Remove an obsolete patch file.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2147 127b21dd-08f5-0310-b4b7-95ae10353056
master
Darren Salt 2009-04-28 13:57:29 +00:00
parent df8db7e3a2
commit f2293e5072
1 changed files with 0 additions and 534 deletions

View File

@ -1,534 +0,0 @@
Index: src/SDL/OOSDLSound.h
===================================================================
--- src/SDL/OOSDLSound.h (revision 1827)
+++ src/SDL/OOSDLSound.h (working copy)
@@ -61,4 +61,6 @@
- (NSString *)name;
++ (BOOL) isSoundOK;
+
@end
Index: src/SDL/main.m
===================================================================
--- src/SDL/main.m (revision 1827)
+++ src/SDL/main.m (working copy)
@@ -22,7 +22,6 @@
*/
-
#ifdef GNUSTEP
#import <Foundation/NSAutoreleasePool.h>
#import <Foundation/NSString.h>
Index: src/SDL/OOSDLSound.m
===================================================================
--- src/SDL/OOSDLSound.m (revision 1827)
+++ src/SDL/OOSDLSound.m (working copy)
@@ -89,7 +89,8 @@
+ (void) setMasterVolume:(float) fraction
{
- if (!sIsSetUp) [self setUp];
+ if (!sIsSetUp && ![self setUp])
+ return;
fraction = OOClamp_0_1_f(fraction);
int volume = (float)MIX_MAX_VOLUME * fraction;
@@ -108,7 +109,8 @@
+ (float) masterVolume
{
- if (!sIsSetUp) [self setUp];
+ if (!sIsSetUp && ![self setUp] )
+ return 0;
return (float)sEffectiveMasterVolume / (float)MIX_MAX_VOLUME;
}
@@ -139,7 +141,14 @@
+ (void) update
{
- [[OOSoundMixer sharedMixer] update];
+ OOSoundMixer * mixer = [OOSoundMixer sharedMixer];
+ if( sIsSoundOK && mixer)
+ [mixer update];
}
++ (BOOL) isSoundOK
+{
+ return sIsSoundOK;
+}
+
@end
Index: src/SDL/SDLMusic.m
===================================================================
--- src/SDL/SDLMusic.m (revision 1827)
+++ src/SDL/SDLMusic.m (working copy)
@@ -1,233 +1,236 @@
-/*
-
-SDLSound.h
-
-SDLSound - SDL sound implementation for Oolite.
-Copyright (C) 2005 David Taylor
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
-MA 02110-1301, USA.
-
-*/
-
-#include "SDLMusic.h"
-#import "OOLogging.h"
-
-#define kOOLogUnconvertedNSLog @"unclassified.SDLMusic"
-
-/*
- * This is used by instances of OOMusic to check if they are currently playing
- * or not.
- *
- * Because SDL_mixer only plays one piece of music at a time (which is
- * reasonable), the SDL implementation of OOMusic works on the basis that
- * only one instance of it is "current" at any given time.
- *
- * If an instance is not the current instance, the only method that will
- * work is play. Calling play on an instance that is not the current
- * instance will make it the current instance, stopping any music that is
- * already playing.
- */
-OOMusic* current;
-
-/*
- * This function is called by SDL_mixer whenever a piece of music finishes
- * playing.
- *
- * This resets the pointer the currently playing OOMusic object to signify
- * that no music is playing.
- */
-void musicFinished()
-{
- current = nil;
-}
-
-
-@interface OOMusic (Private)
-
-- (BOOL) playWithCount:(int)count;
-
-@end
-
-
-@implementation OOMusic
-
-/*
- * Initialise an OOMusic instance from the given file.
- *
- * The OOMusic instance is deallocated and nil is returned if the contents
- * of the file cannot be loaded by SDL_mixer.
- */
-- (id) initWithContentsOfFile:(NSString*) filepath
-{
- [super init];
-
- music = Mix_LoadMUS([filepath cString]);
- if (!music)
- {
- NSLog(@"Mix_LoadMUS(\"%@\"): %s\n", filepath, Mix_GetError());
- [super dealloc];
- return nil;
- }
-
- name = [[filepath lastPathComponent] copy];
-
- return self;
-}
-
-/*
- * Deallocate resources used by this instance of OOMusic.
