11 Commits

Author SHA1 Message Date
Jens Ayton
d1ae8972e5 Updating of strictly pointless copyright year thingies, yay!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3960 127b21dd-08f5-0310-b4b7-95ae10353056
2011-01-02 20:27:12 +00:00
Jens Ayton
c34f7e03f1 Enabled ECMAScript 5 strict mode in all built-in scripts.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3958 127b21dd-08f5-0310-b4b7-95ae10353056
2011-01-02 17:54:54 +00:00
Jens Ayton
d16dc20f0b All scripts now use underscore prefix for custom properties. Also general cleanup and linting.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3732 127b21dd-08f5-0310-b4b7-95ae10353056
2010-07-30 21:54:50 +00:00
Marc
2448a4f38f - OK, now all copyright notices inside the code should be up to date!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3654 127b21dd-08f5-0310-b4b7-95ae10353056
2010-07-03 18:45:37 +00:00
Jens Ayton
a7d96ce760 Bumpez les versions! (Except the ReadMe, because I don't have Word, and the Debian stuff, because it confused me.)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3518 127b21dd-08f5-0310-b4b7-95ae10353056
2010-06-13 15:40:59 +00:00
Jens Ayton
3c10a9b2be Bumped version number. Changed Mac system requirement to 10.4, and cleaned up target configuration in preparation for 64-bit support.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2335 127b21dd-08f5-0310-b4b7-95ae10353056
2009-08-30 14:49:03 +00:00
Jens Ayton
1feeb63fd8 Ran all game scripts through JSLint (http://www.jslint.com/), but not console script because it's full of JavaScript 2-isms. The JavaScript 2 that isn't going to happen. Yay.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2182 127b21dd-08f5-0310-b4b7-95ae10353056
2009-05-22 22:45:02 +00:00
Jens Ayton
bbd9c0ef23 Ye bigge version number bumpe. Also removed deprecated JS stuff that's been around for two versions, and added :logOn and :logOff console macros.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1828 127b21dd-08f5-0310-b4b7-95ae10353056
2008-11-03 17:55:32 +00:00
Jens Ayton
30ee81765c Fixed script error in cloaking device mission.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1587 127b21dd-08f5-0310-b4b7-95ae10353056
2008-04-26 13:52:18 +00:00
Jens Ayton
01c7ccbc10 Bumped version numbers (trunk to 1.72, 1.71-maintenance to 1.71.1). #ifed out redundant like_ship check in ShipEntity, with log message in event of it turning out not to be redundant.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1577 127b21dd-08f5-0310-b4b7-95ae10353056
2008-04-22 10:44:26 +00:00
Jens Ayton
197119ccc8 All scripts now JavaScript -- adopted somewhat twiddled versions of Eric's scripts, with the cleanup stuff removed (premature optimization is the root of all evil; I'll put it back in if anyone has profiling information indicating it's actually a win). Moved the mission screen function into global-prefix as a generally-available utility function. Wrote JS scripts for the two remaining ships using death_actions. Added Ship.explode(), which kills any ShipEntity through energy damage including the main station. Once again made blowing up the main station with blowUpMainStation (or explode()) work.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1473 127b21dd-08f5-0310-b4b7-95ae10353056
2008-03-10 00:01:30 +00:00