AnotherCommander
32075335f5
Fixed broken Advanced Space Compass not being broken enough and introduced the JS PlayerShip class read/write property compassType (use with caution).
2017-01-13 15:11:23 +01:00
AnotherCommander
b779a8f3ac
Fixed fee alignment also for passenger contracts.
2016-12-10 23:02:40 +01:00
AnotherCommander
d91d4dd02f
Fixed fee alignment in parcel contracts screen.
2016-12-10 22:16:59 +01:00
AnotherCommander
0ae90a9847
Fixed planet government and economy icons not appearing in contracts screens if concealment was not defined.
2016-09-27 21:30:24 +02:00
Kevin Anthoney
91ad49fd1c
hide system icons from cargo description for appropriate concealment level
2016-08-10 19:04:11 +01:00
AnotherCommander
2828b0c017
Fix previous fix.
2016-03-21 17:09:41 +01:00
AnotherCommander
0b1524317f
Fixed incorrect parcels indexing when more than 10 parcel contracts were present.
2016-03-21 16:22:01 +01:00
AnotherCommander
623f9efd1b
Fixed potential negative energy gain when shield boosters got damaged. Added comment at the point in the core where such condition is allowed to oocur, but left it unchanged in case OXPs rely on this behaviour.
2016-01-04 08:50:36 +01:00
AnotherCommander
d98115f54a
Tentative fix for occasional null docking instructions in priority AI JS script.
2015-12-13 16:23:08 +01:00
cim
59d35952e9
Fix trumble mission so it ends after nova if not before
2015-11-28 15:16:57 +00:00
AnotherCommander
3d52ff353f
Fixed missile AI apparently ignoring cloak activation.
2015-11-28 13:31:24 +01:00
cim
eb7e9a9b80
Use hudAllowsBigGui in contracts interfaces
2015-08-12 20:22:04 +01:00
cim
000df2d61b
Add screenIDs to all core game mission screens
2015-08-11 21:01:54 +01:00
cim
389e3d4a2e
Fix deprecation warnings in core code
2015-05-05 20:20:46 +01:00
cim
d8760f676f
Include bounty resetting in tutorial reset function
...
Otherwise it can become impossible to complete stage 9
2015-05-01 17:40:28 +01:00
cim
5eaae4bef2
Fix issue with AIs trying to enter system 0
2015-04-28 17:57:48 +01:00
cim
408f8ce19d
Fix issues with system ID 0 in trader AIs
2015-04-24 17:53:26 +01:00
cim
85334f4166
Fix issues with distress calls around stations
2015-04-20 18:23:27 +01:00
cim
055d2fa9b7
Allow condition scripts to be applied to ship library ( closes #88 )
2015-04-18 11:11:15 +01:00
AnotherCommander
97d097b8ec
Fix stray yellow surround rectangle showing up when it shouldn't during tutorial.
2015-04-17 21:55:18 +02:00
cim
4ecd779536
Make it possible to view the ship library in game (issue #88 )
...
Not yet possible to modify visibility of entries.
2015-04-16 21:31:15 +01:00
cim
8c3311aba8
Fix some AI errors in nova systems
2015-04-07 18:21:38 +01:00
cim
e8695c2c86
Fix some issues with removeDefenseTarget being potentially given a wormhole
2015-04-07 16:53:54 +01:00
cim
9a42498ab2
Remove debug statements
2015-04-03 14:44:24 +01:00
cim
cc8b9f53af
Fix bug identified by phkb in home/destination generation
2015-04-01 11:10:28 +01:00
cim
9f6972a70d
Try to fix issues with ships entering hyperspace near large stations
2015-03-24 18:45:57 +00:00
cim
eeaf83c14a
Ensure main station exists before checking its properties
2015-03-16 18:13:36 +00:00
cim
1744ec9e52
Try again to prevent attacking wormholes
2015-03-08 11:58:13 +00:00
cim
c171f68507
Make the infinite loop preventer actually prevent infinite loops.
2015-02-05 19:53:43 +00:00
cim
902e304801
Add a behaviourWaitHere to priority AI, slightly adjust its debug behaviour
2015-01-27 21:31:01 +00:00
Jens Ayton
79bc9e473f
Locale function tweaks
...
* Use normal string expansions for credit format
* Use format strings for negation
* Insure against recursion in credits expansion
2015-01-09 22:20:52 +01:00
cim
59519b6e59
Allow patrol lengths to be varied in AI if needed
2015-01-08 22:12:25 +00:00
cim
c8dcb0233e
Contracts should not be generated to nova systems
2014-12-29 22:32:54 +00:00
cim
96a31e8a4c
Fix targeting of wormholes in combat by NPCs
2014-12-29 16:25:08 +00:00
cim
8c5f17c0c8
Allow conditions scripts to update equipment sale price
...
this.updateEquipmentPrice(eqKey, price) returns price
Called before multiplier for station.
2014-12-15 18:12:49 +00:00
cim
7a96a62f64
Allow galdrive, escape pod, dock comp to be provided.
2014-12-14 21:20:28 +00:00
cim
fd8fbcd881
Scripts for large cargo bay. ship.cargoSpaceCapacity now writable
2014-12-14 18:50:05 +00:00
cim
e74163e878
Scriptable control over heat shielding equipment items
2014-12-14 17:23:31 +00:00
cim
a49b16fb90
Move energy units into scripted configuration
2014-12-13 15:47:35 +00:00
cim
fd9bded6dc
Clean up script startup slightly
2014-12-13 14:35:22 +00:00
cim
eb8f381622
equipmentAdded / equipmentRemoved generic events for ships
...
Adjust to make use of these events.
2014-12-13 14:01:17 +00:00
cim
8efc8ec25e
Split forward/aft shield strengths and recharge for player
...
Make them writable with JS
Start on scriptable equipment functions in JS with the shield boosters
(the NPC versions stay hard-coded for now, and might as well continue
to do so until/unless NPC shields get implemented)
2014-12-12 22:02:46 +00:00
cim
681f4a676e
Fix missing !
2014-12-12 17:08:32 +00:00
cim
84e97c1ca8
Update priority AI to use hasEquipmentProviding
2014-12-11 21:39:47 +00:00
cim
1de828017d
Various bugfixes
...
- saveload and planetinfo changes
- corona_flare now more consistent with radius of planet
- system info during nova mission saved better
2014-12-06 15:05:37 +00:00
cim
8eebf744ed
Fix another case of defense target functions potentially being used on wormholes
2014-12-06 09:34:51 +00:00
cim
02f5ad4b18
Fix some cases of bad defense target AI
...
(Copying a primary target to a defense target must check it's a ship first)
2014-11-28 14:25:47 +00:00
cim
04b6994398
Allow tracking of ships beyond scanner range, cloaked ships
...
...if already targeted as primary target.
Also allow ships attacked by military laser from beyond scanner range to
target aggressor.
Still to do: significant aim worsening if fighting cloaked ship.
2014-11-26 22:59:28 +00:00
cim
49db516d3d
Make sure all populator-added hermits are CLASS_ROCK
2014-09-29 19:51:56 +01:00
cim
2b7df8cce1
Adjust odds calculator
...
Groups will now engage in combat without needing an excessive advantage over
the opposing force - 3:1 or even lower odds will be fine (a Krait assassin
will sometimes attack a Cobra III, because of its high armament)
2014-09-22 16:21:39 +01:00