cim
c1c28ae749
Adjust comms messages to distinguish attack messages a bit
2013-11-28 21:54:00 +00:00
cim
1dd51a6adf
Correctly unset wormhole record in ship AIs
2013-11-28 21:00:51 +00:00
cim
2fe4c4318c
Fix some interstellar space bugs in AI
2013-11-18 18:04:12 +00:00
cim
4bc2c88604
Add player.*ReputationPrecise
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Integer behaviour of *Reputation needed for compatibility
2013-11-15 21:36:35 +00:00
cim
45289bb4a7
Fix populator for missing roles
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Temporarily increase level of logging of missing roles
2013-11-11 23:07:53 +00:00
cim
259fbeb87d
Remove debug statement.
2013-11-06 21:34:58 +00:00
cim
1ac5406f07
Set allegiance for stations rather than relying on automatic calc.
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Rock hermits allegiance varies (consistently per hermit) per system.
2013-11-03 13:36:23 +00:00
cim
42128d6ff2
Police lights now used in combat again
2013-10-24 21:09:57 +01:00
cim
3bda2fd0b6
Fix cloaking device mission for new AIs
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(pirate AI won't attack if it doesn't have any free cargo hold, so a pack of three Asp pirates needs a bit of encouragement)
2013-10-20 17:53:08 +01:00
cim
b37cb50804
Primable equipment work - add affinity parameters for equipment.plist
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fast_affinity_defensive, fast_affinity_offensive, both boolean. If set and that fast activation slot (defensive = 0, offensive = tab) has nothing in it (or what it had in it is no longer installed), assign that slot. As suggested in comments on db8f3ed
More cleanup of old energy bomb code.
2013-10-20 16:54:01 +01:00
cim
db8f3edea4
Make cloaking device into primable equipment ( closes #33 )
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'tab' and '0' now used as "fast-activate" controls for primable equipment.
Energy bomb OXPs will need a little bit of work to be compatible with this change.
2013-10-19 18:46:05 +01:00
cim
90a2b906aa
Correct speed test for carriers slow enough to take shuttles.
2013-10-14 21:08:55 +01:00
cim
27bc2fe620
Parcel contract tweaks
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- add text properly to descriptions.plist as pointed out by Poovga
- ensure a couple of contracts always available at Lave for new commanders
2013-10-13 22:10:07 +01:00
cim
656e213beb
Prevent impossibly-high skill requirements for contracts.
2013-10-11 22:08:18 +01:00
cim
1945574fb1
Police protection should extend to escape capsules
2013-10-06 17:01:15 +01:00
cim
91309ed90f
Fix places where ship scanner_range not used.
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Large scanner ranges will still have odd effects because of how checkScanner works, but it should be okay used sparingly.
2013-10-03 20:50:46 +01:00
cim
834080805f
No Viper patrols in Feudal/Anarchy - weaker bounty hunters instead.
2013-09-24 21:29:20 +01:00
cim
84d6e28541
Police reactions to suspicious characters
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Fix a few bugs
2013-09-19 18:45:25 +01:00
cim
37a0644d1c
Make assassins clean (so they can hang around stations)
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...but make the behaviour of police when they spot a clean vs clean fight be a little more dependent on the reputation of the combatants.
2013-09-18 21:14:16 +01:00
cim
eb7c006230
Risk levels for passenger contracts
2013-09-17 21:24:23 +01:00
cim
f155222ee2
Add assassin-player role.
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Adjust cargo demands for player pirate and NPC pirates a little.
A few other minor adjustments.
