Fix for: [ Bug #14011 ] Carriers should have groupID set.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1990 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -3792,6 +3792,11 @@ NSComparisonResult planetSort(id i1, id i2, void* context)
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- (void) setCrew: (NSArray*) crewArray
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{
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if (isUnpiloted)
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{
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//unpiloted ships cannot have crew
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return;
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}
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//do not set to hulk here when crew is nill (or 0). Some things like missiles have no crew.
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[crew autorelease];
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crew = [crewArray copy];
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@ -1525,7 +1525,7 @@ static NSDictionary* instructions(int station_id, Vector coords, float speed, fl
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}
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[defense_ship setOwner: self];
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if (groupID != NO_TARGET)
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if (groupID == NO_TARGET)
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{
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[self setGroupID:universalID];
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}
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@ -1741,13 +1741,21 @@ static NSDictionary* instructions(int station_id, Vector coords, float speed, fl
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if (escort_ship)
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{
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if (![escort_ship crew])
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if (![escort_ship crew] && ![escort_ship isUnpiloted])
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[escort_ship setCrew:[NSArray arrayWithObject:
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[OOCharacter randomCharacterWithRole: @"hunter"
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andOriginalSystem: [UNIVERSE systemSeed]]]];
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[escort_ship setScanClass: CLASS_NEUTRAL];
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[escort_ship setCargoFlag: CARGO_FLAG_FULL_PLENTIFUL];
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[escort_ship setOwner: self];
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if (groupID == NO_TARGET)
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{
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[self setGroupID:universalID];
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}
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[escort_ship setGroupID:groupID]; // who's your Daddy
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[[escort_ship getAI] setStateMachine:@"escortAI.plist"];
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[self addShipToLaunchQueue:escort_ship];
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