5 Commits

Author SHA1 Message Date
Jens Ayton
f68d550d8e Added JS Ship methods dumpCargo(), ejectItem() and ejectSpecificItem(). Spotlight indexer now indexes required.plist max_version for display in More Info. Fix for internal consistency in default fragment shader's handling of specular exponents.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1471 127b21dd-08f5-0310-b4b7-95ae10353056
2008-03-09 15:27:06 +00:00
Jens Ayton
856409ed46 Added ability to explicitly bind shaders to subentity rather than root entity (backported to 1.70-m). Added support for hull heat glow to default shader (full shader mode only). Added Eric Walch's list of pre-existing roles to pirate-victim-roles.plist.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1265 127b21dd-08f5-0310-b4b7-95ae10353056
2007-12-05 14:32:56 +00:00
Jens Ayton
3fbc24887d * All ships now have a JavaScript script attached, allowing JS scripts to
add behaviours to any ship.
* Legacy script_actions, setup_actions, launch_actions and death_actions
  handled through default JavaScript script.
* In order to implement the above, JS Ship now has a runLegacyScriptActions
  method. This is not to be exposed as an "official" method, though, since
  we might want to change the mechanism -- for instance, to "compile"
  legacy scripts into JS. Handling dynamically-generated legacy scripts in
  that case would be a significant complication.
* Updates for Mac OS X 10.5 "Leopard".
  - Errors on reading/writing plist will not cause a crash if building
    against the Leopard SDK. (I have no intention of requiring Leopard any
    time soon, but future-proofing is good.)
  - OOWeakReference is now more efficient when running under Leopard, by
    implementing the new "fast forwarding" mechanism.
  - Threads now have names set under Leopard, which may provide debugging
    advantages.
  - Fixed some new build warnings for new version of apple-gcc.
  - Updated type declarations to identify Oolite saved games as property
    lists.
* Cleaned up PlayerEntityControls.m somewhat. Moved method declarations
  into files, fixed indentation, broke up monster giant method of doom.
* Script-generated asteroids now behave like system populator-generated
  asteroids (As Seen on BB[TM]).
* Minor optimizations and simplifications of legacy script engine.
* JS System.filteredEntities() now has sensible behaviour if predicate
  throws an exception: the predicate is not called again, and null is
  returned. The exception is reported and not rethrown.


git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056
2007-11-23 15:04:14 +00:00
Jens Ayton
44fd79dc64 Cache synthesized material dictionaries. Added sendScriptMessage: AI method.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1231 127b21dd-08f5-0310-b4b7-95ae10353056
2007-10-23 07:36:58 +00:00
Jens Ayton
9d9128bcb1 * Got Game Options submenu working under OS X.
* Save reduced detail, wireframe and shader settings in preferences.
* Implemented variable shader complexity support.
Added default shader, used for all otherwise-unshaded ships with full shaders on, and for smooth ships or ships with effect maps specified in material dictionary with simple shaders.
* All ships now drawn with slight specular highlight by default (shininess = 10, intensity = 0.2) except in reduced detail mode.
* (JS) Made Ship.shipDescription read-write (except for the player).
* (JS) Added global function ExpandDescription(string : String), to perform substitutions like %H, [commander_name] and so forth. 
* (JS) Added global function RandomName(), intended to be like %R substitution. In so doing, I discovered that %R is broken, but left it as-is so it will generate the same name for existing descriptions. Added %X to do the same thing, but without the bugs. RandomName() is different from either in that it doesn't use the "predictable" PRNG, so it will provide a new name each time. To use the "predictable" variant in JavaScript, use ExpandDescription("%X"). 
* Ships that hyperspace out are no longer replenished in interstellar space.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1228 127b21dd-08f5-0310-b4b7-95ae10353056
2007-10-22 12:18:18 +00:00