Fix: contracts screen could be accessed - incorrectly - from secondary stations, if docked, looking at the long range map, and pressing the key '?'. Not any more.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3736 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
parent
7aa55be82c
commit
ea621ca6e0
@ -1655,7 +1655,7 @@ static NSTimeInterval time_last_frame;
|
||||
}
|
||||
|
||||
case GUI_SCREEN_SYSTEM_DATA:
|
||||
if ([self status] == STATUS_DOCKED && [gameView isDown:key_contract_info] && ![UNIVERSE strict]) // '?' toggle between maps/info and contract screen
|
||||
if ([self status] == STATUS_DOCKED && dockedStation == [UNIVERSE station] && [gameView isDown:key_contract_info] && ![UNIVERSE strict]) // '?' toggle between maps/info and contract screen
|
||||
{
|
||||
if (!queryPressed)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user