- while inside the escape pod, stopped js from accessing Ship & PlayerShip properties of player.ship (while in the pod, we still had access to all the equiment inside the original player.ship, etc...)
- new js function: player.setEscapePodDestination() - takes 1 argument to override the standard destination (main station, or none if in witchspace). Accepts either null/false, a specific station inside the current system, or the string 'NEARBY_SYSTEM' to send the rescued capsule to a nearby system's main station - can only be used while inside the pod, via one of the 2 pod triggered events (or the debug console!).
- collision when docking: removed second AI collision message, to prevent carriers from moving about in reaction to a bad docking.
- some cleanup & minor code optimisation...
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3815 127b21dd-08f5-0310-b4b7-95ae10353056
* missionScreenOpportunity now fires up after loading a savegame & at startup, as well as after docking.
* fixed a mission callback related crash.
* fixed clash with fines and mission screens.
* name change for new mission.runScreen parameter shipModel: is now showModel.
* the foreground & background images now display correctly in relation to the spinning demo ship.
- code cleanup
- added missing keys to the shipdata entry schema
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2758 127b21dd-08f5-0310-b4b7-95ae10353056
* mission RFC part I. Initial implementation of the changes proposed in the forum. Will need tweaking.
* added new parameters to mission: title & foregroundImage (identical to backgroundImage atm)
* assorted code tidying up.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2750 127b21dd-08f5-0310-b4b7-95ae10353056
* fix: timer related windows DEP crashes should now be a thing of the past. Tested with timer-crash-test oxp & windows XP Data Execution Prevention turned on.
Both fixes seem fine, but we'll need to test them thoroughly.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2724 127b21dd-08f5-0310-b4b7-95ae10353056
* bugfix: JS system.info.xx & system.infoForSystem([present galaxy],[system number]).xx are readable, as originally intended. infoForSystem now returns null - and a warning - if trying to access any info outside the present galaxy.
* bugfixed the 'nil' javascript delayed crash described in http://aegidian.org/bb/viewtopic.php?p=8271182711 - required extensive code replace.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2282 127b21dd-08f5-0310-b4b7-95ae10353056
add behaviours to any ship.
* Legacy script_actions, setup_actions, launch_actions and death_actions
handled through default JavaScript script.
* In order to implement the above, JS Ship now has a runLegacyScriptActions
method. This is not to be exposed as an "official" method, though, since
we might want to change the mechanism -- for instance, to "compile"
legacy scripts into JS. Handling dynamically-generated legacy scripts in
that case would be a significant complication.
* Updates for Mac OS X 10.5 "Leopard".
- Errors on reading/writing plist will not cause a crash if building
against the Leopard SDK. (I have no intention of requiring Leopard any
time soon, but future-proofing is good.)
- OOWeakReference is now more efficient when running under Leopard, by
implementing the new "fast forwarding" mechanism.
- Threads now have names set under Leopard, which may provide debugging
advantages.
- Fixed some new build warnings for new version of apple-gcc.
- Updated type declarations to identify Oolite saved games as property
lists.
* Cleaned up PlayerEntityControls.m somewhat. Moved method declarations
into files, fixed indentation, broke up monster giant method of doom.
* Script-generated asteroids now behave like system populator-generated
asteroids (As Seen on BB[TM]).
* Minor optimizations and simplifications of legacy script engine.
* JS System.filteredEntities() now has sensible behaviour if predicate
throws an exception: the predicate is not called again, and null is
returned. The exception is reported and not rethrown.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056
* Fixed potential crashing bug in JS memory management (OOJSScript was not releasing its JS GC root).
* Fixed bug with several shipdata.plist settings being ignored in StationEntitys (bug #11684).
* Added JS Oolite object for app and JS version number checking; may add other facilities.
* Require latest version of SpiderMonkey (Gecko 1.8/FireFox 2 version) with JavaScript 1.7 support, built with JS_C_STRINGS_ARE_UTF8.
*Made SpiderMonkey build as a subproject in Xcode for ease of debugging.
* Further fiddling with Mac debug console.
* Added has_npc_traffic attribute to StationEntity.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1157 127b21dd-08f5-0310-b4b7-95ae10353056
Fixes in that time:
* Clean, integrated model for JS ship scripts and world scripts.
* Player ships support JS ship scripts (but not ones synthesized from legacy actions).
* Subentity shader uniform bindings bind to owning ship as intended.
* Fixed like_ship recursion limiter in -[Universe getDictionaryForShip:].
* Fixed a bug in material configuration parsing.
* Fixed a material bug where a shader material with textures, followed by a shader material with no textures, followed by a basic material with no textures would leave a texture bound.
* Cleaned up NSArray -> JS array conversion, without fixing aforementioned bug.
* Made JS Ship property "target" read/write, and made property setting work.
* Added JS Quaternion.random() static method.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1136 127b21dd-08f5-0310-b4b7-95ae10353056