014-02-16 13:26:19 +01:00
AnotherCommander
6af30bfc8f Switched on sun-stare glare effect. 2014-02-16 12:13:19 +01:00
cim
ac70b5c94c Remove buoys from thargoid priority target list 2014-02-16 10:04:24 +00:00
cim
433763a829 Adjustments to try to take angular size of sun into account for glare:
- adjust glare attentuation to be based on radius rather than wp distance
 - make glare intensity somewhat proportional to angular size of sun
 - increase existing "star glare" radius 3x
Mostly looks as before but transition out when pulling up at sun-skim heights no longer fades to black quickly.
2014-02-16 00:29:01 +00:00
cim
8a93775a1d Point to right commit hash 2014-02-15 20:43:04 +00:00
cim
c381351356 Updated textures and alloy model from CaptSolo 2014-02-15 18:09:28 +00:00
AnotherCommander
3aa39579c5 Introduced distance reduction factor for sun-stare glare. Reduction is linear with base distance being the distance sun-witchpoint. At really long distances glare is practically zero. 2014-02-15 16:52:20 +01:00
AnotherCommander
8abc903dca Rewrite atmospheric influence to sun stare glare. The semantics of -lookingAtSunWithThresholdAngleCos: imply that no reduction factors should be employed within. Also, percentage of entry in atmosphere is now calculated accurately. 2014-02-15 11:28:18 +01:00
AnotherCommander
c6377eaae5 As per mailing list discussion, reduce sun stare glare effect when in planetary atmosphere. The reduction becomes greater as the altitude decreases. 2014-02-15 01:56:15 +01:00
AnotherCommander
68b49de8a6 Fixed an incorrect comment re sun-stare glare. 2014-02-14 15:22:23 +01:00
AnotherCommander
baf88431f8 No sun-stare glare when player ship is in shadow. 2014-02-14 10:59:12 +01:00
AnotherCommander
63ebac3758 Fix bug where glare was lost when looking dead straight at sun. Change effect from being linear to logarithmic and increase the threshold angle value to 30 degrees, I believe it looks more 'real' now. 2014-02-14 10:28:30 +01:00
AnotherCommander
9559d48d34 Slight improvement to sun-stare glare effect: do not go to full white-out. 2014-02-13 10:59:32 +01:00
AnotherCommander
b53ad5e645 Minor cleanup of previous commit. 2014-02-12 17:46:44 +01:00
AnotherCommander
d2c5cec125 Experimental sun glare effect when directly looking at the sun. Disabled for now, define SUN_DIRECT_VISION_GLARE in OOSunEntity.h to 1 to activate it. Actual direct viewing angle threshold can be maybe adjusted further. 2014-02-12 17:15:30 +01:00
cim
748d3a8039 Fix player laser drifting out of position at high speeds 2014-02-11 21:46:50 +00:00
cim
d000bbb1db Update launch-to-witchspace AI to avoid collision with stations 2014-02-11 21:31:40 +00:00
AnotherCommander
e6e129f77d Reduce confusion in gamesettings detailLevel property by reporting actual detail level rather than shaders setting. 2014-02-11 12:07:46 +01:00
AnotherCommander
62b4ac4316 Fixed compiler warning and a bug when trying to set detail level to normal from the console. 2014-02-11 09:40:28 +01:00
cim
098d18778a Adjust logging on detail level changes 2014-02-09 22:26:05 +00:00
cim
cd07052abe Fix type definition 2014-02-09 22:21:29 +00:00
cim
e3a0852928 Tweak to OXZ manager documentation 2014-02-09 21:59:45 +00:00
cim
319e17a3c8 Fix shader compilation problem 2014-02-09 21:59:05 +00:00