Nikos Barkas
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e557dbb6ec
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Fix for scripts not running.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1131 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-08-10 06:31:21 +00:00 |
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Jens Ayton
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892c271501
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Split JS system into separate file. Started on support for ship scripts (incomplete).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1129 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-08-05 11:47:09 +00:00 |
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Jens Ayton
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693bf7ac0d
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Removed OOS script support.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1089 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-07-17 10:48:43 +00:00 |
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Jens Ayton
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7192a86ec6
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Removed entity recycling (and associated bugs) from demo screen code. Work on unifying damage-taking code. World scripts now get notifications of cause of death; set up for similar effect for NPC scripts.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@921 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-04-09 17:55:19 +00:00 |
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Jens Ayton
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cc175c75b9
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Changed references to PlayerEntityScripting to PlayerEntityLegacyScriptEngine. Cleanup of Entity.h led to making universe a global (UNIVERSE) because having lots of references to it and passing it around is silly, and it's used many thousand times per frame.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@906 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-04-05 16:46:46 +00:00 |
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Jens Ayton
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3fe9c74267
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Lots of changes, mostly JavaScript-related. Bumped version number to 1.68.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@877 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-04-01 11:26:35 +00:00 |
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