Eric Walch
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b585e1d0ed
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Added a JS method for player: addMessageToArrivalReport(message). Added a eventhandler that fires after the last arrivalReportScreen is shown. Changed the internal missions so they no longer overwrite this report.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2276 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-08-06 20:24:25 +00:00 |
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Eric Walch
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47cbf22071
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patrol-ships no longer patrol the mainStation area but the area around the launching station. Re-added Xeer as hard coded text at two places were it refers to Xeer from G2.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2270 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-07-31 09:34:51 +00:00 |
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Jens Ayton
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1feeb63fd8
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Ran all game scripts through JSLint (http://www.jslint.com/), but not console script because it's full of JavaScript 2-isms. The JavaScript 2 that isn't going to happen. Yay.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2182 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-05-22 22:45:02 +00:00 |
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Jens Ayton
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bbd9c0ef23
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Ye bigge version number bumpe. Also removed deprecated JS stuff that's been around for two versions, and added :logOn and :logOff console macros.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1828 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-11-03 17:55:32 +00:00 |
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Jens Ayton
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3f07f2230c
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Fiddling with script converter, and bunch of scripting changes as a result: added player.rank, player.legalStatus, system.countShipsWithPrimaryRole(), system.pseudoRandomNumber, system.pseudoRandom100, system.pseudoRandom256; renamed Ship.shipDescription to Ship.name and Ship.shipDisplayName to Ship.displayName. Also, JS console script now strips out trailing line breaks.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1755 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-09-01 18:21:21 +00:00 |
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cmdrjames
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89d837daaf
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reduce deprecation warnings by changing player.docked to player.ship.docked
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1717 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-08-02 20:16:22 +00:00 |
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Jens Ayton
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a8b39c4c9a
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Refactored equipment restriction tests, and apply them in addEquipmentItem: as well as the shopping screen. Added new class representing equipment types, currently only used in these tests. Added new equipment restrictions: requires_free_passenger_berth, requires_full_fuel, requires_non_full_fuel.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1689 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-07-10 20:45:02 +00:00 |
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Jens Ayton
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01c7ccbc10
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Bumped version numbers (trunk to 1.72, 1.71-maintenance to 1.71.1). #ifed out redundant like_ship check in ShipEntity, with log message in event of it turning out not to be redundant.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1577 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-04-22 10:44:26 +00:00 |
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Nikos Barkas
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56a8907cb5
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Checking in Eric's fix for the Constrictor mission incorrectly resetting mission briefing after the Constrictor has been destroyed.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1556 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-04-18 09:43:22 +00:00 |
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Jens Ayton
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197119ccc8
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All scripts now JavaScript -- adopted somewhat twiddled versions of Eric's scripts, with the cleanup stuff removed (premature optimization is the root of all evil; I'll put it back in if anyone has profiling information indicating it's actually a win). Moved the mission screen function into global-prefix as a generally-available utility function. Wrote JS scripts for the two remaining ships using death_actions. Added Ship.explode(), which kills any ShipEntity through energy damage including the main station. Once again made blowing up the main station with blowUpMainStation (or explode()) work.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1473 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-03-10 00:01:30 +00:00 |
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