cim
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91ff0c6647
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Fix witchspace entry error for assassins
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2013-12-01 12:36:32 +00:00 |
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cim
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3fd5ad89b1
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Adjust combat odds calculation for bigger fights
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2013-11-29 21:06:29 +00:00 |
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cim
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694268c95f
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Fix typo causing errors in comms sending
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2013-11-29 18:46:45 +00:00 |
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cim
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c1c28ae749
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Adjust comms messages to distinguish attack messages a bit
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2013-11-28 21:54:00 +00:00 |
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cim
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1dd51a6adf
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Correctly unset wormhole record in ship AIs
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2013-11-28 21:00:51 +00:00 |
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cim
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2fe4c4318c
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Fix some interstellar space bugs in AI
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2013-11-18 18:04:12 +00:00 |
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cim
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1ac5406f07
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Set allegiance for stations rather than relying on automatic calc.
Rock hermits allegiance varies (consistently per hermit) per system.
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2013-11-03 13:36:23 +00:00 |
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cim
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42128d6ff2
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Police lights now used in combat again
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2013-10-24 21:09:57 +01:00 |
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cim
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90a2b906aa
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Correct speed test for carriers slow enough to take shuttles.
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2013-10-14 21:08:55 +01:00 |
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cim
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1945574fb1
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Police protection should extend to escape capsules
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2013-10-06 17:01:15 +01:00 |
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cim
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91309ed90f
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Fix places where ship scanner_range not used.
Large scanner ranges will still have odd effects because of how checkScanner works, but it should be okay used sparingly.
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2013-10-03 20:50:46 +01:00 |
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cim
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84d6e28541
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Police reactions to suspicious characters
Fix a few bugs
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2013-09-19 18:45:25 +01:00 |
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cim
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37a0644d1c
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Make assassins clean (so they can hang around stations)
...but make the behaviour of police when they spot a clean vs clean fight be a little more dependent on the reputation of the combatants.
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2013-09-18 21:14:16 +01:00 |
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cim
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eb7c006230
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Risk levels for passenger contracts
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2013-09-17 21:24:23 +01:00 |
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cim
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f155222ee2
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Add assassin-player role.
Adjust cargo demands for player pirate and NPC pirates a little.
A few other minor adjustments.
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2013-09-16 21:27:13 +01:00 |
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cim
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c19476ac8e
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Various adjustments and bugfixes to assassination, parcel contracts
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2013-09-15 16:00:26 +01:00 |
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cim
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4c733916f2
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Variable risk parcel contracts; fix a few bugs elsewhere
Pricing, assassin effects, availability, etc. will need rebalancing
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2013-09-14 22:41:27 +01:00 |
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cim
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661af5d9ef
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Basic comms message for assassins
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2013-09-14 17:39:37 +01:00 |
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cim
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86505d4356
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Initial implementation of assassin NPCs
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2013-09-14 13:50:49 +01:00 |
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cim
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4c6f352736
|
Allow autospread for missiles (but not the default missiles)
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2013-09-13 18:54:14 +01:00 |
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cim
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218253d7b0
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Some more friendly fire considerations
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2013-09-11 18:29:08 +01:00 |
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cim
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f51d9a0dac
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Fix bugs in trader[-smuggler] player role assignment, and tidy up a bit
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2013-09-09 20:55:48 +01:00 |
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cim
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a3acea0ab3
|
Now roles are working, pirates can just check if ship can carry cargo, not if it does.
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2013-09-08 21:23:00 +01:00 |
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cim
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f97bdb7667
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Use roles for pirate victims, pirate enemies, friendly fire checks
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2013-09-08 17:20:28 +01:00 |
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cim
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1bcee4b7b7
|
Police ships anti-theft mechanism; traders have slightly better combat response
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2013-09-05 20:12:41 +01:00 |
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cim
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35da08ae64
|
ship.damageAssessment() to check damage levels (will do more when NPCs can be damaged)
Also: adjust independent pirate role odds to be more towards small ships, and adjust missile loads of ships to reflect prior action or high value
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2013-09-04 22:25:54 +01:00 |
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cim
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59a906b992
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Improve trader response to piracy.
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2013-09-02 22:23:06 +01:00 |
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cim
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a2334ba5f4
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Add basic aegis raiders, some bug fixes in station/defense ship AI
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2013-09-01 19:25:45 +01:00 |
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cim
|
ce8c9b5b10
|
Remove debug lines
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2013-08-31 21:16:25 +01:00 |
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cim
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a710d2f746
|
End patrols when supplies are low. Pirate interceptors will avoid fights then.
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2013-08-31 19:33:56 +01:00 |
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cim
|
fd5fcfeeb3
|
Search for wormholes if insufficient fuel to leave a bad system
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2013-08-31 18:07:17 +01:00 |
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cim
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90cab901ee
|
As suggested, give AI object a more accurate name
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2013-08-31 16:21:07 +01:00 |
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