Add some comms message points (and test messages) for witchspace entry

This commit is contained in:
cim 2014-01-20 20:02:39 +00:00
parent a6e18a02c4
commit e514f43dca

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@ -3013,6 +3013,7 @@ PriorityAIController.prototype.behaviourFleeCombat = function()
{
if (!this.__ltcache.oolite_witchspaceflee)
{
this.communicate("oolite_engageWitchspaceDriveFlee",{},2);
this.__ltcache.oolite_witchspaceflee = clock.seconds + 15;
}
if (this.__ltcache.oolite_witchspaceflee < clock.seconds)
@ -6249,6 +6250,8 @@ this.startUp = function()
this.$commsSettings.generic.generic.oolite_quiriumCascade = "Cascade! %N! Get out of here!";
this.$commsSettings.pirate.generic.oolite_scoopedCargo = "Ah, [oolite_goodsDescription]. We should have shaken them down for more.";
this.$commsSettings.generic.generic.oolite_agreeingToDumpCargo = "Have it! But please let us go!";
this.$commsSettings.generic.generic.oolite_engageWitchspaceDrive = "All ships, form up for witchspace jump.";
this.$commsSettings.generic.generic.oolite_engageWitchspaceDriveFlee = "There's too many of them! Get out of here!";
}