Add some more (unused in core) entries to screenbackgrounds.plist so that OXPs can define slightly different backgrounds for F6 screens and their missionscreen alternates.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5334 127b21dd-08f5-0310-b4b7-95ae10353056
* disabled the obsolete & unclear AEGIS_CLOSE_TO_PLANET AI message (AEGIS_CLOSE_TO_MAIN_PLANET & CLOSE_TO_PLANET are sent for main & extra planets respectively)
* fixed Aegis status edge case - events & messages should now also fire correctly when moving directly from one oxp planet vicinity to another, plus somewhat streamlined the algorithm.
- assorted minor cleanup: code, comments & blank spaces
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5331 127b21dd-08f5-0310-b4b7-95ae10353056
- Add parcel deliveries to interfaces so that there's something there.
- Tweak mission screen options to add colour to choices, for parcel consistency with r5320.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5327 127b21dd-08f5-0310-b4b7-95ae10353056
- effectdata.plist defines them
- VisualEffect JS representation
- System.addVisualEffect()
- System.breakPattern and Station.breakPattern properties to allow override of usual break pattern
- No appearance on scanner yet
src/Core/Entities/OOVisualEffectEntity and src/Core/Scripting/OOJSVisualEffectEntity will need adding to XCode project, please.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5212 127b21dd-08f5-0310-b4b7-95ae10353056
property mouseInteractionMode which also reflects the distinction between
flight mode with mouse control on and flight mode with mouse control off.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5205 127b21dd-08f5-0310-b4b7-95ae10353056
Add ship.max(Pitch|Roll|Yaw) properties
Modify player.ship.(Pitch|Roll|Yaw) properties so that signs reported are the same as for NPC ships.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5190 127b21dd-08f5-0310-b4b7-95ae10353056
1) Make pirates with full holds (and other offenders using route1traderAI) less likely to go to main station, especially not fugitives. (Expansion of changes from r4770)
2) Experimentally ensure always at least one rock hermit in all non-nova systems. If normal generation does not place a hermit, one is added well away from all spacelanes.
3) New "ATTACKER_MISSED" AI event for when a ship tried to shoot a laser at its target but narrowly missed. Many stock AIs modified to treat this as a hostile action.
4) Tidy function/property names in docking code
5) Add checks for cloaking in some AI routines
6) Use weak refs rather than universal ID for targeting, and clean up
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5144 127b21dd-08f5-0310-b4b7-95ae10353056
Fix some bugs with player docking clearance in new docking code
Disable logging of "ship could not launch because there aren't any launch docks"
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5130 127b21dd-08f5-0310-b4b7-95ae10353056
- Fix "ghost wormhole" bug most common around zero-distance doubles
- Fix minor bug in handling of wormhole player carriers
- Fix display bug with wormholes and sun
- Fix other minor bugs with wormholes
- Add "dayChanged" world script event
- Remove some runaway bounties, and remove some player/NPC distinction in bounty awards
- Offenders won't call for help, but may still beg for mercy
- Traders may dump cargo when attacked by NPCs, not just the player (and sometimes they will escape as a result, too)
- new "long-range-chart-title-N" descriptions.plist entries for individually-named galaxies.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5113 127b21dd-08f5-0310-b4b7-95ae10353056
- allocate launch queues better when incoming ships
- player only blocks allocated queue now
- fix clearance messages
- allow bays to be named; include bay names in messages (if >1 dock)
- allow bays to be marked launch-only / dock-only. Still some bugs in this bit
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5062 127b21dd-08f5-0310-b4b7-95ae10353056
- set wormhole exit speed to 25% max ship speed
- add small perpendicular displacement to ships following the leader
- special case treatment where player is both following and being followed
- activate Eric's wormhole positioning code now it is safe to do so
AI:
- fix bug in stick refactoring causing problems with pitch and missile tracking
- tone down in-combat injector usage (fleeing still at full speed)
- tune "back off for another attack run" behaviour
- increase general laser accuracy for combat (though still not as high as 1.76, to compensate for overheating changes)
- apply SIX and TWELVE behaviour to bad pilots not good pilots
- make sure the Constrictor always has positive accuracy 0-5
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4989 127b21dd-08f5-0310-b4b7-95ae10353056
Prevent (and remove existing) weapons on player ships not allowed by weapon_facings
Move weaponFacings JS property from PlayerShip to Ship
Prevent addition of weapons to NPC ships not allowed by their weapon_facings
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4957 127b21dd-08f5-0310-b4b7-95ae10353056
- automatically used sometimes in combat if weapons fitted
- performBroadside AI command to force use if fitted
- JS properties added for NPC ships
- shipdata.plist properties added (no core ship uses them, of course)
- works better if you fit the same weapon to each side, but it can cope...
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4949 127b21dd-08f5-0310-b4b7-95ae10353056