501 Commits

Author SHA1 Message Date
cim
01bb1e1b81 Fix typo in assassin AI
(and same typo in a currently unused method)
2014-01-22 18:05:07 +00:00
cim
e514f43dca Add some comms message points (and test messages) for witchspace entry 2014-01-20 20:03:05 +00:00
cim
c272d8952d Ships can be set to have available_to_all equipment barred
script_info = { "oolite-barred-equipment" = ("EQ_KEY1","EQ_KEY2",...); };
2014-01-19 11:48:35 +00:00
cim
c5a91aa8f2 Docking ships don't release their escorts until later 2014-01-17 21:50:35 +00:00
cim
daf9338c03 Don't send comms while player is exiting witchspace 2014-01-02 22:40:05 +00:00
cim
271b8b85c0 selfDestructAbandonedShip AI parameter should have _flag prefix 2013-12-31 18:29:51 +00:00
cim
22fca4c705 Allow a function to be passed as a comms parameter, for more advanced work 2013-12-31 17:42:31 +00:00
cim
65f3e2e197 Stop trying to scoop derelicts: closes #72 2013-12-23 23:13:10 +00:00
cim
e1b28e712f Lesson 9: in-system navigation 2013-12-22 18:08:35 +00:00
cim
84c1520ee8 Merge branch 'tutorial-scenario': lesson 8 and some fixes 2013-12-21 18:31:09 +00:00
cim
7b0e46a851 Lesson 8: information screens
Also tune "roll" check on docking lesson to be less strict.
2013-12-21 18:27:24 +00:00
cim
9b2df355de Make combat buoy follow the player ship if needed 2013-12-21 15:23:10 +00:00
cim
3c38cf2732 Adjust functionality to allow restarting of current lesson
Also other minor adjustments to lesson texts
2013-12-20 18:27:25 +00:00
cim
1975783f24 Merge branch 'tutorial-scenario': lesson 7 and some other adjustments 2013-12-19 18:56:10 +00:00
cim
a32f786168 Try to spread out launches between stations a bit. 2013-12-19 18:55:07 +00:00
cim
dae8593131 Adjust cleanup after launching from station in lesson 7 2013-12-19 18:53:52 +00:00
cim
27780bdc0f Prevent player from activating torus drive too early in tutorial 2013-12-19 18:48:51 +00:00
cim
de9283b93a Lesson 7: docking 2013-12-19 17:35:50 +00:00
cim
cff7ee1dd0 Merge branch 'tutorial-scenario': lesson 6 2013-12-18 12:44:29 +00:00
cim
9d37b1ca14 Add tutorial lesson 6: combat practice.
Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
a570fbadfc Fix bug where stations would ignore attacks 2013-12-17 22:06:12 +00:00
cim
622874c444 Just in case an OXP has deleted a standard role. 2013-12-17 15:04:30 +00:00
cim
b11f30df0b Merge branch 'tutorial-scenario' - more lessons 2013-12-17 13:07:45 +00:00
cim
d5093e2412 Tutorial lessons 4 and 5 2013-12-17 13:05:18 +00:00
cim
282af079ed Merge branch 'tutorial-scenario': fixes 2013-12-14 17:06:21 +00:00
cim
2f248c3186 Adjust messages, check distance from buoy more frequently 2013-12-14 17:05:51 +00:00
cim
344bd47efd Merge branch 'tutorial-scenario': lesson 3 and some bug fixes 2013-12-14 16:01:20 +00:00
cim
51ee5f94cb Add first challenge - dodge some asteroids 2013-12-14 15:55:31 +00:00
cim
0d66f33809 Make attacks on cargo, buoys, etc. less likely 2013-12-12 20:56:39 +00:00
cim
609339826c Fix AI error 2013-12-12 20:17:58 +00:00
cim
ef5e5ca202 Fix coordinates for tutorial, in case the sun moves 2013-12-10 18:25:33 +00:00
cim
d9f1b66c4c Increase fuel level for fuel bar introduction 2013-12-08 19:09:49 +00:00
cim
d1617b92b0 Complete first draft of second lesson 2013-12-07 16:27:02 +00:00
cim
8c2836f157 Set up resetting between lessons and death protection, start lesson 2 2013-12-07 15:02:31 +00:00
cim
a29ee99447 Allow scenarios to be ended
A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675 Finish (first draft of) lesson 1 of the tutorial 2013-12-06 21:47:24 +00:00
cim
44799d8b70 Add more dials to tutorial lesson 1 2013-12-06 18:20:55 +00:00
cim
e27338050c Adjust ordering slightly, add another dial 2013-12-05 22:12:06 +00:00
cim
7e83f253a6 Start introducing the HUD in the tutorial
New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
2be33a0eef Start on tutorial set up
Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
774f421455 Add starting save file and some initial framework for the tutorial 2013-12-03 13:33:17 +00:00
cim
91ff0c6647 Fix witchspace entry error for assassins 2013-12-01 12:36:32 +00:00
cim
3fd5ad89b1 Adjust combat odds calculation for bigger fights 2013-11-29 21:06:29 +00:00
cim
694268c95f Fix typo causing errors in comms sending 2013-11-29 18:46:45 +00:00
cim
c1c28ae749 Adjust comms messages to distinguish attack messages a bit 2013-11-28 21:54:00 +00:00
cim
1dd51a6adf Correctly unset wormhole record in ship AIs 2013-11-28 21:00:51 +00:00
cim
2fe4c4318c Fix some interstellar space bugs in AI 2013-11-18 18:04:12 +00:00
cim
4bc2c88604 Add player.*ReputationPrecise
Integer behaviour of *Reputation needed for compatibility
2013-11-15 21:36:35 +00:00
cim
45289bb4a7 Fix populator for missing roles
Temporarily increase level of logging of missing roles
2013-11-11 23:07:53 +00:00
cim
259fbeb87d Remove debug statement. 2013-11-06 21:34:58 +00:00