- */
-- (void) dealloc
-{
- if (current == self)
- Mix_HaltMusic();
-
- if (music)
- Mix_FreeMusic(music);
-
- [name autorelease];
-
- [super dealloc];
-}
-
-- (void) pause
-{
- // Only pause the music if this instance is the one being played.
- if (current == self)
- {
- Mix_PauseMusic();
- paused=YES;
- }
-}
-
-- (BOOL) isPaused
-{
- return paused;
-}
-
-/*
- * Returns YES is this instance of OOMusic is currently playing.
- */
-- (BOOL) isPlaying
-{
- // If the "current OOMusic instance" pointer points to self, then this
- // instance is playing.
- if (current == self)
- return YES;
-
- return NO;
-}
-
-- (BOOL) playWithCount:(int)count
-{
- int rc;
- paused=NO;
-
- // Self is already playing, so do nothing.
- if (current == self)
- return YES;
-
- // Another instance is playing so stop it.
- if (current != 0)
- [current stop];
-
- // There is a potential race condition here because the
- // SDL_mixer "music stopped" callback sets current to NULL, and this
- // method sets current to self.
- //
- // If the callback is executed from a thread created by SDL_mixer then
- // that might not happen before the thread executing this code has
- // already made self current.
- //
- // One way of avoiding this is to wait for current to be equal to
- // NULL. When that happens we know the callback has been called.
- while (current != 0)
- ;
-
- rc = Mix_PlayMusic(music, count);
- if (rc < 0)
- {
- NSLog(@"Mix_PlayMusic error: %s", Mix_GetError());
- return NO;
- }
-
- // This is done on every call to play simply because there didn't seem to
- // be another way to do it without having either a class init method or
- // doing it outside this class altogether. Both of those solutions seems
- // messy and this should not have a big performance hit.
- Mix_HookMusicFinished(musicFinished);
- current = self;
-
- return YES;
-}
-
-/*
- * Play the music represented by this OOMusic instance. This will replace any
- * music currently playing.
- *
- * If this instance is already playing, there is no effect.
- *
- * Returns YES for success, or NO if there was a problem playing the music.
+/*
+
+SDLSound.h
+
+SDLSound - SDL sound implementation for Oolite.
+Copyright (C) 2005 David Taylor
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+MA 02110-1301, USA.
+
+*/
+
+#include "SDLMusic.h"
+#import "OOLogging.h"
+#include "OOSDLSound.h"
+
+#define kOOLogUnconvertedNSLog @"unclassified.SDLMusic"
+
+/*
+ * This is used by instances of OOMusic to check if they are currently playing
+ * or not.
+ *
+ * Because SDL_mixer only plays one piece of music at a time (which is
+ * reasonable), the SDL implementation of OOMusic works on the basis that
+ * only one instance of it is "current" at any given time.
+ *
+ * If an instance is not the current instance, the only method that will
+ * work is play. Calling play on an instance that is not the current
+ * instance will make it the current instance, stopping any music that is
+ * already playing.
*/
+OOMusic* current;
+
+/*
+ * This function is called by SDL_mixer whenever a piece of music finishes
+ * playing.
+ *
+ * This resets the pointer the currently playing OOMusic object to signify
+ * that no music is playing.
+ */
+void musicFinished()
+{
+ current = nil;
+}
+
+
+@interface OOMusic (Private)
+
+- (BOOL) playWithCount:(int)count;
+
+@end
+
+
+@implementation OOMusic
+
+/*
+ * Initialise an OOMusic instance from the given file.
+ *
+ * The OOMusic instance is deallocated and nil is returned if the contents
+ * of the file cannot be loaded by SDL_mixer.
+ */
+- (id) initWithContentsOfFile:(NSString*) filepath
+{
+ if( ![OOSound isSoundOK] ) return nil;
+
+ [super init];
+
+ music = Mix_LoadMUS([filepath cString]);
+ if (!music)
+ {
+ NSLog(@"Mix_LoadMUS(\"%@\"): %s\n", filepath, Mix_GetError());
+ [super dealloc];
+ return nil;
+ }
+
+ name = [[filepath lastPathComponent] copy];
+
+ return self;
+}
+
+/*
+ * Deallocate resources used by this instance of OOMusic.
