Jens Ayton
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06218ce394
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Update documentation
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2016-05-29 12:45:16 +02:00 |
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Jens Ayton
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db2b1bbd75
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Add Travis status image to README
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2016-05-29 12:45:16 +02:00 |
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Jens Ayton
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a133faf60d
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Convert README to Markdown
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2016-05-29 12:45:16 +02:00 |
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Jens Ayton
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c0c5277e32
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Add Travis CI support
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2016-05-29 12:45:16 +02:00 |
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Jens Ayton
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cc86a6ffc9
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Mac: Suppress auto scheme creation in Xcode
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2016-05-29 12:39:21 +02:00 |
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Jens Ayton
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ab88fbf6c0
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Bump Cross-platform-deps
* dd17796 Remove obsolete ignores
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2016-05-29 12:10:37 +02:00 |
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Jens Ayton
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6dfc36ac46
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Mac: Stop downloading libpng into sdl-deps submodule
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2016-05-29 12:08:10 +02:00 |
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AnotherCommander
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2605da1a94
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Disable check for unique sender name in parcel contracts. It seems OK if occasionally we get senders of the same name, but the alternative may result in silent disappearance of already accepted contracts, which is not good.
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2016-05-27 18:29:53 +02:00 |
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Kevin Anthoney
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94675dbf05
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Merge branch 'master' of https://github.com/OoliteProject/oolite
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2016-05-26 22:23:14 +01:00 |
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Kevin Anthoney
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ea8997aa70
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Add distance information to system info screen
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2016-05-26 22:23:08 +01:00 |
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AnotherCommander
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fec2fb1aa2
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Ensure that fullscreen default setting is explicitly initialized in SDL builds and add the -windowed SDL builds command line switch, which overrides the defaults file and forces the game to start in windowed mode.
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2016-05-26 22:01:52 +02:00 |
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AnotherCommander
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6cf586d8c0
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More planettool build unbreakage.
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2016-05-21 13:03:51 +02:00 |
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AnotherCommander
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2d13c321a8
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Ensure that planettool build doesn't get broken.
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2016-05-21 12:57:46 +02:00 |
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AnotherCommander
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e8979c44a6
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Updated contributors' list with Rion's details.
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2016-05-14 20:41:49 +02:00 |
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AnotherCommander
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39434715c9
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Reverted change to contributors.txt - Rion is already listed as contributor.
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2016-05-14 19:17:17 +02:00 |
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AnotherCommander
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bbc65d59dd
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Fixed compiling on Gentoo with gcc-5.3.0 (thanks Ri0n).
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2016-05-14 19:09:39 +02:00 |
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Kevin Anthoney
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9d0c6a717b
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Fix missing line in moveTargetMemoryBy
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2016-05-07 15:56:20 +01:00 |
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AnotherCommander
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e115e22c16
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Merge pull request #189 from OoliteProject/mac-fixup
Mac fixup
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2016-05-06 21:03:52 +02:00 |
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Jens Ayton
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3c7e5af98a
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Mac: Turn off warnings-as-errors
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2016-05-05 18:26:54 +02:00 |
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Jens Ayton
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37e88b86b8
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Mac: Suppress float-do-double implicit conversion warnings
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2016-05-05 18:26:54 +02:00 |
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Jens Ayton
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df9b66ca0b
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Fix minor incompatibility with OS X < 10.8
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2016-05-05 18:26:54 +02:00 |
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Jens Ayton
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1a59917469
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Fix sundry warnings
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2016-05-05 18:26:53 +02:00 |
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Jens Ayton
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0fac254501
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Fix unknown selector issues
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2016-05-05 18:26:53 +02:00 |
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Jens Ayton
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a800787c03
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Fix various integer precision issues
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2016-05-05 18:26:53 +02:00 |
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Jens Ayton
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b3c8433477
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Fix various floating point precision issues
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2016-05-05 18:26:53 +02:00 |
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Jens Ayton
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81d918a06d
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Fix crash in legacy AI messageShipAIs:
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2016-05-05 18:26:53 +02:00 |
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Jens Ayton
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6015923caa
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Revert "Speculative attempt to fix problem with some retina macs where game plays in bottom corner of screen"
This commit never did anything because the selector is spelled wrong.
