AnotherCommander
3b95ebbd34
Updated year visible on screen to 2014 on title screen and Windows installer.
2014-01-20 17:21:16 +01:00
cim
678abb6569
Display "restarting" notice when OXZ manager is applying changes
2014-01-18 16:45:38 +00:00
cim
ed7a8db979
Merge branch 'master' into oxz-installer
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Conflicts:
src/Core/Entities/PlayerEntityControls.m
src/Core/ResourceManager.m
src/Core/Universe.m
2014-01-17 21:59:26 +00:00
cim
e53dff467a
Fix left/right keys in install/remove settings
2014-01-16 20:46:37 +00:00
cim
c626a955e1
A bit more in-manager documentation
2014-01-15 20:57:36 +00:00
cim
fe4192029e
Finish off basic interface, a bit of cleanup
2014-01-13 18:27:43 +00:00
cim
5483a170cc
Colour-code install menu by installability
2014-01-12 22:52:40 +00:00
cim
a7b8f83c68
OXZ removal, make install-reported version accurate
2014-01-12 13:19:02 +00:00
cim
262384bfe9
Some work on installer interface.
2014-01-09 23:09:17 +00:00
cim
d11b61bde1
Add GUI for downloading manifests file
2014-01-07 21:58:56 +00:00
cim
656b58beae
Adjust detail settings on Game Options screen
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0 = no shaders, reduced detail
1 = full shaders, high detail
2 = full shaders, various expensive post-1.78 graphics extras
The old "simple shaders" setting is gone
2014-01-01 17:15:14 +00:00
cim
47d3f92bb1
Add equipment mode key to stick mapper, re-add Tab and 0 equivalents
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Untested, of course.
2013-12-24 16:24:04 +00:00
cim
1975783f24
Merge branch 'tutorial-scenario': lesson 7 and some other adjustments
2013-12-19 18:56:10 +00:00
cim
de9283b93a
Lesson 7: docking
2013-12-19 17:35:50 +00:00
cim
b17b39afde
Merge branch 'tutorial-scenario'
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I'll carry on working on the tutorial mainly in the branch, but I'd rather be able to get it tested via nightlies a bit at a time to spread out the feedback. The scenario support and new start menu are also needing testing. So further merges from this branch will happen in future.
2013-12-08 19:10:19 +00:00
Jens Ayton
8e870d772c
Clean up OOCharacter
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Mostly style changes, and hiding of internal methods. Also removed
longDescription property; it was never used and the setup code was
broken.
2013-12-08 01:14:36 +01:00
cim
7e83f253a6
Start introducing the HUD in the tutorial
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New features: player.ship.{show,hide}HUDSelector(selector) to selectively disable HUD entries.
with_dial entry for legends to tie legends to the visibility of particular HUD selectors.
2013-12-04 22:57:39 +00:00
cim
067dd3a222
Add "return" option from load commander screen if entered from start menu
2013-12-04 20:28:38 +00:00
cim
d27d211575
Improve mouse support on new game page, add return to menu option
2013-12-03 18:01:01 +00:00
cim
0c8259f804
Mouse support on start screen
2013-12-03 12:00:02 +00:00
cim
0621052bd0
Sounds for selection, fix enter-persistence bug
2013-12-02 22:57:35 +00:00
cim
e041b5e349
Use correct constants for number keys
2013-12-02 21:15:31 +00:00
cim
8b9bb60a21
Make start options selectable with arrow keys
2013-12-02 20:50:56 +00:00
cim
328a261696
Reword options, add exit option
2013-12-02 20:09:03 +00:00
cim
59fc255fb5
Fix some more bugs around strict mode and reloading
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Cleanup some in-game menus now strict mode accessed through scenarios
2013-12-01 22:21:11 +00:00
cim
6fbcf75363
Scenario loading screen
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(unfinished: scenarios not yet present)
2013-12-01 18:29:08 +00:00
cim
4dc16316af
Adjust start screen to allow for more options than load y/n
2013-12-01 14:32:06 +00:00
cim
bf4f6aa689
Basic dependency conflict/requires management for OXPs
2013-11-07 23:47:25 +00:00
cim
9b04c93edb
Require a manifest.plist in OXZ files
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identifier, version, required_oolite_version are required
title and maximum_oolite_version are processed
some others are defined but not yet used
2013-11-06 21:32:47 +00:00
cim
9e32bec94b
Better way of managing pause message.
