Accumulated minor cleanup.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3720 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Jens Ayton 2010-07-26 19:37:31 +00:00
parent b048099dc8
commit e94eddecea
3 changed files with 12 additions and 22 deletions

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@ -52,14 +52,10 @@ asteroids and possibly ships launched by the station (e.g. a patrol Viper).
NOTE: normally, you are expected to leave the nova system using a galactic
jump. However, you'll want to go back to the system for testing purposes, so
award yourself some fule (PS.fuel = 7) when you arrive and use a normal jump.
award yourself some fuel (PS.fuel = 7) when you arrive and use a normal jump.
There are now several outcomes:
* The coward: Leave the system with a galactic jump, or by giving youself fuel
through the console. (It's also possible to get this outcome by following
another ship through a wormhole - you're likely to come across some if you
hyperspeed straight towards the station - or by using OXP equipment to get
fuel.)
* The coward: Leave the system without docking.
Confirm that missionVariables.nova is "NOVA_ESCAPE_OTHER". Dock at the main
station, and you should get the following message (with solar.png as a
@ -88,10 +84,10 @@ There are now several outcomes:
not to help the refugees!" (FIXME: this appears behind the station UI.
Should it be removed, or deferred until launching?)
Immediately leave the station. The station should explode behind you.
Initiate galactic hyperspace jump with alacrity. The sun should go nova nine
seconds after you selected [No, sorry]. (This is visible as a rising cabin
temperature, not to mention a growing sun. In full shader mode, your ship
should be glowing pink by the time you jump.)
Leave the system with alacrity. The sun should go nova nine seconds after
you selected [No, sorry]. (This is visible as a rising cabin temperature,
not to mention a growing sun. In full shader mode, your ship should be\
glowing pink by the time you jump.)
Verify that missionVariables.nova is "NOVA_ESCAPE_COWARD", then dock. You
should get the following message (with solar.png as a background):
@ -141,7 +137,7 @@ witchbuoy, and you should be overheating.
Trumbles:
Sell 1t of food, then exit station and reenter (using
PS.mainStation.dockPlayer()) as many times as required for the Trumble to be
S.mainStation.dockPlayer()) as many times as required for the Trumble to be
offered.

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@ -36,7 +36,7 @@ this.copyright = "© 2008-2010 the Oolite team.";
this.version = "1.75";
this.missionOffers = function ()
this.missionScreenOpportunity = function ()
{
if (!player.ship.docked) { return; }
@ -233,12 +233,6 @@ this.shipLaunchedEscapePod = function ()
};
this.missionScreenOpportunity = function ()
{
this.missionOffers();
};
this.shipWillEnterWitchspace = function ()
{
if (this.willGoNova)

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@ -10,10 +10,10 @@ A sanitized script is an array of zero or more sanitized statements.
A sanitized statement is an array whose first element is a boolean indicating
whether it's a conditional statement (true) or an action statement (false).
A conditinal statement has three additional elements. The first is a sanitized
condition (see below). The second is a sanitized script to execute if the
condition evaluates to true. The third is a sanitized script to execute if the
condition evaluates to false.
A conditional statement has three additional elements. The first is an array
of sanitized conditions (see below). The second is a sanitized script to
execute if the condition evaluates to true. The third is a sanitized script to
execute if the condition evaluates to false.
An action statement has one or two additional elements, both strings. The
first is a selector. If the selector ends with a colon (i.e., takes an