7253 Commits

Author SHA1 Message Date
KonstantinosSykas
d27428d52a Linux deps version bump
Static link to libjs by default
2019-06-09 13:17:15 +03:00
phkb
5e6f32c320 Adding support for equipment-overrides.plist 2019-05-26 14:47:14 +10:00
phkb
915c78d2d6 Limiting star and nebula textures by galaxy (#337) 2019-05-25 15:16:15 +03:00
phkb
62e00fbb36 Adding playerWillBuyNewShip and playerWillReplaceShip world events (#336)
Replacing a ship is now considered a different event to buying one.
2019-05-01 11:19:45 +03:00
phkb
71dc42c3f5 Adding EquipmentInfo.calculatedPrice property, adding 'paid' param to playerBoughtEquipment event (#335) 2019-04-30 13:44:26 +03:00
AnotherCommander
cb2c771872
Main menu revamp: Replacing key menu item with Game Options. Game Options items that are controlled by savegames are greyed out when viewed from the intro screen. Some code refactoring. (#334) 2019-04-28 12:06:17 +03:00
AnotherCommander
bedfe96415 Ugh <facepalm>, fixing Mac build by using correct MIN macro instead of min. 2019-04-25 11:07:59 +02:00
AnotherCommander
67a907ce65 Oopsie - Forgot square bracket in previous commit :-\ 2019-04-25 10:54:03 +02:00
AnotherCommander
f9cc39e9cb Making sure that GUI selectable rows do not exceed maximum row count in Status screen. Should take care of #333. 2019-04-25 10:47:53 +02:00
phkb
8cad99b852 Fixed bug where station.shipyard generated shipyard when hasShipyard was false (#332) 2019-04-19 12:09:13 +03:00
phkb
5f8a8ff80b addShipToShipyard looks for and adds lasers from extras array (#330) 2019-04-18 15:15:06 +03:00
phkb
a6c507ad46 More code protection and better use of consts (#329) 2019-04-16 08:03:48 +03:00
AnotherCommander
51de231bf0 Ensuring that at least one row is selected at all times in the shipyard screen. 2019-04-12 21:41:58 +02:00
phkb
23c9cfd951 JS access to the shipyard of a station (#328) 2019-04-12 22:27:40 +03:00
AnotherCommander
835ae8fbf6
16 bits per color component as startup parameter (#326)
Requesting 16 bits per color component from OpenGL during initialization as an option. Seems to help a lot against color banding issues.

Startup is done normally at 8bpcc, as before. 16bpcc can be selected either by adding the key bpcc = <value> to .GNUstepDefaults or by passing the -bpcc16 command line parameter. If both exist, the command line parameter takes precedence.
2019-04-12 17:57:09 +03:00
phkb
6d46f2966f Keyboard controls to cycle and select MFD's in reverse (#327) 2019-04-09 17:52:36 +03:00
AnotherCommander
9f3c9f28ac Docks scripted to not accept player docking now result in autopilot docking rejection also in the case of fast autodock. 2019-04-07 19:33:24 +02:00
AnotherCommander
c2d9f798d0 Mac: Center mouse on right button down rather than up, to make behaviour similar to the Win/Linux builds. 2019-04-03 14:00:15 +02:00
AnotherCommander
343e44ec51 Attempting to make right mouse button on Mac center pitch and roll, in the same way that we have for Windows and Linux. 2019-03-23 23:46:08 +01:00
AnotherCommander
601128c035 Atmosphere shader: auto-calculate cosThreshold based on atmosphere radius. 2019-03-09 20:45:07 +01:00
AnotherCommander
f02f09b91a Minor adjustments to atmosphere shader. 2019-03-08 23:05:21 +01:00
AnotherCommander
3981bfaf47 Oopsie, sorted out some comments. 2019-03-07 20:55:58 +01:00
AnotherCommander
cdaf689263 Fixed black stripe at dark part of atmosphere circumference. Also, gamma corrected atmopshere. 2019-03-07 20:51:10 +01:00
KonstantinosSykas
0e2ea8896a Linux: Fixes building on 32-bit systems
where %EBX is used (for the GOT pointer) and gets overwritten when it is inlined.
2019-02-17 23:33:39 +02:00
AnotherCommander
c61c451d12 Identification of CPU type now happens also on Linux. 2019-02-17 19:27:21 +01:00
AnotherCommander
f68a5de48e Pressing Ctrl while handling the external camera view will now slow rotation and zoom speeds down. Allows for more precise external camera control. 2019-02-10 16:26:23 +01:00
AnotherCommander
65f9d706d5 Lave has now got its rain forests. 2019-01-25 14:07:52 +01:00
AnotherCommander
eb9ccb0383 Added more haze to default atmosphere for improved looks and feel of scale. 2019-01-25 11:35:29 +01:00
AnotherCommander
f1431f4d9f Merge branch 'master' of github.com:OoliteProject/oolite 2019-01-19 17:45:57 +01:00
AnotherCommander
35e398ed00 Added a thickness component for the 'inner' atmosphere opacity. It is based on the 1.86 atmosphere shader and the contribution of the new and old components is 0.5 for each. 2019-01-19 17:44:46 +01:00
Clint Moyer
a4c351c52c Change FAQ reference from PLAYING.TXT to controller wiki (#320)
The FAQ in the documentation was referencing a non-existent file
PLAYING.TXT to provide controller information specific to the
Oolite project. This file is not present in the repository and
so we can instead link to the Wiki.

