add TODO comment for issue #204 fix

This commit is contained in:
Kevin Anthoney 2017-03-10 21:22:29 +00:00
parent 16e2498a2d
commit bddef55dc5

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@ -319,6 +319,10 @@ static ShipEntity *doOctreesCollide(ShipEntity *prime, ShipEntity *other);
cloakAutomatic = [shipDict oo_boolForKey:@"cloak_automatic" defaultValue:YES];
missiles = [shipDict oo_intForKey:@"missiles" defaultValue:0];
/* TODO: The following initializes the missile list to be blank, which prevents a crash caused by hasOneEquipmentItem trying to access a missile list
previously initialized but then released. See issue #204. We need to investigate further the cause of the missile list being released.
- kanthoney 10/03/2017
*/
unsigned i;
for (i = 0; i < missiles; i++)
{