This reverts commit d34b0de80250280aaad9f433f812b56bfc5846e2.
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2016-05-05 18:12:23 +02:00 |
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Jens Ayton
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5f298c5429
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Fix various floating point precision issues in maths libraries
squash! Fix some precision loss bugs in HPVector
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2016-05-05 18:12:23 +02:00 |
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Jens Ayton
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542224f39d
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Update basic project requirement to Xcode 7.1
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2016-05-05 18:12:23 +02:00 |
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Jens Ayton
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dc7df01eb7
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Fix integer type mismatch
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2016-05-05 18:12:23 +02:00 |
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Jens Ayton
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80dd437217
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Fix questionable use of logic
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2016-05-05 18:12:23 +02:00 |
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Jens Ayton
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e40ce5d0dd
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Remove custom definition of nil on OS X
Xcode/clang complains that nil has multiple definitions, even though
we #undef and the system ones use #ifndef.
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2016-05-05 18:12:22 +02:00 |
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Jens Ayton
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fac4dda7ce
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Bump Mac-specific
* 1c68bb1 Fix various warnings
* d29c53c Update project files
* 8464752 Fix integer type mismatch
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2016-05-05 18:11:54 +02:00 |
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AnotherCommander
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2be8c6898c
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Updated Reference Sheet with the Caps Lock camera control.
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2016-05-01 14:44:09 +02:00 |
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AnotherCommander
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aed4dd738c
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Updated Reference Sheet with copyright year, new controls and comment regarding offender status. Closes #188.
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2016-05-01 12:12:34 +02:00 |
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Kevin Anthoney
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789d2886d4
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Add infoSystem property and infoSystemChanged event to changelog
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2016-04-29 16:08:35 +01:00 |
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Kevin Anthoney
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35108d2078
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Stop chart moving due to info system cursor when ANA route turned off
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2016-04-28 18:47:00 +01:00 |
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Kevin Anthoney
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a6b8eb01dc
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Merge branch 'master' of https://github.com/OoliteProject/oolite
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2016-04-27 17:23:31 +01:00 |
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Kevin Anthoney
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19a4620e4a
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Move info system cursor when jumping via wormhole
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2016-04-27 17:22:54 +01:00 |
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AnotherCommander
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b979a9f595
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Merge branch 'master' of github.com:OoliteProject/oolite
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2016-04-26 13:42:29 +02:00 |
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AnotherCommander
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6fb18d0151
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Pass correct parameter types to the MoveWindow WinApi function when changing placement of the game window.
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2016-04-26 13:41:12 +02:00 |
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Kevin Anthoney
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cf135bb2c0
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Fix problem with contracts chart screen altering info system
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2016-04-23 17:31:40 +01:00 |
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Kevin Anthoney
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c863b451dd
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Emit infoSystemChanged event after the change and swap the parameters
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2016-04-22 14:28:13 +01:00 |
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Kevin Anthoney
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e47dff3eaf
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stop chart from jumping around as much as it does when selecting system
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2016-04-22 13:27:52 +01:00 |
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Kevin Anthoney
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18a418dbe9
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remove unused chart_cursor_coordinates variable
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2016-04-22 13:08:27 +01:00 |
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Kevin Anthoney
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ebc49f2d68
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Fix chart so that if you set the infoSystem property while not in the chart screen the chart will show that system when you switch to it.
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2016-04-21 17:49:34 +01:00 |
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Kevin Anthoney
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36451a172a
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Merge branch 'master' of https://github.com/OoliteProject/oolite
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2016-04-21 17:35:46 +01:00 |
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Kevin Anthoney
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d33b29f731
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Add infoSystem property and infoSystemChanged event to javascript
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2016-04-21 17:35:41 +01:00 |
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AnotherCommander
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042c1cbb3a
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Fix broken Linux build resulting from previous commit.
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2016-04-21 14:01:25 +02:00 |
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AnotherCommander
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4910373eb1
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Small overhaul of the full screen switching system on Windows. The code should now be simpler, more robust, with less hacks and should hopefully also work in the cases observed with some Intel gfx cards on Windows 7, where going full screen from maximized window or minimizing a full screen window and returning to full screen could result in the game's window becoming stuck as topmost until full screen was re-toggled.
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2016-04-21 13:53:39 +02:00 |
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