cim
01bb1e1b81
Fix typo in assassin AI
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(and same typo in a currently unused method)
2014-01-22 18:05:07 +00:00
cim
e514f43dca
Add some comms message points (and test messages) for witchspace entry
2014-01-20 20:03:05 +00:00
cim
c272d8952d
Ships can be set to have available_to_all equipment barred
...
script_info = { "oolite-barred-equipment" = ("EQ_KEY1","EQ_KEY2",...); };
2014-01-19 11:48:35 +00:00
cim
c5a91aa8f2
Docking ships don't release their escorts until later
2014-01-17 21:50:35 +00:00
cim
daf9338c03
Don't send comms while player is exiting witchspace
2014-01-02 22:40:05 +00:00
cim
271b8b85c0
selfDestructAbandonedShip AI parameter should have _flag prefix
2013-12-31 18:29:51 +00:00
cim
22fca4c705
Allow a function to be passed as a comms parameter, for more advanced work
2013-12-31 17:42:31 +00:00
cim
65f3e2e197
Stop trying to scoop derelicts: closes #72
2013-12-23 23:13:10 +00:00
cim
e1b28e712f
Lesson 9: in-system navigation
2013-12-22 18:08:35 +00:00
cim
84c1520ee8
Merge branch 'tutorial-scenario': lesson 8 and some fixes
2013-12-21 18:31:09 +00:00
cim
7b0e46a851
Lesson 8: information screens
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Also tune "roll" check on docking lesson to be less strict.
2013-12-21 18:27:24 +00:00
cim
9b2df355de
Make combat buoy follow the player ship if needed
2013-12-21 15:23:10 +00:00
cim
3c38cf2732
Adjust functionality to allow restarting of current lesson
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Also other minor adjustments to lesson texts
2013-12-20 18:27:25 +00:00
cim
1975783f24
Merge branch 'tutorial-scenario': lesson 7 and some other adjustments
2013-12-19 18:56:10 +00:00
cim
a32f786168
Try to spread out launches between stations a bit.
2013-12-19 18:55:07 +00:00
cim
dae8593131
Adjust cleanup after launching from station in lesson 7
2013-12-19 18:53:52 +00:00
cim
27780bdc0f
Prevent player from activating torus drive too early in tutorial
2013-12-19 18:48:51 +00:00
cim
de9283b93a
Lesson 7: docking
2013-12-19 17:35:50 +00:00
cim
cff7ee1dd0
Merge branch 'tutorial-scenario': lesson 6
2013-12-18 12:44:29 +00:00
cim
9d37b1ca14
Add tutorial lesson 6: combat practice.
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Also tweak a few earlier stages very slightly, and add optional 'delay' parameter to priority setting in AIs.
2013-12-18 12:42:04 +00:00
cim
a570fbadfc
Fix bug where stations would ignore attacks
2013-12-17 22:06:12 +00:00
cim
622874c444
Just in case an OXP has deleted a standard role.
2013-12-17 15:04:30 +00:00
cim
b11f30df0b
Merge branch 'tutorial-scenario' - more lessons
2013-12-17 13:07:45 +00:00
cim
d5093e2412
Tutorial lessons 4 and 5
2013-12-17 13:05:18 +00:00
cim
282af079ed
Merge branch 'tutorial-scenario': fixes
2013-12-14 17:06:21 +00:00
cim
2f248c3186
Adjust messages, check distance from buoy more frequently
2013-12-14 17:05:51 +00:00
cim
344bd47efd
Merge branch 'tutorial-scenario': lesson 3 and some bug fixes
2013-12-14 16:01:20 +00:00
cim
51ee5f94cb
Add first challenge - dodge some asteroids
2013-12-14 15:55:31 +00:00
cim
0d66f33809
Make attacks on cargo, buoys, etc. less likely
2013-12-12 20:56:39 +00:00
cim
609339826c
Fix AI error
2013-12-12 20:17:58 +00:00
cim
ef5e5ca202
Fix coordinates for tutorial, in case the sun moves
2013-12-10 18:25:33 +00:00
cim
d9f1b66c4c
Increase fuel level for fuel bar introduction
2013-12-08 19:09:49 +00:00
cim
d1617b92b0
Complete first draft of second lesson
2013-12-07 16:27:02 +00:00
cim
8c2836f157
Set up resetting between lessons and death protection, start lesson 2
2013-12-07 15:02:31 +00:00
cim
a29ee99447
Allow scenarios to be ended
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A scenario key may optionally be specified in scenarios.plist, then player.endScenario(key) may be called to exit the scenario and return to the start screen. Calling it with the wrong key or when there was no scenario key set has no effect.
2013-12-07 13:00:02 +00:00
cim
d10327a675
Finish (first draft of) lesson 1 of the tutorial
2013-12-06 21:47:24 +00:00
cim
44799d8b70
Add more dials to tutorial lesson 1
2013-12-06 18:20:55 +00:00
cim
e27338050c
Adjust ordering slightly, add another dial
2013-12-05 22:12:06 +00:00
cim
7e83f253a6
Start introducing the HUD in the tutorial
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New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
2be33a0eef
Start on tutorial set up
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Add third parameter to PS.setMultiFunctionText (bool reflow). If true, automatically reflows text to keep within width limits. (Should we default this to on? That's probably the more common case.)
2013-12-03 23:28:16 +00:00
cim
774f421455
Add starting save file and some initial framework for the tutorial
2013-12-03 13:33:17 +00:00
cim
91ff0c6647
Fix witchspace entry error for assassins
2013-12-01 12:36:32 +00:00
cim
3fd5ad89b1
Adjust combat odds calculation for bigger fights
2013-11-29 21:06:29 +00:00
cim
694268c95f
Fix typo causing errors in comms sending
2013-11-29 18:46:45 +00:00
cim
c1c28ae749
Adjust comms messages to distinguish attack messages a bit
2013-11-28 21:54:00 +00:00
cim
1dd51a6adf
Correctly unset wormhole record in ship AIs
2013-11-28 21:00:51 +00:00
cim
2fe4c4318c
Fix some interstellar space bugs in AI
2013-11-18 18:04:12 +00:00
cim
4bc2c88604
Add player.*ReputationPrecise
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Integer behaviour of *Reputation needed for compatibility
2013-11-15 21:36:35 +00:00
cim
45289bb4a7
Fix populator for missing roles
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Temporarily increase level of logging of missing roles
2013-11-11 23:07:53 +00:00
cim
259fbeb87d
Remove debug statement.
2013-11-06 21:34:58 +00:00