JSAI: Constrictor

This commit is contained in:
cim 2013-07-25 20:09:53 +01:00
parent be6d167f38
commit be388e4fa2
3 changed files with 91 additions and 1 deletions

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@ -0,0 +1,69 @@
/*
ooliteConstrictorAI.js
Priority-based AI for the Constrictor
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
"use strict";
this.name = "Oolite Constrictor AI";
this.version = "1.79";
this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship);
ai.setPriorities([
/* Fight */
{
preconfiguration: function()
{
if (this.ship.script._checkDistance)
{
this.ship.script._checkDistance();
}
},
condition: ai.conditionLosingCombat,
behaviour: ai.behaviourFleeCombat,
reconsider: 5
},
{
condition: ai.conditionInCombat,
configuration: ai.configurationAcquireCombatTarget,
behaviour: ai.behaviourDestroyCurrentTarget,
reconsider: 5
},
/* Stop following me! */
{
condition: ai.conditionPlayerNearby,
configuration: ai.configurationAcquirePlayerAsTarget,
behaviour: ai.behaviourDestroyCurrentTarget,
reconsider: 5
},
/* Return to witchpoint */
{
configuration: ai.configurationSetDestinationToWitchpoint,
behaviour: ai.behaviourApproachDestination,
reconsider: 5
}
]);
}

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@ -1146,7 +1146,7 @@
"oolite_template_constrictor" =
{
aft_eject_position = "0.0 5.5 -19.0";
ai_type = "oolite-constrictor-AI.plist";
ai_type = "ooliteConstrictorAI.js";
bounty = 250;
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 5;

View File

@ -907,6 +907,12 @@ this.AILib = function(ship)
}
this.conditionPlayerNearby = function()
{
return this.ship.position.distanceTo(player.ship) < this.ship.scannerRange;
}
this.conditionFriendlyStationNearby = function()
{
var stations = system.stations;
@ -1297,6 +1303,7 @@ this.AILib = function(ship)
}
}
this.setParameter("oolite_lastFleeing",this.ship.target);
this.ship.desiredRange = this.ship.scannerRange;
this.ship.performFlee();
}
@ -1510,6 +1517,12 @@ this.AILib = function(ship)
this.responsesAddStandard(handlers);
this.responsesAddDocking(handlers);
this.ship.requestDockingInstructions();
if (!this.ship.dockingInstructions)
{
this.ship.performIdle();
this.reconsiderNow();
return;
}
switch (this.ship.dockingInstructions.ai_message)
{
case "TOO_BIG_TO_DOCK":
@ -2283,12 +2296,20 @@ this.AILib = function(ship)
}
}
this.configurationAcquirePlayerAsTarget = function()
{
this.ship.target = player.ship;
}
this.configurationCheckScanner = function()
{
this.setParameter("oolite_scanResults",this.ship.checkScanner());
this.setParameter("oolite_scanResultSpecific",null);
}
this.configurationAcquireScannedTarget = function()
{
this.ship.target = this.getParameter("oolite_scanResultSpecific");