cim
d11b61bde1
Add GUI for downloading manifests file
2014-01-07 21:58:56 +00:00
cim
47d3f92bb1
Add equipment mode key to stick mapper, re-add Tab and 0 equivalents
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Untested, of course.
2013-12-24 16:24:04 +00:00
cim
65f3e2e197
Stop trying to scoop derelicts: closes #72
2013-12-23 23:13:10 +00:00
cim
c2abd5c386
Make stick precision indicator available on default HUDs
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(but hide it if no joystick connected)
2013-12-22 18:08:36 +00:00
cim
4ba33c4261
Mention Ctrl in flight lesson
2013-12-22 18:08:36 +00:00
cim
e1b28e712f
Lesson 9: in-system navigation
2013-12-22 18:08:35 +00:00
cim
84c1520ee8
Merge branch 'tutorial-scenario': lesson 8 and some fixes
2013-12-21 18:31:09 +00:00
cim
7b0e46a851
Lesson 8: information screens
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Also tune "roll" check on docking lesson to be less strict.
2013-12-21 18:27:24 +00:00
cim
9b2df355de
Make combat buoy follow the player ship if needed
2013-12-21 15:23:10 +00:00
cim
3c38cf2732
Adjust functionality to allow restarting of current lesson
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Also other minor adjustments to lesson texts
2013-12-20 18:27:25 +00:00
cim
1975783f24
Merge branch 'tutorial-scenario': lesson 7 and some other adjustments
2013-12-19 18:56:10 +00:00
cim
a32f786168
Try to spread out launches between stations a bit.
2013-12-19 18:55:07 +00:00
cim
dae8593131
Adjust cleanup after launching from station in lesson 7
2013-12-19 18:53:52 +00:00
cim
27780bdc0f
Prevent player from activating torus drive too early in tutorial
2013-12-19 18:48:51 +00:00
cim
de9283b93a
Lesson 7: docking
2013-12-19 17:35:50 +00:00
AnotherCommander
e07757cfe5
Update screenbackgrounds.plist with (commented out) code for the new game screen.
2013-12-19 16:27:15 +01:00
cim
cff7ee1dd0
Merge branch 'tutorial-scenario': lesson 6
2013-12-18 12:44:29 +00:00
cim
9d37b1ca14
Add tutorial lesson 6: combat practice.
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Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
a570fbadfc
Fix bug where stations would ignore attacks
2013-12-17 22:06:12 +00:00
cim
622874c444
Just in case an OXP has deleted a standard role.
2013-12-17 15:04:30 +00:00
cim
b11f30df0b
Merge branch 'tutorial-scenario' - more lessons
2013-12-17 13:07:45 +00:00
cim
d5093e2412
Tutorial lessons 4 and 5
2013-12-17 13:05:18 +00:00
cim
86de5faa16
Fix typos in tutorial briefing text
2013-12-16 18:09:29 +00:00
cim
b796c20192
Sort out a bunch of momentum transfers
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- if something explodes, debris inherits its velocity.
- momentum transfer on explosion now somewhat capped to prevent accidental relativistic projectiles.
- clean up some duplicated code for asteroid->boulder and boulder->splinter
2013-12-15 16:22:58 +00:00
cim
282af079ed
Merge branch 'tutorial-scenario': fixes
2013-12-14 17:06:21 +00:00
cim
2f248c3186
Adjust messages, check distance from buoy more frequently
2013-12-14 17:05:51 +00:00
cim
344bd47efd
Merge branch 'tutorial-scenario': lesson 3 and some bug fixes
2013-12-14 16:01:20 +00:00
cim
51ee5f94cb
Add first challenge - dodge some asteroids
2013-12-14 15:55:31 +00:00
cim
0d66f33809
Make attacks on cargo, buoys, etc. less likely
2013-12-12 20:56:39 +00:00
cim
609339826c
Fix AI error
2013-12-12 20:17:58 +00:00
cim
ef5e5ca202
Fix coordinates for tutorial, in case the sun moves
2013-12-10 18:25:33 +00:00
cim
b17b39afde
Merge branch 'tutorial-scenario'
...
I'll carry on working on the tutorial mainly in the branch, but I'd rather be able to get it tested via nightlies a bit at a time to spread out the feedback. The scenario support and new start menu are also needing testing. So further merges from this branch will happen in future.
2013-12-08 19:10:19 +00:00
cim
d9f1b66c4c
Increase fuel level for fuel bar introduction
2013-12-08 19:09:49 +00:00
Jens Ayton
8e870d772c
Clean up OOCharacter
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Mostly style changes, and hiding of internal methods. Also removed
longDescription property; it was never used and the setup code was
broken.
2013-12-08 01:14:36 +01:00
cim
d1617b92b0
Complete first draft of second lesson
2013-12-07 16:27:02 +00:00
cim
8c2836f157
Set up resetting between lessons and death protection, start lesson 2
2013-12-07 15:02:31 +00:00
cim
a29ee99447
Allow scenarios to be ended
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A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675
Finish (first draft of) lesson 1 of the tutorial
2013-12-06 21:47:24 +00:00
cim
44799d8b70
Add more dials to tutorial lesson 1
2013-12-06 18:20:55 +00:00
cim
9d8850d4d8
Adjust HUD dial positioning slightly
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Scanner zoom is now closer to the scanner than to the compass
2013-12-06 18:20:32 +00:00
cim
e27338050c
Adjust ordering slightly, add another dial
2013-12-05 22:12:06 +00:00
cim
7e83f253a6
Start introducing the HUD in the tutorial
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New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
067dd3a222
Add "return" option from load commander screen if entered from start menu
2013-12-04 20:28:38 +00:00
cim
2be33a0eef
Start on tutorial set up
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Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
d27d211575
Improve mouse support on new game page, add return to menu option
2013-12-03 18:01:01 +00:00
cim
774f421455
Add starting save file and some initial framework for the tutorial
2013-12-03 13:33:17 +00:00
cim
0c8259f804
Mouse support on start screen
2013-12-03 12:00:02 +00:00
cim
0621052bd0
Sounds for selection, fix enter-persistence bug
2013-12-02 22:57:35 +00:00
cim
e041b5e349
Use correct constants for number keys
2013-12-02 21:15:31 +00:00
cim
8b9bb60a21
Make start options selectable with arrow keys
2013-12-02 20:50:56 +00:00