- if compass is not visible, compass mode changes are disabled.
- compassTargetChanged now fires when compass display switches from visible to invisible during in-system flight - target is null, signifying the compass is being turned off.
- compassTargetChanged now fires also after willEnterWitchspace, with target undefined, meaning the compass lost its target.
- compassTargetChanged should now fire after a witchjump to a new system, under all circumstances.
* escape_pod_role property added to shipdata, to be used in preference to escape_pod_model
- yet some more, mostly whitespaces, cleanup...
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5359 127b21dd-08f5-0310-b4b7-95ae10353056
Add some more (unused in core) entries to screenbackgrounds.plist so that OXPs can define slightly different backgrounds for F6 screens and their missionscreen alternates.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5334 127b21dd-08f5-0310-b4b7-95ae10353056
* disabled the obsolete & unclear AEGIS_CLOSE_TO_PLANET AI message (AEGIS_CLOSE_TO_MAIN_PLANET & CLOSE_TO_PLANET are sent for main & extra planets respectively)
* fixed Aegis status edge case - events & messages should now also fire correctly when moving directly from one oxp planet vicinity to another, plus somewhat streamlined the algorithm.
- assorted minor cleanup: code, comments & blank spaces
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5331 127b21dd-08f5-0310-b4b7-95ae10353056
- Add parcel deliveries to interfaces so that there's something there.
- Tweak mission screen options to add colour to choices, for parcel consistency with r5320.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5327 127b21dd-08f5-0310-b4b7-95ae10353056
- effectdata.plist defines them
- VisualEffect JS representation
- System.addVisualEffect()
- System.breakPattern and Station.breakPattern properties to allow override of usual break pattern
- No appearance on scanner yet
src/Core/Entities/OOVisualEffectEntity and src/Core/Scripting/OOJSVisualEffectEntity will need adding to XCode project, please.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5212 127b21dd-08f5-0310-b4b7-95ae10353056
property mouseInteractionMode which also reflects the distinction between
flight mode with mouse control on and flight mode with mouse control off.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5205 127b21dd-08f5-0310-b4b7-95ae10353056
Add ship.max(Pitch|Roll|Yaw) properties
Modify player.ship.(Pitch|Roll|Yaw) properties so that signs reported are the same as for NPC ships.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5190 127b21dd-08f5-0310-b4b7-95ae10353056
1) Make pirates with full holds (and other offenders using route1traderAI) less likely to go to main station, especially not fugitives. (Expansion of changes from r4770)
2) Experimentally ensure always at least one rock hermit in all non-nova systems. If normal generation does not place a hermit, one is added well away from all spacelanes.
3) New "ATTACKER_MISSED" AI event for when a ship tried to shoot a laser at its target but narrowly missed. Many stock AIs modified to treat this as a hostile action.
4) Tidy function/property names in docking code
5) Add checks for cloaking in some AI routines
6) Use weak refs rather than universal ID for targeting, and clean up
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5144 127b21dd-08f5-0310-b4b7-95ae10353056
Fix some bugs with player docking clearance in new docking code
Disable logging of "ship could not launch because there aren't any launch docks"
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5130 127b21dd-08f5-0310-b4b7-95ae10353056
- Fix "ghost wormhole" bug most common around zero-distance doubles
- Fix minor bug in handling of wormhole player carriers
- Fix display bug with wormholes and sun
- Fix other minor bugs with wormholes
- Add "dayChanged" world script event
- Remove some runaway bounties, and remove some player/NPC distinction in bounty awards
- Offenders won't call for help, but may still beg for mercy
- Traders may dump cargo when attacked by NPCs, not just the player (and sometimes they will escape as a result, too)
- new "long-range-chart-title-N" descriptions.plist entries for individually-named galaxies.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5113 127b21dd-08f5-0310-b4b7-95ae10353056
- allocate launch queues better when incoming ships
- player only blocks allocated queue now
- fix clearance messages
- allow bays to be named; include bay names in messages (if >1 dock)
- allow bays to be marked launch-only / dock-only. Still some bugs in this bit
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5062 127b21dd-08f5-0310-b4b7-95ae10353056