+ */
+- (void) dealloc
+{
+ if (current == self)
+ Mix_HaltMusic();
+
+ if (music)
+ Mix_FreeMusic(music);
+
+ [name autorelease];
+
+ [super dealloc];
+}
+
+- (void) pause
+{
+ // Only pause the music if this instance is the one being played.
+ if (current == self)
+ {
+ Mix_PauseMusic();
+ paused=YES;
+ }
+}
+
+- (BOOL) isPaused
+{
+ return paused;
+}
+
+/*
+ * Returns YES is this instance of OOMusic is currently playing.
+ */
+- (BOOL) isPlaying
+{
+ // If the "current OOMusic instance" pointer points to self, then this
+ // instance is playing.
+ if (current == self)
+ return YES;
+
+ return NO;
+}
+
+- (BOOL) playWithCount:(int)count
+{
+ int rc;
+ paused=NO;
+
+ // Self is already playing, so do nothing.
+ if (current == self)
+ return YES;
+
+ // Another instance is playing so stop it.
+ if (current != 0)
+ [current stop];
+
+ // There is a potential race condition here because the
+ // SDL_mixer "music stopped" callback sets current to NULL, and this
+ // method sets current to self.
+ //
+ // If the callback is executed from a thread created by SDL_mixer then
+ // that might not happen before the thread executing this code has
+ // already made self current.
+ //
+ // One way of avoiding this is to wait for current to be equal to
+ // NULL. When that happens we know the callback has been called.
+ while (current != 0)
+ ;
+
+ rc = Mix_PlayMusic(music, count);
+ if (rc < 0)
+ {
+ NSLog(@"Mix_PlayMusic error: %s", Mix_GetError());
+ return NO;
+ }
+
+ // This is done on every call to play simply because there didn't seem to
+ // be another way to do it without having either a class init method or
+ // doing it outside this class altogether. Both of those solutions seems
+ // messy and this should not have a big performance hit.
+ Mix_HookMusicFinished(musicFinished);
+ current = self;
+
+ return YES;
+}
+
+/*
+ * Play the music represented by this OOMusic instance. This will replace any
+ * music currently playing.
+ *
+ * If this instance is already playing, there is no effect.
+ *
+ * Returns YES for success, or NO if there was a problem playing the music.
+ */
- (void) playLooped:(BOOL)loop
{
[self playWithCount:loop ? -1 : 1];
-}
-
-/*
- * Stop playing this piece of music.
- *
- * Returns YES if this music was being played, or NO if this music was not
- * being played.
- */
-- (void) stop
-{
- // Only stop the music if this instance is the one being played.
- if (current == self)
- {
- Mix_HaltMusic();
- // Flag that there is no tune currently playing
- current = 0;
- }
-}
-
-- (void) resume
-{
- // Only resume playing the music if this instance is the one being played.
- if (current == self)
- {
- Mix_ResumeMusic();
- paused=NO;
- }
-}
-
-/*
- * Go back to the beginning of the music.
- */
-- (void) goToBeginning
-{
- // Only rewind the music if this instance is the one being played.
- if (current == self)
- Mix_RewindMusic();
-}
-
-
-- (NSString *) name
-{
- return name;
-}
-
-@end
+}
+
+/*
+ * Stop playing this piece of music.
+ *
+ * Returns YES if this music was being played, or NO if this music was not
+ * being played.
+ */
+- (void) stop
+{
+ // Only stop the music if this instance is the one being played.
+ if (current == self)
+ {
+ Mix_HaltMusic();
+ // Flag that there is no tune currently playing
+ current = 0;
+ }
+}
+
+- (void) resume
+{
+ // Only resume playing the music if this instance is the one being played.
+ if (current == self)
+ {
+ Mix_ResumeMusic();
+ paused=NO;
+ }
+}
+
+/*
+ * Go back to the beginning of the music.
+ */
+- (void) goToBeginning
+{
+ // Only rewind the music if this instance is the one being played.
+ if (current == self)
+ Mix_RewindMusic();
+}
+
+
+- (NSString *) name
+{
+ return name;
+}
+
+@end