Fiddling with debug OXP silliness again.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1170 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -267,8 +267,8 @@ MA 02110-1301, USA.
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Vector tractor_position;
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// from player entity moved here now we're doing more complex heat stuff
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GLfloat ship_temperature;
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GLfloat heat_insulation;
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float ship_temperature;
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float heat_insulation;
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// for advanced scanning etc.
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ShipEntity* scanned_ships[MAX_SCAN_NUMBER + 1];
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@ -398,7 +398,7 @@ static NSString * const kOOLogEntityBehaviourChanged = @"entity.behaviour.change
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ScanVectorFromString([shipDict objectForKey:@"scoop_position"], &tractor_position);
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// ship skin insulation factor (1.0 is normal)
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heat_insulation = [shipDict doubleForKey:@"heat_insulation" defaultValue:1.0];
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heat_insulation = [shipDict floatForKey:@"heat_insulation" defaultValue:1.0];
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// crew and passengers
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NSDictionary* cdict = [[UNIVERSE characters] objectForKey:[shipDict stringForKey:@"pilot"]];
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