Closes #319
2019-01-16 22:17:57 +02:00
AnotherCommander
fedab0e680 Fixed 32-bit Windows build. 2019-01-14 19:11:20 +01:00
AnotherCommander
f0a7d5e633 Windows port: CPU type and clock speed are now reported at the log header. 2019-01-11 15:05:58 +01:00
AnotherCommander
3dbfc6b472 The quest for pretty atmospheres continues. Further tweaks to the atmosphere shader, hopefully we got it this time round. 2019-01-06 19:00:33 +01:00
AnotherCommander
56dd34a059 Added some more density to the atmospheres and slightly simplified shader in doing so. 2019-01-04 14:26:27 +01:00
AnotherCommander
7c78819f7e
Fixed native exception when a dictionary was passed to OOIsNumberLiteral by OOJSSystemInfo.
Closes #317.
2019-01-02 10:48:26 +02:00
AnotherCommander
32c8b485db Added docking clearance joystick button control to stickmapper. 2019-01-01 20:07:33 +01:00
AnotherCommander
036c0ee1d9 Added joystick button support for docking computer (standard and fast) and next compass target. 2018-12-31 18:24:04 +01:00
AnotherCommander
94df64619b Happy New Year! 2018-12-31 12:43:04 +01:00
AnotherCommander
595ec561f3 Atmosphere rim now fits well all planet sizes. 2018-12-28 17:37:40 +01:00
AnotherCommander
a47df4e2d6 Refactor of atmosphere shader. Reverted change of atmo thickness with distance (did not work out as well as I was hoping to), readjusted critical angle for defining the atmo outer layer and slightly changed the rendering algorithm. 2018-12-27 08:20:47 +01:00
AnotherCommander
6edf9d1e2f Fixed dust color not getting mixed with 50 percent white, as intended, when sun color was set manually. 2018-12-21 16:29:16 +01:00
AnotherCommander
4214d58d63 Atmosphere fresnel exponent is now dependent on distance from the planet and clamped between 5.0 and 8.0. Atmnosphere appears thicker when close. 2018-12-18 21:23:03 +01:00
AnotherCommander
8a9500453f Added some debug data to sound channel code, trying to figure out why sound seems to occasionally stop on some Macs. 2018-12-18 19:27:54 +01:00
AnotherCommander
971323b760 Fine tuning the mix of blue in the atmosphere a bit. 2018-12-17 13:06:04 +01:00
AnotherCommander
18bcfe5135 Atmosphere is now more biased towards blue color. Also, outer atmosphere fade out returned to the richer 1.86 levels. 2018-12-16 19:11:24 +01:00
AnotherCommander
79fd124592 Fixed effectRemoved event not triggering when hyperspacing. Closes #316. 2018-12-12 15:41:42 +01:00
AnotherCommander
4949db96fa Increased default ambient light level to 0.1. 2018-12-06 15:40:58 +01:00
AnotherCommander
c7e0da3f7e Added cbr to contributors' list for his Material Suite Test number 17 contribution. 2018-12-06 15:01:54 +01:00
AnotherCommander
6789265af4 Set ambient light as the last thing before gamma correction in the planet shader. This way we can still change ambient light level without side effects. Moved ambient light setting further down also in the atmo shader. 2018-11-20 23:09:27 +01:00