Accumulated minor cleanup.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3720 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -52,14 +52,10 @@ asteroids and possibly ships launched by the station (e.g. a patrol Viper).
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NOTE: normally, you are expected to leave the nova system using a galactic
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jump. However, you'll want to go back to the system for testing purposes, so
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award yourself some fule (PS.fuel = 7) when you arrive and use a normal jump.
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award yourself some fuel (PS.fuel = 7) when you arrive and use a normal jump.
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There are now several outcomes:
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* The coward: Leave the system with a galactic jump, or by giving youself fuel
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through the console. (It's also possible to get this outcome by following
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another ship through a wormhole - you're likely to come across some if you
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hyperspeed straight towards the station - or by using OXP equipment to get
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fuel.)
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* The coward: Leave the system without docking.
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Confirm that missionVariables.nova is "NOVA_ESCAPE_OTHER". Dock at the main
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station, and you should get the following message (with solar.png as a
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@ -88,10 +84,10 @@ There are now several outcomes:
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not to help the refugees!" (FIXME: this appears behind the station UI.
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Should it be removed, or deferred until launching?)
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Immediately leave the station. The station should explode behind you.
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Initiate galactic hyperspace jump with alacrity. The sun should go nova nine
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seconds after you selected [No, sorry]. (This is visible as a rising cabin
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temperature, not to mention a growing sun. In full shader mode, your ship
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should be glowing pink by the time you jump.)
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Leave the system with alacrity. The sun should go nova nine seconds after
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you selected [No, sorry]. (This is visible as a rising cabin temperature,
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not to mention a growing sun. In full shader mode, your ship should be\
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glowing pink by the time you jump.)
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Verify that missionVariables.nova is "NOVA_ESCAPE_COWARD", then dock. You
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should get the following message (with solar.png as a background):
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@ -141,7 +137,7 @@ witchbuoy, and you should be overheating.
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Trumbles:
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Sell 1t of food, then exit station and reenter (using
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PS.mainStation.dockPlayer()) as many times as required for the Trumble to be
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S.mainStation.dockPlayer()) as many times as required for the Trumble to be
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offered.
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@ -36,7 +36,7 @@ this.copyright = "© 2008-2010 the Oolite team.";
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this.version = "1.75";
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this.missionOffers = function ()
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this.missionScreenOpportunity = function ()
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{
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if (!player.ship.docked) { return; }
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@ -233,12 +233,6 @@ this.shipLaunchedEscapePod = function ()
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};
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this.missionScreenOpportunity = function ()
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{
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this.missionOffers();
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};
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this.shipWillEnterWitchspace = function ()
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{
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if (this.willGoNova)
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@ -10,10 +10,10 @@ A sanitized script is an array of zero or more sanitized statements.
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A sanitized statement is an array whose first element is a boolean indicating
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whether it's a conditional statement (true) or an action statement (false).
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A conditinal statement has three additional elements. The first is a sanitized
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condition (see below). The second is a sanitized script to execute if the
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condition evaluates to true. The third is a sanitized script to execute if the
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condition evaluates to false.
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A conditional statement has three additional elements. The first is an array
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of sanitized conditions (see below). The second is a sanitized script to
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execute if the condition evaluates to true. The third is a sanitized script to
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execute if the condition evaluates to false.
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An action statement has one or two additional elements, both strings. The
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first is a selector. If the selector ends with a colon (i.e., takes an
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