Fixed a small problem with the shader effects option being displayed incorrectly. Some more strings externalized.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1316 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1068,6 +1068,14 @@
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<string> Shader Effects: Not available </string>
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<key>gameoptions-shaderfx-@</key>
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<string> Shader Effects: %@ </string>
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<key>shaderfx-not-available</key>
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<string>Not available</string>
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<key>shaderfx-off</key>
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<string>Off</string>
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<key>shaderfx-simple</key>
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<string>Simple</string>
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<key>shaderfx-full</key>
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<string>Full</string>
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<key>gameoptions-back</key>
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<string> Back </string>
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@ -1123,10 +1131,6 @@
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<string>%@ Will pay %llu Cr: %d Cr in advance, and %llu Cr on arrival.</string>
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<key>contracts-deliver-a-cargo-of-@-to-@</key>
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<string>Deliver a cargo of %@ to %@.</string>
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<key>contracts-@-the-route-is-f-light-years-long-a-minimum-of-d-jumps</key>
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<string>%@ The route is %.1f light years long, a minimum of %d jumps.</string>
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<key>contracts-@-you-will-need-to-depart-within-@-in-order-to-arrive-within-@-time</key>
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<string>%@ You will need to depart within %@, in order to arrive within %@ time.</string>
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<key>contracts-@-the-contract-will-cost-you-f-credits-and-pay-a-total-of-f-credits</key>
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<string>%@ The contract will cost you %.1f Cr, and pay a total of %.1f Cr.</string>
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<key>contracts-no-time</key>
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@ -4549,7 +4549,7 @@ double scoopSoundPlayTime = 0.0;
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}
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else
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{
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shaderEffectsOptionsString = [NSString stringWithFormat:DESC(@"gameoptions-shader-fx-@"), ShaderSettingToDisplayString(shaderEffects)];
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shaderEffectsOptionsString = [NSString stringWithFormat:DESC(@"gameoptions-shaderfx-@"), ShaderSettingToDisplayString(shaderEffects)];
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[gui setText:shaderEffectsOptionsString forRow:GUI_ROW_GAMEOPTIONS_SHADEREFFECTS align:GUI_ALIGN_CENTER];
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[gui setKey:GUI_KEY_OK forRow:GUI_ROW_GAMEOPTIONS_SHADEREFFECTS];
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}
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@ -500,10 +500,10 @@ NSString *ShaderSettingToDisplayString(OOShaderSetting setting)
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{
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switch (setting)
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{
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case SHADERS_NOT_SUPPORTED: return @"Not available";
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case SHADERS_OFF: return @"Off";
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case SHADERS_SIMPLE: return @"Simple";
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case SHADERS_FULL: return @"Full";
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case SHADERS_NOT_SUPPORTED: return DESC(@"shaderfx-not-available");
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case SHADERS_OFF: return DESC(@"shaderfx-off");
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case SHADERS_SIMPLE: return DESC(@"shaderfx-simple");
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case SHADERS_FULL: return DESC(@"shaderfx-full");
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}
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return @"??";
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