11 Commits

Author SHA1 Message Date
cim
6d1932fa0b Make populator use autoAI, add assassin roles to map 2014-03-14 14:37:56 +00:00
cim
3360843aae While there's still time, put the new AIs into the right nameprefix 2013-09-13 20:45:48 +01:00
cim
a2334ba5f4 Add basic aegis raiders, some bug fixes in station/defense ship AI 2013-09-01 19:25:45 +01:00
cim
75d5748bce Bounty hunter leader AI 2013-08-10 08:34:33 +01:00
cim
965e6d4b62 Add "escort_roles" shipdata key for more detailed escort config 2013-08-08 11:20:41 +01:00
cim
363d7bbeb2 JSAI: Miner/Scavenger AI (the two are very similar, so one AI can do both) 2013-07-22 21:24:27 +01:00
cim
968eace6db JSAI: shuttle AI 2013-07-21 23:25:41 +01:00
cim
a4ae37c849 Change autoAIs for more testing what we have so far.
Set trader, pirate, escort, hunter, police AIs to JS by default
2013-07-19 22:51:43 +01:00
Jens Ayton
51c754eb84 Cargo/alloys from dying ships, and escape pods, now inherit parent's temperature. Temperature inheritance behaviour changed so ejecta from very hot ships are also very hot, and ejecta from ambient-temperature ships are not extra cold.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3424 127b21dd-08f5-0310-b4b7-95ae10353056
2010-05-28 11:17:45 +00:00
Jens Ayton
bf6826ce39 Patches from Kaks: support for 'abs' co-ordinate system, and auto_ai support for escort set-up.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1353 127b21dd-08f5-0310-b4b7-95ae10353056
2008-02-07 19:51:00 +00:00
Jens Ayton
78275bee85 Implemented auto_ai ship attribute. Clamped laser head values for shaders. Tweaked logging to avoid sporadic 'logging not inited' message while quitting.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1074 127b21dd-08f5-0310-b4b7-95ae10353056
2007-07-12 11:33:26 +00:00