Fix up some callObjC() stuff in debug console.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3638 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Jens Ayton 2010-06-28 06:58:03 +00:00
parent 52133a8420
commit dcbfd7f1c5

View File

@ -91,9 +91,6 @@ function clearConsole()
function inspectEntity(entity : Entity)
Show inspector palette for entity (Mac OS X only).
function __callObjCMethod()
Implements call() for entities.
function displayMessagesInClass(class : String) : Boolean
Returns true if the specified log message class is enabled, false otherwise.
@ -116,7 +113,7 @@ function profile(func : function [, this : Object]) : String
function getProfile(func : function [, this : Object]) : Object
Like profile(), but returns an object, which is more amenable to processing
in scripts. To see the structure of the object, run:
console.getProfile(function(){PS.position.add([0, 0, 0])}).call("description")
console.getProfile(function(){PS.position.add([0, 0, 0])}).callObjC("description")
function writeLogMarker()
Writes a separator to the log.
@ -198,7 +195,7 @@ this.dumpObjectShort = function dumpObjectShort(x)
this.performLegacyCommand = function performLegacyCommand(x)
{
var [command, params] = x.getOneToken();
return player.ship.call(command, params);
return player.ship.callObjC(command, params);
}