cim
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6d1932fa0b
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Make populator use autoAI, add assassin roles to map
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2014-03-14 14:37:56 +00:00 |
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cim
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3360843aae
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While there's still time, put the new AIs into the right nameprefix
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2013-09-13 20:45:48 +01:00 |
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cim
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a2334ba5f4
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Add basic aegis raiders, some bug fixes in station/defense ship AI
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2013-09-01 19:25:45 +01:00 |
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cim
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75d5748bce
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Bounty hunter leader AI
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2013-08-10 08:34:33 +01:00 |
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cim
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965e6d4b62
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Add "escort_roles" shipdata key for more detailed escort config
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2013-08-08 11:20:41 +01:00 |
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cim
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363d7bbeb2
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JSAI: Miner/Scavenger AI (the two are very similar, so one AI can do both)
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2013-07-22 21:24:27 +01:00 |
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cim
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968eace6db
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JSAI: shuttle AI
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2013-07-21 23:25:41 +01:00 |
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cim
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a4ae37c849
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Change autoAIs for more testing what we have so far.
Set trader, pirate, escort, hunter, police AIs to JS by default
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2013-07-19 22:51:43 +01:00 |
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Jens Ayton
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51c754eb84
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Cargo/alloys from dying ships, and escape pods, now inherit parent's temperature. Temperature inheritance behaviour changed so ejecta from very hot ships are also very hot, and ejecta from ambient-temperature ships are not extra cold.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3424 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-05-28 11:17:45 +00:00 |
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Jens Ayton
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bf6826ce39
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Patches from Kaks: support for 'abs' co-ordinate system, and auto_ai support for escort set-up.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1353 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-02-07 19:51:00 +00:00 |
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Jens Ayton
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78275bee85
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Implemented auto_ai ship attribute. Clamped laser head values for shaders. Tweaked logging to avoid sporadic 'logging not inited' message while quitting.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1074 127b21dd-08f5-0310-b4b7-95ae10353056
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2007-07-12 11:33:26 +00:00 |
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