Jens Ayton
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d1ae8972e5
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Updating of strictly pointless copyright year thingies, yay!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3960 127b21dd-08f5-0310-b4b7-95ae10353056
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2011-01-02 20:27:12 +00:00 |
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Jens Ayton
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c34f7e03f1
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Enabled ECMAScript 5 strict mode in all built-in scripts.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3958 127b21dd-08f5-0310-b4b7-95ae10353056
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2011-01-02 17:54:54 +00:00 |
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Jens Ayton
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d16dc20f0b
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All scripts now use underscore prefix for custom properties. Also general cleanup and linting.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3732 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-07-30 21:54:50 +00:00 |
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Marc
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2448a4f38f
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- OK, now all copyright notices inside the code should be up to date!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3654 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-07-03 18:45:37 +00:00 |
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Jens Ayton
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a7d96ce760
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Bumpez les versions! (Except the ReadMe, because I don't have Word, and the Debian stuff, because it confused me.)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3518 127b21dd-08f5-0310-b4b7-95ae10353056
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2010-06-13 15:40:59 +00:00 |
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Jens Ayton
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3c10a9b2be
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Bumped version number. Changed Mac system requirement to 10.4, and cleaned up target configuration in preparation for 64-bit support.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2335 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-08-30 14:49:03 +00:00 |
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Jens Ayton
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1feeb63fd8
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Ran all game scripts through JSLint (http://www.jslint.com/), but not console script because it's full of JavaScript 2-isms. The JavaScript 2 that isn't going to happen. Yay.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2182 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-05-22 22:45:02 +00:00 |
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Jens Ayton
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bbd9c0ef23
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Ye bigge version number bumpe. Also removed deprecated JS stuff that's been around for two versions, and added :logOn and :logOff console macros.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1828 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-11-03 17:55:32 +00:00 |
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Jens Ayton
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30ee81765c
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Fixed script error in cloaking device mission.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1587 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-04-26 13:52:18 +00:00 |
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Jens Ayton
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01c7ccbc10
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Bumped version numbers (trunk to 1.72, 1.71-maintenance to 1.71.1). #ifed out redundant like_ship check in ShipEntity, with log message in event of it turning out not to be redundant.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1577 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-04-22 10:44:26 +00:00 |
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Jens Ayton
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197119ccc8
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All scripts now JavaScript -- adopted somewhat twiddled versions of Eric's scripts, with the cleanup stuff removed (premature optimization is the root of all evil; I'll put it back in if anyone has profiling information indicating it's actually a win). Moved the mission screen function into global-prefix as a generally-available utility function. Wrote JS scripts for the two remaining ships using death_actions. Added Ship.explode(), which kills any ShipEntity through energy damage including the main station. Once again made blowing up the main station with blowUpMainStation (or explode()) work.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1473 127b21dd-08f5-0310-b4b7-95ae10353056
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2008-03-10 00:01:30 +00:00 |
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