cim
1fe4ade539
player.setPlayerRole(role [,index]) and clear out roles over time
2013-09-07 22:10:37 +01:00
cim
79c744f3c1
Grant player role entries
2013-09-07 20:25:36 +01:00
getafix@oolite.org
52b6c2b8ab
Updated terrastorage network name to terrastorage.dyndns.info
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5695 127b21dd-08f5-0310-b4b7-95ae10353056
2013-09-07 18:34:50 +02:00
Jens Ayton
9c35146b59
[Mac] Remove display.fullScreen.temp logging
2013-09-07 18:07:26 +02:00
cim
ea8c9c7b8e
Make it possible to translate the Moray Med's name without breaking cargo
2013-09-07 11:09:31 +01:00
cim
683c8876e4
Add role list (readable as player.roleWeights) to PlayerEntity
2013-09-06 21:57:47 +01:00
Jens Ayton
6076fae075
Cleanup
2013-09-06 00:53:03 +02:00
cim
1bcee4b7b7
Police ships anti-theft mechanism; traders have slightly better combat response
2013-09-05 20:12:41 +01:00
cim
35da08ae64
ship.damageAssessment() to check damage levels (will do more when NPCs can be damaged)
...
Also: adjust independent pirate role odds to be more towards small ships, and adjust missile loads of ships to reflect prior action or high value
2013-09-04 22:25:54 +01:00
cim
09c85be7bd
Make interceptors need a higher tech level, make cargo ejection faster
2013-09-03 18:22:49 +01:00
cim
59a906b992
Improve trader response to piracy.
2013-09-02 22:23:06 +01:00
cim
eef920f9d3
Give Vipers escape pods; give low energy ships some practical chance to use pods; adjust default pilots
2013-09-02 20:30:47 +01:00
AnotherCommander
59c4c5fa6e
Fix warnings on GCC on Windows. Also, free of charge optimization: -mtune=generic for the Windows builds.
2013-09-02 18:03:55 +02:00
cim
a2334ba5f4
Add basic aegis raiders, some bug fixes in station/defense ship AI
2013-09-01 19:25:45 +01:00
Jens Ayton
7c48e4e4db
Eliminate a nasty global
2013-09-01 14:58:22 +02:00
cim
fa7673722e
Reduce frequency of trader variants, logging in _addShips
2013-08-31 22:52:53 +01:00
cim
ce8c9b5b10
Remove debug lines
2013-08-31 21:16:25 +01:00
cim
a710d2f746
End patrols when supplies are low. Pirate interceptors will avoid fights then.
2013-08-31 19:33:56 +01:00
cim
062c3ee1c7
Fix bug in sun_color parameter, set Lave sun to white for ship parade
2013-08-31 18:48:11 +01:00
cim
1d750d8432
Fix error with interstellar space
2013-08-31 18:16:30 +01:00
cim
fd5fcfeeb3
Search for wormholes if insufficient fuel to leave a bad system
2013-08-31 18:07:17 +01:00
cim
90cab901ee
As suggested, give AI object a more accurate name
2013-08-31 16:21:07 +01:00
cim
0152e7ef8c
system.wormholes property
2013-08-31 11:09:24 +01:00
cim
58175cc2e5
Exclude windows build products ( closes #53 )
2013-08-30 21:20:11 +01:00
cim
813b5c9449
Merge branch 'master' of github.com:OoliteProject/oolite
2013-08-30 21:19:28 +01:00
cim
bbbb02ddcd
Exclude windows build products ( closes #53 )
2013-08-30 21:18:53 +01:00
cim
c7e7e2f75f
Improve distress message handling
2013-08-30 21:14:55 +01:00
Jens Ayton
053097bb7b
Remove unused temporary log class
2013-08-30 16:48:07 +02:00
cim
8cf615c168
Adjust populator settings and related AI a bit.
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Main changes: more independent pirates in Feudal/Anarchy; repopulator has a cap on the number of ships it can accumulate in-system; certain ships have tendency towards awful or non-awful accuracy settings; independent pirate packs are slightly bigger; tharglets share accuracy of controller. Overall effect should be to make the difficulty slope between Corp and Anarchy larger, but Corp safer.
2013-08-27 22:08:35 +01:00
cim
c0d885c7a3
Speed up autopilot docking to stop huge queues.
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Tested at TAF 16x in a variety of ships without scratching the paint.
2013-08-27 22:05:28 +01:00
cim
028fa0c8aa
Merge branch 'master' into steady-state-ecosystem
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Conflicts:
src/Core/Scripting/OOJSEntity.m
2013-08-27 13:15:33 +01:00
cim
e3fa87e7f5
Fix secondary targets to not track cargo in your hold.
2013-08-27 13:12:07 +01:00
cim
7db8688052
Update version from 1.77.1 to 1.79
2013-08-27 12:51:53 +01:00
cim
867515870a
Update threat assessment scores to account for new player fleeing, other tweaks
2013-08-27 10:36:28 +01:00
cim
36a8d9f703
Update changelog
2013-08-27 09:45:43 +01:00
cim
4db315de16
Update changelog
2013-08-27 09:29:12 +01:00
cim
7138dcff1f
Update .gitignore file
2013-08-27 08:45:55 +01:00
cim
b54ec84e71
Add opportunist AI
2013-08-26 17:08:05 +01:00
cim
3fa10abb5c
Adjust comms messages, avoid over-filling pirates with cargo
2013-08-26 16:17:59 +01:00
cim
273b58b9a5
Adjust nova mission to new populator (and future ones)
2013-08-26 14:09:06 +01:00
cim
baf2efceea
Merge branch 'javascript-ai' into steady-state-ecosystem
...
Conflicts:
Resources/Scripts/oolite-populator.js
src/Core/Universe.h
2013-08-26 13:59:45 +01:00
cim
172f66c4c5
Merge branch 'master' into javascript-ai
...
Conflicts:
src/Core/Entities/PlayerEntityLoadSave.m
2013-08-26 13:41:16 +01:00
Jens Ayton
6cb032d509
Copy edit registration interface
2013-08-26 08:01:21 +02:00
Jens Ayton
808f8ebffc
[Mac] Add registration script to Xcode project
...
Also set up project so registration and populator scripts are actually copied
to the right place.
2013-08-26 08:00:33 +02:00
cim
1ef0989d73
Add ship registry interface to allow player to set names
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Commander name now it's independent of savefile name; ship unique name at the same time.
2013-08-25 22:39:28 +01:00
cim
8d3ba9dd13
Fix various bugs in mission screen text entry
2013-08-25 22:38:35 +01:00
cim
b220bd591d
Merge branch 'master' of github.com:OoliteProject/oolite
2013-08-25 21:57:16 +01:00
cim
daf2ad36b8
Separate out some names
...
Save game name and player commander name are separate variables.
*NOTE*: I think I've set the variables up correctly for the Mac OS version of the save interface, but I can't test that.
*NOTE*: Just in case, back up your save games first!
ship.name, ship.shipUniqueName, ship.shipClassName separated out.
ship.displayName derived from those three if not set explicitly.
2013-08-25 21:45:31 +01:00
cim
ce9af0c389
Allow text entry on mission screens, tidy up some related code
2013-08-25 19:16:17 +01:00
cim
e6fb14ffbf
Adjust cargo generation, especially for smugglers, medical.
...
Increase likely_cargo levels on pirate ships quite a bit (PIRATE_GOODS already reduces it once; no need to do so again in shipdata)
2013-08-25 13:14:02 +01:00