Removed reference to rotozoom include from SDL_gfx, and took SDL folder out of includes again... for some reason this was required yesterday, but broke the compilation today.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@332 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -8,7 +8,7 @@
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// JoystickHandler handles joystick events from SDL, and translates them
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// into the appropriate action via a lookup table. The lookup table is
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// stored as a simple array rather than an ObjC dictionary since this
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// will be examined fairly often (once per frame during gameplay).
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// will be examined fairly often (once per frame during gameplay).
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//
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// Conversion methods are provided to convert between the internal
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// representation and an NSDictionary (for loading/saving user defaults
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@ -93,7 +93,7 @@ enum {
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#define ENUMKEY(x) [NSString stringWithFormat: @"%d", x]
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#import <Foundation/Foundation.h>
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#import <SDL/SDL.h>
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#import <SDL.h>
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@interface JoystickHandler : NSObject
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{
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@ -128,10 +128,10 @@ enum {
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- (NSPoint) getRollPitchAxis;
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// Setting button and axis functions
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- (void) setFunctionForAxis: (int)axis
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function: (int)function
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- (void) setFunctionForAxis: (int)axis
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function: (int)function
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stick: (int)stickNum;
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- (void) setFunctionForButton: (int)button
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- (void) setFunctionForButton: (int)button
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function: (int)function
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stick: (int)stickNum;
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// convert a dictionary into the internal function map
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@ -160,10 +160,10 @@ enum {
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// Set a callback for the next moved axis/pressed button. hwflags
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// is in the form HW_AXIS | HW_BUTTON (or just one of).
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- (void)setCallback: (SEL)selector
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object: (id)obj
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- (void)setCallback: (SEL)selector
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object: (id)obj
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hardware: (char)hwflags;
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- (void)clearCallback;
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- (void)clearCallback;
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// Methods generally only used by this class.
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- (void) setDefaultMapping;
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@ -39,7 +39,7 @@ Your fair use and other rights are in no way affected by the above.
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#import "OOOpenGL.h"
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#ifdef GNUSTEP
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#include <SDL/SDL.h>
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#include <SDL.h>
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#endif
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#define MAX_CLEAR_DEPTH 100000000.0
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@ -102,7 +102,7 @@ extern int debug;
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@interface MyOpenGLView : OpenGLViewSuperClass
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{
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GameController *gameController;
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#ifndef GNUSTEP
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#ifndef GNUSTEP
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OpenGLSprite *splashSprite;
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#endif
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BOOL keys[NUM_KEYS];
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@ -111,31 +111,31 @@ extern int debug;
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BOOL opt, ctrl, command, shift;
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BOOL allowingStringInput;
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BOOL isAlphabetKeyDown;
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int keycodetrans[255];
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BOOL m_glContextInitialized;
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NSPoint mouseDragStartPoint;
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NSTimeInterval timeIntervalAtLastClick;
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BOOL doubleClick;
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NSMutableString *typedString;
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NSPoint virtualJoystickPosition;
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NSSize viewSize;
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GLfloat display_z;
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#ifdef GNUSTEP
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double squareX,squareY;
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NSRect bounds;
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// Full screen sizes
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NSMutableArray *screenSizes;
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int currentSize;
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BOOL fullScreen;
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// Windowed mode
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NSSize currentWindowSize;
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SDL_Surface* surface;
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@ -190,7 +190,7 @@ extern int debug;
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- (void) pollControls: (id)sender;
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- (void) handleStringInput: (SDL_KeyboardEvent *) kbd_event; // DJS
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- (JoystickHandler *)getStickHandler; // DJS
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- (JoystickHandler *)getStickHandler; // DJS
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#endif
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- (void) setVirtualJoystick:(double) vmx :(double) vmy;
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@ -10,7 +10,6 @@
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_rotozoom.h>
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@interface SDLImage : NSObject
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{
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