remove debug messages from LoadSave
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@122 127b21dd-08f5-0310-b4b7-95ae10353056
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12
LoadSave.m
12
LoadSave.m
@ -1,3 +1,4 @@
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/* */
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#ifdef LOADSAVEGUI
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//
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// LoadSave.m
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@ -121,7 +122,6 @@
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// figure out what page we need to be on
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page=highlightIdx/NUMROWS;
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highlightRowOnPage=highlightIdx % NUMROWS + STARTROW;
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NSLog(@"Page=%d Highlight=%d Cdr index=%d", page, highlightRowOnPage, highlightIdx);
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}
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// We now know for certain what page we're on -
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@ -195,7 +195,6 @@
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{
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int guiSelectedRow=[gui selectedRow];
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idx=(guiSelectedRow - STARTROW) + (currentPage * NUMROWS);
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NSLog(@"idx = %d", idx);
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if(guiSelectedRow != MOREROW && guiSelectedRow != BACKROW)
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{
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[self showCommanderShip: idx];
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@ -210,7 +209,8 @@
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// Enter pressed - find the commander name underneath.
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if ([gameView isDown:13])
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{
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NSLog(@"Row = %d", [gui selectedRow]);
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NSDictionary *cdr;
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NSString *filename;
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switch ([gui selectedRow])
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{
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case BACKROW:
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@ -220,16 +220,14 @@
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[gameView supressKeysUntilKeyUp];
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break;
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case MOREROW:
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NSLog(@"Plus one page");
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[gui clear];
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currentPage++;
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[self lsCommanders: gui pageNumber: currentPage highlightName: nil];
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[gameView supressKeysUntilKeyUp];
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break;
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default:
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NSLog(@"Loading idx = %d", idx);
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NSDictionary *cdr=[cdrDetailArray objectAtIndex: idx];
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NSString *filename=[NSString stringWithFormat:
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cdr=[cdrDetailArray objectAtIndex: idx];
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filename=[NSString stringWithFormat:
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@"%@.oolite-save", (NSString *)[cdr objectForKey:@"player_name"]];
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return filename;
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}
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