2013-09-16 21:27:13 +01:00
cim
c19476ac8e
Various adjustments and bugfixes to assassination, parcel contracts
2013-09-15 16:00:26 +01:00
cim
4c733916f2
Variable risk parcel contracts; fix a few bugs elsewhere
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Pricing, assassin effects, availability, etc. will need rebalancing
2013-09-14 22:41:27 +01:00
cim
d7b187db22
Merge branch 'master' of github.com:OoliteProject/oolite into steady-state-ecosystem
2013-09-14 17:43:52 +01:00
cim
661af5d9ef
Basic comms message for assassins
2013-09-14 17:39:37 +01:00
cim
86505d4356
Initial implementation of assassin NPCs
2013-09-14 13:50:49 +01:00
cim
3360843aae
While there's still time, put the new AIs into the right nameprefix
2013-09-13 20:45:48 +01:00
cim
4c6f352736
Allow autospread for missiles (but not the default missiles)
2013-09-13 18:54:14 +01:00
cim
218253d7b0
Some more friendly fire considerations
2013-09-11 18:29:08 +01:00
cim
f51d9a0dac
Fix bugs in trader[-smuggler] player role assignment, and tidy up a bit
2013-09-09 20:55:48 +01:00
cim
a3acea0ab3
Now roles are working, pirates can just check if ship can carry cargo, not if it does.
2013-09-08 21:23:00 +01:00
cim
f97bdb7667
Use roles for pirate victims, pirate enemies, friendly fire checks
2013-09-08 17:20:28 +01:00
cim
ea8c9c7b8e
Make it possible to translate the Moray Med's name without breaking cargo
2013-09-07 11:09:31 +01:00
cim
1bcee4b7b7
Police ships anti-theft mechanism; traders have slightly better combat response
2013-09-05 20:12:41 +01:00
cim
35da08ae64
ship.damageAssessment() to check damage levels (will do more when NPCs can be damaged)
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Also: adjust independent pirate role odds to be more towards small ships, and adjust missile loads of ships to reflect prior action or high value
2013-09-04 22:25:54 +01:00
cim
09c85be7bd
Make interceptors need a higher tech level, make cargo ejection faster
2013-09-03 18:22:49 +01:00
cim
59a906b992
Improve trader response to piracy.
2013-09-02 22:23:06 +01:00
cim
a2334ba5f4
Add basic aegis raiders, some bug fixes in station/defense ship AI
2013-09-01 19:25:45 +01:00
cim
fa7673722e
Reduce frequency of trader variants, logging in _addShips
2013-08-31 22:52:53 +01:00
cim
ce8c9b5b10
Remove debug lines
2013-08-31 21:16:25 +01:00
cim
a710d2f746
End patrols when supplies are low. Pirate interceptors will avoid fights then.
2013-08-31 19:33:56 +01:00
cim
1d750d8432
Fix error with interstellar space
2013-08-31 18:16:30 +01:00
cim
fd5fcfeeb3
Search for wormholes if insufficient fuel to leave a bad system
2013-08-31 18:07:17 +01:00
cim
90cab901ee
As suggested, give AI object a more accurate name
2013-08-31 16:21:07 +01:00
cim
c7e7e2f75f
Improve distress message handling
2013-08-30 21:14:55 +01:00
cim
8cf615c168
Adjust populator settings and related AI a bit.
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Main changes: more independent pirates in Feudal/Anarchy; repopulator has a cap on the number of ships it can accumulate in-system; certain ships have tendency towards awful or non-awful accuracy settings; independent pirate packs are slightly bigger; tharglets share accuracy of controller. Overall effect should be to make the difficulty slope between Corp and Anarchy larger, but Corp safer.
2013-08-27 22:08:35 +01:00
cim
028fa0c8aa
Merge branch 'master' into steady-state-ecosystem
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Conflicts:
src/Core/Scripting/OOJSEntity.m
2013-08-27 13:15:33 +01:00
cim
7db8688052
Update version from 1.77.1 to 1.79
2013-08-27 12:51:53 +01:00
cim
b54ec84e71
Add opportunist AI
2013-08-26 17:08:05 +01:00
cim
3fa10abb5c
Adjust comms messages, avoid over-filling pirates with cargo
2013-08-26 16:17:59 +01:00