2013-11-04 21:17:16 +00:00
cim
26fd084f4c
Extra special string expansions
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For keyconfig entry "key_FOO", "[oolite_key_FOO]" will describe it.
2013-11-02 17:24:43 +00:00
cim
b446a71828
Cleanup a few un-needed energy bomb functions
2013-10-20 17:53:38 +01:00
cim
b37cb50804
Primable equipment work - add affinity parameters for equipment.plist
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fast_affinity_defensive, fast_affinity_offensive, both boolean. If set and that fast activation slot (defensive = 0, offensive = tab) has nothing in it (or what it had in it is no longer installed), assign that slot. As suggested in comments on db8f3ed
More cleanup of old energy bomb code.
2013-10-20 16:54:01 +01:00
cim
27bc2fe620
Parcel contract tweaks
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- add text properly to descriptions.plist as pointed out by Poovga
- ensure a couple of contracts always available at Lave for new commanders
2013-10-13 22:10:07 +01:00
cim
3cea6eb1d4
Keys for player to change MFDs
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';' to change MFD content, ':' to select the next MFD if HUD has >1
':' now allowed as an SDL key, though more accurately shift-; now allowed
2013-10-08 21:43:14 +01:00
cim
eb7c006230
Risk levels for passenger contracts
2013-09-17 21:24:23 +01:00
cim
4c733916f2
Variable risk parcel contracts; fix a few bugs elsewhere
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Pricing, assassin effects, availability, etc. will need rebalancing
2013-09-14 22:41:27 +01:00
cim
661af5d9ef
Basic comms message for assassins
2013-09-14 17:39:37 +01:00
cim
ea8c9c7b8e
Make it possible to translate the Moray Med's name without breaking cargo
2013-09-07 11:09:31 +01:00
cim
3fa10abb5c
Adjust comms messages, avoid over-filling pirates with cargo
2013-08-26 16:17:59 +01:00
cim
172f66c4c5
Merge branch 'master' into javascript-ai
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Conflicts:
src/Core/Entities/PlayerEntityLoadSave.m
2013-08-26 13:41:16 +01:00
cim
ce9af0c389
Allow text entry on mission screens, tidy up some related code
2013-08-25 19:16:17 +01:00
cim
fe5cef097f
Initial draft of odds calculations, fix fleeing bugs
2013-08-05 14:14:50 +01:00
cim
9a497c4f3e
Fix bug causing thargoid response routines to be rather slow
2013-08-04 14:20:20 +01:00
cim
c92a70fd0a
JSAI: Responses to thargoids
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ship.checkScanner now has optional parameter to restrict scan to powered entities
Restore thanks-for-help messages
2013-08-04 12:29:44 +01:00
cim
cda41d73eb
Redo JSAI comms methodology
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Now much more possible for OXPs to add more comms messages.
Priority system to allow occasional messages on particular topics without overwhelming the comms with constant updates.
Also, fix my text editor using 2 tabs as the indent level for JS...
2013-08-01 22:40:23 +01:00
cim
779eb9bfc8
Display correct pause key in paused message. (issue #41 )
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Needs fixing in maintenance branch too, but this fix won't work there, because that branch doesn't have c0c4f6d227
2013-07-08 22:20:17 +01:00
cim
83e0f31316
Primable equipment dial for HUD
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Hidden while docked (primable equipment unusuable) or if no primable equipment is installed
2013-07-05 20:30:09 +01:00
cim
848e59ce19
Remove Strict Mode
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Replace strict mode control with OXP enable/disable control
Display OXP setting on new game ship parade to make it clearer to users why their OXPs aren't loading
Adjust descriptions
Remove all gameplay differences other than OXP loading in strict mode
2013-06-29 10:21:35 +01:00
Marc
d6d9568341
- regression fix: OXPs can show commander 'kills' once again - syntax fits current string expander, though. - fix: language OXPs can now translate thargoid character name & short description, as originally intended.
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git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5674 127b21dd-08f5-0310-b4b7-95ae10353056
2013-05-04 13:05:59 +02:00