Minor code cleanup:
- graphically cleaner windows resize for SDL systems.
- world event shipWillExit/ExitedWitchspace now also triggered if the escape capsule is rescued at a different system (via OXP override).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3965 127b21dd-08f5-0310-b4b7-95ae10353056
- player and NPCs can eject at all times now.
- if pod ejected in witchspace, it's game over for the player, unless overridden by oxp.
- if pod ejected in normal space, the player will always reappear at the main station, unless overridden by oxp!
- new worldScript event 'escapePodSequenceOver' to override escape pod behaviour: if at the end of the event player.ship.target is a dockable station, the player will reappear inside it, otherwise game over!
- new translation string: gameover-escape-pod
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3809 127b21dd-08f5-0310-b4b7-95ae10353056
- New primed equipment key in savegames.
- Equipment scripts only respond to the activate event.
- Equipment scripts have access to this.equipmentKey, which contains the equipment type the script is associated to (e.g. 'EQ_WHATEVER')
* More commsMessage stuff:
- new parameter: ship.commsMessage(message [, toShip]) the second - optional - parameter now allows for narrowcast, as opposed to generic broadcast within scanner range - in crowded systems it's faster to narrowcast to a couple of ships, than to just broadcast the message to all ships in range!
- commsMessageReceived event: the ship sending the message is now passed as a second parameter to the event handler.
* new equipmentInfo property: scriptName
* new ship property: isPiloted
* assorted code cleanup...
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3799 127b21dd-08f5-0310-b4b7-95ae10353056
- c now tries to dock either at the players' current target, a nearby station, or the system main station.
- Shift-C does the same, except attempts a fast-dock if the station allows it.
Added a new key 'allowsFastDocking'. Defaults to YES for the system main station, and NO to all other stations.
- Shift-D is no longer used.
Also, autopilot will no longer engage on Condition Red.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3783 127b21dd-08f5-0310-b4b7-95ae10353056
- some code cleanup.
- OXP change: added new shipdata.plist key 'hyperspace_motor' if set to NO, no NPCs or player ships can enter witchspace on their own. Defaults to YES if not specified. Fuel injection and galaxy jumps are not affected by this change. New translation strings added and GUI screens updated to accommodate this change.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3739 127b21dd-08f5-0310-b4b7-95ae10353056
- fix: if looking at the commodity market while in hyperspace, just show 'Commodity Market' with null values as opposed to '(Nearest System) Commodity Market' - new translation string.
- fix: Stop fuel scoop activity indicators when standing still inside the corona and no scooping is actually taking place.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3717 127b21dd-08f5-0310-b4b7-95ae10353056
- fix: all autopilot options (and docking clearance) now follow the same, consistent rules: no docking help at main stations if fugitive, no docking help at other stations if hostile.
- fix: no more 'docking clearance revoked' messages after 'no docking clearance needed' if player / station becomes hostile.
- change: hostile stations don't send friendly 'come on in' messages anymore.
- change: shift-c and c can now be used interchangeably to exit autopilot mode.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3664 127b21dd-08f5-0310-b4b7-95ae10353056
- fix: searching for one overlapping system by name in the long range map now should always identify the right system. (trunk & maintenance)
- docking clearance: all stations/carriers should now refuse docking clearance to hostile ships (trunk)
- more copyright cleanup
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3657 127b21dd-08f5-0310-b4b7-95ae10353056
- better handling of - & feedback about - invalid data when selecting random 'missile' role missiles.
- Made the 'OXP messages' message less mysterious than before. One more translation string added.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3451 127b21dd-08f5-0310-b4b7-95ae10353056
- Added 3 javascript properties to ships: isCargo, isDerelict and isRock (the last one identifies both asteroids and rock hermits)
- Tidying up!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2906 127b21dd-08f5-0310-b4b7-95ae10353056
- Renamed docking-clearance resource strings to be more consistent.
- Fixed slow-gpus plist; it was causing exceptions in MacOS
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2647 127b21dd-08f5-0310-b4b7-95ae10353056
* Change: load failure prefix string altered to avoid the silly sounding 'Saved game failed to load. Could not load file.' That now reads 'Failed to restore saved game. Could not load file.': half as mysterious! :)
* Game Over fixes:
- after game over, Oolite now restores the last saved game.
- there should be no more 'xyz broken equipment' messages after dying now.
I'm fairly sure I haven't broken anything there, but will port to maintenance after some more testing.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2616 127b21dd-08f5-0310-b4b7-95ae10353056
- no more autosave immediately after a restart.
- removed duplicate screen message during autosave.
- autosaved commander name is now 'CommanderName (autosave)' instead of 'autosave' as before.
* Trunk:
- changed the name of the autosave description key inside plist.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2609 127b21dd-08f5-0310-b4b7-95ae10353056
* any found system in galaxy map is now restored properly from save games.
* various found system bugfixes.
* corrected new nova mission string typo.
Maintenance & Trunk:
* friendlier handling for missing ']' in expandDescription: will return the unexpanded string instead of nil, plus warning integrated better with logcontrol.plist
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2590 127b21dd-08f5-0310-b4b7-95ae10353056