cim
eb97e5b83e
Regenerate planet texture if detail level changed
2014-01-05 13:32:30 +00:00
Jens Ayton
3fcd4f996e
Bump binary resources and tests/
2014-01-05 13:09:56 +01:00
AnotherCommander
8550ee9b59
Remove alloy from demoships parade.
2014-01-05 00:12:05 +01:00
Jens Ayton
c13bf0b531
Remove makefile references to old SDL sound code
2014-01-04 23:47:30 +01:00
Jens Ayton
ba8db00242
Remove Core Audio sound implementation
2014-01-04 23:46:56 +01:00
Jens Ayton
481b9a120b
Reorganize multitexture code to avoid redundant work
...
Before, emission and illumination maps would be loaded synchronously
in order to determine the cache key of the combined texture.
2014-01-04 23:39:45 +01:00
Jens Ayton
ac602fe187
Enable multitexture light maps in minimum detail mode
...
Uses "extra shrink" mode to keep light maps small.
2014-01-04 23:39:45 +01:00
cim
a2fbdae3a7
OpenAL seems to be working without problems, so remove the old SDL sound files
...
Similar cleanup needed on Mac.
2014-01-04 22:01:43 +00:00
Jens Ayton
8c94d3db89
Implement "extra shrink" texture flag
...
In reduced detail mode only, this limits texture sizes to 256 px per edge,
and shrinks textures that started at 256 px to 128 px.
2014-01-04 22:04:54 +01:00
Jens Ayton
af9077e984
Fix super initialization in OOPixMapTextureLoader
...
This may affect planet rendering, but I couldn't see any differences.
2014-01-04 22:01:08 +01:00
cim
7468b27120
Make NEW_ATMOSPHERE clouds a bit more visible
2014-01-04 18:15:04 +00:00
cim
80880962e2
Try new atmosphere
2014-01-04 17:44:35 +00:00
Jens Ayton
73b34f6371
Bump tests for material suite
2014-01-04 14:50:16 +01:00
Jens Ayton
8f941ee228
Add console.maximumDetailLevel
2014-01-04 14:46:33 +01:00
cim
8da876d739
Draw atmosphere, and generate it if texture was not generated.
2014-01-04 00:00:15 +00:00
cim
4e8d659cd2
Fix last two cherry-picked commits so that they compile again
...
The whole NEW_PLANETS bit requires a fairly decent graphics card, so it's basically turned off unless the detail level is at "extras".
2014-01-03 23:23:42 +00:00
cim
1035b65d6a
Cube map support for new planets
2014-01-03 21:26:40 +00:00
cim
2e8644a338
Re-enable new planets
...
Allow loading of cube map data, cube maps now work correctly in non-shader mode.
2014-01-03 21:26:25 +00:00
Jens Ayton
44eff90875
[Mac] Create AddOns directory to open if needed
2014-01-03 20:31:26 +01:00
Jens Ayton
305752d319
Minor cleanup
2014-01-03 01:30:23 +01:00
Jens Ayton
f1c0d4584f
Bump Mac-specific for graphics detail stuff
2014-01-03 01:30:01 +01:00
Jens Ayton
734151b3e9
Make console.detailLevel a symbolic string as declared
2014-01-03 01:24:57 +01:00
Jens Ayton
7e45da3aee
Remove unused file exports-debug-32.exp
2014-01-03 01:23:23 +01:00
cim
daf9338c03
Don't send comms while player is exiting witchspace
2014-01-02 22:40:05 +00:00
AnotherCommander
7276ef6257
Espeak builds: Make female voice the default one (less loud, more pleasant to listen to).
2014-01-02 13:28:35 +01:00
cim
a15d6fcbf4
Actually use the direct detail level set on initialisation
2014-01-01 19:04:53 +00:00
cim
985abbce2d
Cover possible problem in asking for docking instructions
2014-01-01 19:03:50 +00:00
cim
656b58beae
Adjust detail settings on Game Options screen
...
0 = no shaders, reduced detail
1 = full shaders, high detail
2 = full shaders, various expensive post-1.78 graphics extras
The old "simple shaders" setting is gone
2014-01-01 17:15:14 +00:00
cim
271b8b85c0
selfDestructAbandonedShip AI parameter should have _flag prefix
2013-12-31 18:29:51 +00:00
cim
22fca4c705
Allow a function to be passed as a comms parameter, for more advanced work
2013-12-31 17:42:31 +00:00
cim
012af4837c
Adjust non-linearity / precision mode interaction.
...
Probably works.
2013-12-25 14:14:13 +00:00
cim
47d3f92bb1
Add equipment mode key to stick mapper, re-add Tab and 0 equivalents
...
Untested, of course.
2013-12-24 16:24:04 +00:00
cim
65f3e2e197
Stop trying to scoop derelicts: closes #72
2013-12-23 23:13:10 +00:00
cim
f29e3a2ff1
Merge pull request #64 from kanthoney/nonlinear_joystick
...
Nonlinear joystick: merging to let the nightly users have a go at it
2013-12-23 07:35:11 -08:00
cim
8800e34620
For now, force deterministic population off in nova/interstellar
2013-12-23 12:33:35 +00:00
AnotherCommander
473ffa289f
Windows installer: Remove duplicate git hash from installer window's title.
2013-12-23 10:58:13 +01:00
AnotherCommander
d09a82c520
Windows installer: Refuse to run if the user tries to install the 64-bit version of the game on a 32-bit system.
2013-12-23 09:37:27 +01:00
cim
c2abd5c386
Make stick precision indicator available on default HUDs
...
(but hide it if no joystick connected)
2013-12-22 18:08:36 +00:00
cim
4ba33c4261
Mention Ctrl in flight lesson
2013-12-22 18:08:36 +00:00
cim
86109c7b05
Fix aegis checks when starting from non-main station
2013-12-22 18:08:36 +00:00
cim
66788a9489
Allow scenarios to end while docked.
2013-12-22 18:08:36 +00:00
cim
e1b28e712f
Lesson 9: in-system navigation
2013-12-22 18:08:35 +00:00
KonstantinosSykas
19d94c807d
Push Linux dependencies and update linker opts \n following zlib 1.2.3 to 1.2.8 update
2013-12-22 19:43:37 +02:00
AnotherCommander
c75a5cbc3c
Windows installer: add the Product Version key (found under Right-Click on installer executable -> Details tab).
2013-12-21 21:51:53 +01:00
cim
84c1520ee8
Merge branch 'tutorial-scenario': lesson 8 and some fixes
2013-12-21 18:31:09 +00:00
cim
7b0e46a851
Lesson 8: information screens
...
Also tune "roll" check on docking lesson to be less strict.
2013-12-21 18:27:24 +00:00
cim
9b2df355de
Make combat buoy follow the player ship if needed
2013-12-21 15:23:10 +00:00
cim
3c38cf2732
Adjust functionality to allow restarting of current lesson
...
Also other minor adjustments to lesson texts
2013-12-20 18:27:25 +00:00
cim
50337c865c
Fix: Clear docking clearance status if dock station vanishes
2013-12-19 20:31:09 +00:00
cim
1975783f24
Merge branch 'tutorial-scenario': lesson 7 and some other adjustments
2013-12-19 18:56:10 +00:00