Jens Ayton
|
1d7b85b918
|
Slight dust shader optimization.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3313 127b21dd-08f5-0310-b4b7-95ae10353056
|
2010-05-09 19:37:09 +00:00 |
|
Jens Ayton
|
5599e4f375
|
More dust fun: dust box repeating is now handled in shader, so dust is now static geometry in shader mode.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3312 127b21dd-08f5-0310-b4b7-95ae10353056
|
2010-05-09 19:23:06 +00:00 |
|
Jens Ayton
|
7c674d3d4a
|
Dust draws with vertex arrays, warping is applied in shader (which allows for more customization as a side effect).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3311 127b21dd-08f5-0310-b4b7-95ae10353056
|
2010-05-09 18:22:53 +00:00 |
|
Jens Ayton
|
edf647f4e5
|
Dust is now more subtle, especially in shader mode. It also scales smoothly instead of jumping between dot sizes.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3304 127b21dd-08f5-0310-b4b7-95ae10353056
|
2010-05-08 22:51:33 +00:00 |
|
Jens Ayton
|
8392bee4a5
|
Fade dust motes to clear instead of black when shady.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3298 127b21dd-08f5-0310-b4b7-95ae10353056
|
2010-05-06 18:22:53 +00:00 |
|