cim
abddb9fc67
Make traders and especially smugglers avoid suspicious craft
2014-07-09 22:42:36 +01:00
cim
80cc302379
Fix assassin chase routines
2014-06-29 17:19:09 +01:00
cim
5dc7327c44
Make certain we don't try to load AIs until after worldscripts - issue #93
2014-06-12 08:00:41 +01:00
cim
6f8dc2d5fd
Tidy up some side-effects of issue #93
2014-06-11 19:51:58 +01:00
cim
fe95f39ccb
Escape pod should not have same comms role as normal shuttles
2014-06-01 12:12:59 +01:00
cim
323e76b521
Ships will follow player out of interstellar space (usually)
2014-05-25 10:57:50 +01:00
cim
49b8f25a9e
Adjust pirate personality match chances
2014-05-08 21:48:08 +01:00
cim
06dbc412bd
Various assassination tweaks and fixes
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- passenger contracts now record their risk level!
- client names recorded for potential comms use
- slightly tweak the AI for better assassin comms potential
2014-05-05 22:05:03 +01:00
cim
111d39ba10
Adjust AIs to allow a little more (optional) diversification of comms roles
2014-04-27 18:55:09 +01:00
cim
e4127b32ee
Add personality selection to AI communications
2014-04-27 10:56:50 +01:00
cim
b416e32326
Reduce chance of missiles colliding with launching ship
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Previously happened quite a bit when firing at targets directly aft
2014-04-24 22:34:11 +01:00
cim
544d744fa3
Adjust attack commencement messages a little.
2014-04-06 14:00:35 +01:00
cim
dfd0f391f0
Fix some bugs in the opportunist AI
2014-03-30 14:25:51 +01:00
cim
06f072b100
Remove this.version from core JS files as manifest.plist sets it anyway
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(This should make releases a bit easier...)
2014-03-14 15:09:41 +00:00
cim
271b8b85c0
selfDestructAbandonedShip AI parameter should have _flag prefix
2013-12-31 18:29:51 +00:00
cim
9d37b1ca14
Add tutorial lesson 6: combat practice.
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Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
fbd6173ef5
Fix misnamed behaviour in escort AI
2013-11-20 17:53:37 +00:00
cim
2fe4c4318c
Fix some interstellar space bugs in AI
2013-11-18 18:04:12 +00:00
cim
42128d6ff2
Police lights now used in combat again
2013-10-24 21:09:57 +01:00
cim
786a136bd0
Assassin AI needs an odds assessment before engaging
2013-10-11 22:01:55 +01:00
cim
84d6e28541
Police reactions to suspicious characters
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Fix a few bugs
2013-09-19 18:45:25 +01:00
cim
c19476ac8e
Various adjustments and bugfixes to assassination, parcel contracts
2013-09-15 16:00:26 +01:00
cim
86505d4356
Initial implementation of assassin NPCs
2013-09-14 13:50:49 +01:00
cim
3360843aae
While there's still time, put the new AIs into the right nameprefix
2013-09-13 20:45:48 +01:00
cim
4c6f352736
Allow autospread for missiles (but not the default missiles)
2013-09-13 18:54:14 +01:00
cim
f97bdb7667
Use roles for pirate victims, pirate enemies, friendly fire checks
2013-09-08 17:20:28 +01:00
cim
1bcee4b7b7
Police ships anti-theft mechanism; traders have slightly better combat response
2013-09-05 20:12:41 +01:00
cim
35da08ae64
ship.damageAssessment() to check damage levels (will do more when NPCs can be damaged)
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Also: adjust independent pirate role odds to be more towards small ships, and adjust missile loads of ships to reflect prior action or high value
2013-09-04 22:25:54 +01:00
cim
a2334ba5f4
Add basic aegis raiders, some bug fixes in station/defense ship AI
2013-09-01 19:25:45 +01:00
cim
a710d2f746
End patrols when supplies are low. Pirate interceptors will avoid fights then.
2013-08-31 19:33:56 +01:00
cim
fd5fcfeeb3
Search for wormholes if insufficient fuel to leave a bad system
2013-08-31 18:07:17 +01:00
cim
90cab901ee
As suggested, give AI object a more accurate name
2013-08-31 16:21:07 +01:00
cim
c7e7e2f75f
Improve distress message handling
2013-08-30 21:14:55 +01:00
cim
8cf615c168
Adjust populator settings and related AI a bit.
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Main changes: more independent pirates in Feudal/Anarchy; repopulator has a cap on the number of ships it can accumulate in-system; certain ships have tendency towards awful or non-awful accuracy settings; independent pirate packs are slightly bigger; tharglets share accuracy of controller. Overall effect should be to make the difficulty slope between Corp and Anarchy larger, but Corp safer.
2013-08-27 22:08:35 +01:00
cim
b54ec84e71
Add opportunist AI
2013-08-26 17:08:05 +01:00
cim
6393b99fca
Allow fleeing to witchspace in certain situations
2013-08-17 14:39:16 +01:00
cim
ada2aa8a2d
Serious efficiency fixes to last few commits
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ship.findNearestStation()
2013-08-17 13:26:37 +01:00
cim
13b7c1afff
Add station.allegiance (allegiance shipdata) property
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Adjust AIs to avoid hostile stations
Adjust pirate AI to not rob the same target twice in a row
2013-08-16 21:44:27 +01:00
cim
ba71ac58b2
Adjust pirate interceptor AI to assist nearby pirates in trouble
2013-08-16 18:00:46 +01:00
cim
b829eef4a2
Police witchpoint patrols AI adjustments
2013-08-12 18:45:09 +01:00
cim
75d5748bce
Bounty hunter leader AI
2013-08-10 08:34:33 +01:00
cim
9edbe45d63
Add pirate interceptor AI, fix some bugs in pirate freighter AI
2013-08-09 18:00:18 +01:00
cim
b00b1bb550
First go at pirateFreighter/Fighter AIs
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Fix bug with launching ships with escorts, tidy up functions
New: ship.notifyGroupOfWormhole()
Introduce AI template blocks to compact AI writing even further.
2013-08-09 13:09:54 +01:00
cim
14d4bb555a
Adjust AIs
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traderAI for courier and smuggler variants
bountyHunterAI to limit patrol length
2013-08-08 16:00:20 +01:00
cim
1bc115810a
Adjust some odds usage
2013-08-05 15:42:26 +01:00
cim
fe5cef097f
Initial draft of odds calculations, fix fleeing bugs
2013-08-05 14:14:50 +01:00
cim
c92a70fd0a
JSAI: Responses to thargoids
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ship.checkScanner now has optional parameter to restrict scan to powered entities
Restore thanks-for-help messages
2013-08-04 12:29:44 +01:00
cim
75dec8ed31
Improve comms system so that some roles/personalities can be prevented from falling back to generic
2013-08-03 14:55:48 +01:00
cim
2af5c49665
Add more communications events, fix a few bugs
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Also adds some temporary comms messages for testing. The problem this exposes with the current implementation of generic.generic (thargoids) needs work.
2013-08-02 22:16:54 +01:00
cim
cda41d73eb
Redo JSAI comms methodology
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Now much more possible for OXPs to add more comms messages.
Priority system to allow occasional messages on particular topics without overwhelming the comms with constant updates.
Also, fix my text editor using 2 tabs as the indent level for JS...
2013-08-01 22:40:23 +01:00