Jens Ayton
a1451d4a3e
Dicking around with Mac-specific debug stuff instead of doing real work. Added JavaScript console window (intended to be interactive, but isn't yet; shows errors, warnings and JS-generated log messages a bit more prettily than the standard log). Added F-Script support (F-Script is not yet another OXP scripting language, it's an interactive language integrated with the ObjC runtime, making a useful debug tool for poking around).
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1141 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-25 01:15:40 +00:00
Jens Ayton
f5e3b4894e
Made Mac debug OXP a loadable module instead of including code in Oolite itself.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1139 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-23 20:18:22 +00:00
Jens Ayton
0ffb248771
For the past two weeks I've been procrastinating from fixing a double-free bug in the JS accessor for Ship.escorts (or, more precisely, in the code constructing a JS array). The bug was in r1129, so not checking stuff in doesn't really make much sense.
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Fixes in that time:
* Clean, integrated model for JS ship scripts and world scripts.
* Player ships support JS ship scripts (but not ones synthesized from legacy actions).
* Subentity shader uniform bindings bind to owning ship as intended.
* Fixed like_ship recursion limiter in -[Universe getDictionaryForShip:].
* Fixed a bug in material configuration parsing.
* Fixed a material bug where a shader material with textures, followed by a shader material with no textures, followed by a basic material with no textures would leave a texture bound.
* Cleaned up NSArray -> JS array conversion, without fixing aforementioned bug.
* Made JS Ship property "target" read/write, and made property setting work.
* Added JS Quaternion.random() static method.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1136 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-19 23:05:48 +00:00
Jens Ayton
892c271501
Split JS system into separate file. Started on support for ship scripts (incomplete).
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1129 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-05 11:47:09 +00:00
Nikos Barkas
2a81d2caa1
Added jsarray.h and jsprvtd.h to Windows include dependencies. Fixed commander's name input on save screen overwriting the saved game timestamp. Fixed an unsigned comparison against 0 in Universe.m, getContainersOfGoods, that was leading to a crash within a few minutes of game time. Replaced js_NewArrayObject call with JS_NewArrayObject to avoid linking error.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1126 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-05 08:54:24 +00:00
Jens Ayton
30b800a829
JavaScript: new Entity properties isValid, isShip, isStation, isPlayer, isPlanet. Deprecated Entity.valid() in favour of Entity.isValid. Added Ship.subEntities. Player.dockedStation is now null rather than undefined when not docked. Fixed bugs including crash when attempting to compare JS Entity subclass instances.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1123 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-03 16:31:17 +00:00
Jens Ayton
6fe5f8347f
Register JS Station class at set-up time.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1120 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-02 16:52:56 +00:00
Jens Ayton
5c6e674fa2
Made OOJavaScriptConversion an informal protocol with a default implementation (returning JSVAL_NULL) for NSObject. Work on rewriting JS player proxy, moving properties up into Ship and Entity as appropriate. Reimplemented player.call(), allowing it to return values, and applying to entities in general. Ensured correct and consistent type conversion in JavaScript property getters/setters. Fixed bug where script-awarded missiles/mines would use two slots. Made blowUpStation actually blow up the station.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1119 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-02 16:41:55 +00:00
Jens Ayton
15255d19c0
JavaScript: entity class hierarchy now reflected in JS object prototype relationships (player is a Player is a Ship is an Entity). Fix for enery units being unbuyable; moved some hardcoded equipment requirements into equipment.plist; made -[PlayerEntity hasExtraEquipment:] accept arrays and sets of strings as well as individual strings.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1118 127b21dd-08f5-0310-b4b7-95ae10353056
2007-08-02 00:31:44 +00:00
Jens Ayton
b3b04859ab
Enabled more warning flags (-Wextra -Wno-unused-parameter -Wno-missing-field-initializers) in OS X build, and fixed several hundred resulting warnings (mostly by using more appropriate types). Bumped version number to 1.69.1. Fixed unable-to-buy-in-shipyard bug. Attempt to fix dockEscorts crash bugs (needs testing). Sundry cleanup, especially of AI and GuiDisplayGen; all exception throws now in standard form. Removed some dead code. Use correct key for Advanced Nav Array if no keyconfig.plist found. Changed OOCollectionExtractors to always clamp integer values to the requested type's range rather than truncating like NSNumber. Removed inconsistently-used and apparently-unneeded NSLock from AI.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1063 127b21dd-08f5-0310-b4b7-95ae10353056
2007-07-07 15:44:50 +00:00
Jens Ayton
f0b1addbeb
Fixed legacy script method awardCredits: always setting the player's balance to 0. Fixed JS script method system.legacyAddShipsWithinRadius() ignoring radius parameter. Made JS methods that use legacy script methods always set the legacy script system script target to ensure consistent behaviour.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1059 127b21dd-08f5-0310-b4b7-95ae10353056
2007-07-04 12:12:58 +00:00
Jens Ayton
9137ef4581
Clean-up of various methods in connection with documenting uniform binding mechanism. Tweak to syntax for said mechanism. Bumped version number to 1.69.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1011 127b21dd-08f5-0310-b4b7-95ae10353056
2007-06-08 12:59:08 +00:00
Jens Ayton
7192a86ec6
Removed entity recycling (and associated bugs) from demo screen code. Work on unifying damage-taking code. World scripts now get notifications of cause of death; set up for similar effect for NPC scripts.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@921 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-09 17:55:19 +00:00
Jens Ayton
c611e69a33
Implemented JavaScript quaternion. Much cleanup. Made various enumerations actual enum types. Made some other integer types dedicated types. Slightly reduced size of entity instances. Relatively high chance of breakage.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@912 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-07 18:03:50 +00:00
Jens Ayton
ca593a0a1e
Error reporting for JS Vector and Entity methods.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@911 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-06 17:35:42 +00:00
Jens Ayton
67138687af
implemented JS Entity class (but not tested - there's no way to get an entity yet). Simplified JS Vector by removing the reference-to-object-property stuff.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@910 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-06 15:09:19 +00:00
Jens Ayton
935e8be1bd
Implemented Vector JavaScript class.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@909 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-05 23:53:48 +00:00
Jens Ayton
cc175c75b9
Changed references to PlayerEntityScripting to PlayerEntityLegacyScriptEngine. Cleanup of Entity.h led to making universe a global (UNIVERSE) because having lots of references to it and passing it around is silly, and it's used many thousand times per frame.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@906 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-05 16:46:46 +00:00
Jens Ayton
0a828d664f
Removed JS universe global, accidentally left in as a duplicate of system.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@904 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-04 21:30:28 +00:00
Jens Ayton
0f356d5154
OOLogging now merges logcontrol.plist from the root search paths. This is hopefully the last touch on 1.68-mac.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@896 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-03 00:14:21 +00:00
Jens Ayton
d327cb7b38
Fiddled with JavaScript loading and error reporting: unicode savvy, should load on all platforms.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@891 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-02 19:59:43 +00:00
dajt
98bbda198b
Fixing compilation errors for GNUstep build.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@889 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-01 23:44:13 +00:00
Jens Ayton
1a18ca735e
More scripting tweaks. Moved all of universe into system, and removed universe.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@888 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-01 18:41:47 +00:00
Jens Ayton
7db1aebda6
Added some missingg JS methods; added systemEconomy_string; implemented willLaunch() event.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@887 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-01 16:56:17 +00:00
Jens Ayton
d1ef0aa3b6
Moving and renaming scripting files, step 2
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@883 127b21dd-08f5-0310-b4b7-95ae10353056
2007-04-01 14:59:09 +00:00