Add some comms message points (and test messages) for witchspace entry
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@ -3013,6 +3013,7 @@ PriorityAIController.prototype.behaviourFleeCombat = function()
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{
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if (!this.__ltcache.oolite_witchspaceflee)
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{
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this.communicate("oolite_engageWitchspaceDriveFlee",{},2);
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this.__ltcache.oolite_witchspaceflee = clock.seconds + 15;
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}
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if (this.__ltcache.oolite_witchspaceflee < clock.seconds)
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@ -6249,6 +6250,8 @@ this.startUp = function()
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this.$commsSettings.generic.generic.oolite_quiriumCascade = "Cascade! %N! Get out of here!";
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this.$commsSettings.pirate.generic.oolite_scoopedCargo = "Ah, [oolite_goodsDescription]. We should have shaken them down for more.";
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this.$commsSettings.generic.generic.oolite_agreeingToDumpCargo = "Have it! But please let us go!";
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this.$commsSettings.generic.generic.oolite_engageWitchspaceDrive = "All ships, form up for witchspace jump.";
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this.$commsSettings.generic.generic.oolite_engageWitchspaceDriveFlee = "There's too many of them! Get out of here!";
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}
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